cocos2d-x  3.3rc0
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spMeshAttachment Struct Reference

#include <MeshAttachment.h>

Public Attributes

spAttachment super
const char * path
int verticesCount
float * vertices
int hullLength
float * regionUVs
float * uvs
int trianglesCount
int * triangles
float r
float g
float b
float a
void * rendererObject
int regionOffsetX
int regionOffsetY
int regionWidth
int regionHeight
int regionOriginalWidth
int regionOriginalHeight
float regionU
float regionV
float regionU2
float regionV2
int regionRotate
int edgesCount
int * edges
float width
float height

Member Data Documentation

float a
var a
local a
float b
var b
local b
int* edges
var edges
local edges
int edgesCount
var edgesCount
local edgesCount
float g
var g
local g
float height
var height
local height
int hullLength
var hullLength
local hullLength
const char* path
var path
local path
float r
var r
local r
int regionHeight
var regionHeight
local regionHeight
int regionOffsetX
var regionOffsetX
local regionOffsetX
int regionOffsetY
var regionOffsetY
local regionOffsetY
int regionOriginalHeight
var regionOriginalHeight
local regionOriginalHeight
int regionOriginalWidth
var regionOriginalWidth
local regionOriginalWidth
int regionRotate
var regionRotate
local regionRotate
float regionU
var regionU
local regionU
float regionU2
var regionU2
local regionU2
float* regionUVs
var regionUVs
local regionUVs
float regionV
var regionV
local regionV
float regionV2
var regionV2
local regionV2
int regionWidth
var regionWidth
local regionWidth
void* rendererObject
var rendererObject
local rendererObject
spAttachment super
var super
local super
int* triangles
var triangles
local triangles
int trianglesCount
var trianglesCount
local trianglesCount
float* uvs
var uvs
local uvs
float* vertices
var vertices
local vertices
int verticesCount
var verticesCount
local verticesCount
float width
var width
local width

The documentation for this struct was generated from the following file: