#include <CCGLProgramState.h>
Public Member Functions | |
U () | |
U () | |
U () | |
~U () | |
~U () | |
U & | operator= (const U &other) |
var | operator= ( var other) |
local | operator= ( local other) |
Public Attributes | |
float | floatValue |
var | floatValue |
local | floatValue |
int | intValue |
var | intValue |
local | intValue |
float | v2Value [2] |
var | v2Value () |
local | v2Value () |
float | v3Value [3] |
var | v3Value () |
local | v3Value () |
float | v4Value [4] |
var | v4Value () |
local | v4Value () |
float | matrixValue [16] |
var | matrixValue () |
local | matrixValue () |
struct { | |
GLuint textureId | |
var textureId | |
local textureId | |
GLuint textureUnit | |
var textureUnit | |
local textureUnit | |
} | tex |
} | tex |
} | tex |
std::function< void(GLProgram *, Uniform *)> * | callback |
var | callback |
local | callback |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
var callback |
local callback |
float floatValue |
var floatValue |
local floatValue |
int intValue |
var intValue |
local intValue |
float matrixValue[16] |
float matrixValue[16] |
float matrixValue[16] |
struct { ... } tex |
struct { ... } tex |
struct { ... } tex |
GLuint textureId |
var textureId |
local textureId |
GLuint textureUnit |
var textureUnit |
local textureUnit |
float v2Value[2] |
float v2Value[2] |
float v2Value[2] |
float v3Value[3] |
float v3Value[3] |
float v3Value[3] |
float v4Value[4] |
float v4Value[4] |
float v4Value[4] |