#include <Audio.h>
void Initialize |
( |
Audio * |
audio | ) |
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var Initialize |
( |
var |
audio | ) |
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local Initialize |
( |
local |
audio | ) |
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void Initialize |
( |
Audio * |
audio | ) |
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var Initialize |
( |
var |
audio | ) |
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local Initialize |
( |
local |
audio | ) |
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void _stdcall OnCriticalError |
( |
HRESULT |
Error | ) |
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var OnCriticalError |
( |
var |
Error | ) |
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local OnCriticalError |
( |
local |
Error | ) |
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void _stdcall OnCriticalError |
( |
HRESULT |
Error | ) |
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var OnCriticalError |
( |
var |
Error | ) |
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local OnCriticalError |
( |
local |
Error | ) |
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void _stdcall OnProcessingPassEnd |
( |
| ) |
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inline |
var OnProcessingPassEnd |
( |
| ) |
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inline |
local OnProcessingPassEnd |
( |
| ) |
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inline |
void _stdcall OnProcessingPassEnd |
( |
| ) |
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inline |
var OnProcessingPassEnd |
( |
| ) |
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inline |
local OnProcessingPassEnd |
( |
| ) |
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inline |
void _stdcall OnProcessingPassStart |
( |
| ) |
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inline |
var OnProcessingPassStart |
( |
| ) |
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inline |
local OnProcessingPassStart |
( |
| ) |
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inline |
void _stdcall OnProcessingPassStart |
( |
| ) |
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inline |
var OnProcessingPassStart |
( |
| ) |
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inline |
local OnProcessingPassStart |
( |
| ) |
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inline |
The documentation for this class was generated from the following file:
- /Users/guanghui/cocos2d-x-v2/cocos/audio/winrt/Audio.h