#include <CCSprite3D.h>
Classes | |
struct | Sprite3DData |
Public Member Functions | |
Sprite3DData * | getSpriteData (const std::string &key) const |
bool | addSprite3DData (const std::string &key, Sprite3DData *spritedata) |
local | addSprite3DData ( local key, local spritedata) |
void | removeSprite3DData (const std::string &key) |
var | removeSprite3DData ( var key) |
local | removeSprite3DData ( local key) |
void | removeAllSprite3DData () |
var | removeAllSprite3DData () |
local | removeAllSprite3DData () |
~Sprite3DCache () | |
~Sprite3DCache () | |
~Sprite3DCache () |
Static Public Member Functions | |
static Sprite3DCache * | getInstance () |
get & destroy More... | |
static void | destroyInstance () |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Sprite3DCache() |
Protected Attributes | |
std::unordered_map < std::string, Sprite3DData * > | _spriteDatas |
Static Protected Attributes | |
static Sprite3DCache * | _cacheInstance |
var | _cacheInstance |
local | _cacheInstance |
~Sprite3DCache | ( | ) |
var ~Sprite3DCache | ( | ) |
local ~Sprite3DCache | ( | ) |
bool addSprite3DData | ( | const std::string & | key, |
Sprite3DData * | spritedata | ||
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var addSprite3DData | ( | var | key, |
var | spritedata | ||
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local addSprite3DData | ( | local | key, |
local | spritedata | ||
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get & destroy
Sprite3DData* getSpriteData | ( | const std::string & | key | ) | const |
var getSpriteData | ( | var | key | ) |
local getSpriteData | ( | local | key | ) |
void removeAllSprite3DData | ( | ) |
var removeAllSprite3DData | ( | ) |
local removeAllSprite3DData | ( | ) |
void removeSprite3DData | ( | const std::string & | key | ) |
var removeSprite3DData | ( | var | key | ) |
local removeSprite3DData | ( | local | key | ) |
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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