#include <string>
#include <mutex>
#include <thread>
#include <condition_variable>
#include <queue>
#include <unordered_map>
#include <functional>
#include "base/CCRef.h"
#include "renderer/CCTexture2D.h"
#include "platform/CCImage.h"
Classes | |
class | TextureCache |
Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory. More... | |
struct | TextureCache::AsyncStruct |
struct | ImageInfo |
Namespaces | |
cocos2d | |
Add deprecated global functions and variables here. | |