cocos2d-x  3.3rc0
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ScaleTo Class Reference

Scales a Node object to a zoom factor by modifying it's scale attribute. More...

#include <CCActionInterval.h>

Inheritance diagram for ScaleTo:
ActionInterval FiniteTimeAction Action Ref Clonable ScaleBy

Public Member Functions

virtual ScaleToclone () const override
 returns a clone of action More...
 
virtual ScaleToreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
bool initWithDuration (float duration, float sx, float sy)
 initializes the action with and X factor and a Y factor More...
 
var initWithDuration ( var duration, var sx, var sy)
 initializes the action with and X factor and a Y factor More...
 
local initWithDuration ( local duration, local sx, local sy)
 initializes the action with and X factor and a Y factor More...
 
bool initWithDuration (float duration, float sx, float sy, float sz)
 initializes the action with X Y Z factor More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static ScaleTocreate (float duration, float s)
 creates the action with the same scale factor for X and Y More...
 
var create ( var duration, var s)
 creates the action with the same scale factor for X and Y More...
 
local create ( local duration, local s)
 creates the action with the same scale factor for X and Y More...
 
static ScaleTocreate (float duration, float sx, float sy)
 creates the action with and X factor and a Y factor More...
 
local create ( local duration, local sx, local sy)
 creates the action with and X factor and a Y factor More...
 
static ScaleTocreate (float duration, float sx, float sy, float sz)
 creates the action with X Y Z factor More...
 
local create ( local duration, local sx, local sy, local sz)
 creates the action with X Y Z factor More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: ScaleTo() {} virtual ~ScaleTo() {} bool initWithDuration(float duration
local __pad0__: ScaleTo() {} virtual ~ScaleTo() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS float s
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

float _scaleX
var _scaleX
local _scaleX
float _scaleY
var _scaleY
local _scaleY
float _scaleZ
var _scaleZ
local _scaleZ
float _startScaleX
var _startScaleX
local _startScaleX
float _startScaleY
var _startScaleY
local _startScaleY
float _startScaleZ
var _startScaleZ
local _startScaleZ
float _endScaleX
var _endScaleX
local _endScaleX
float _endScaleY
var _endScaleY
local _endScaleY
float _endScaleZ
var _endScaleZ
local _endScaleZ
float _deltaX
var _deltaX
local _deltaX
float _deltaY
var _deltaY
local _deltaY
float _deltaZ
var _deltaZ
local _deltaZ
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Scales a Node object to a zoom factor by modifying it's scale attribute.

Warning
This action doesn't support "reverse"
The physics body contained in Node doesn't support this action.

Member Function Documentation

virtual ScaleTo* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

Reimplemented in ScaleBy.

var clone ( )
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

Reimplemented in ScaleBy.

local clone ( )
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

Reimplemented in ScaleBy.

static ScaleTo* create ( float  duration,
float  s 
)
static

creates the action with the same scale factor for X and Y

var create ( var  duration,
var  s 
)
static

creates the action with the same scale factor for X and Y

local create ( local  duration,
local  s 
)
static

creates the action with the same scale factor for X and Y

static ScaleTo* create ( float  duration,
float  sx,
float  sy 
)
static

creates the action with and X factor and a Y factor

var create ( var  duration,
var  sx,
var  sy 
)
static

creates the action with and X factor and a Y factor

local create ( local  duration,
local  sx,
local  sy 
)
static

creates the action with and X factor and a Y factor

static ScaleTo* create ( float  duration,
float  sx,
float  sy,
float  sz 
)
static

creates the action with X Y Z factor

var create ( var  duration,
var  sx,
var  sy,
var  sz 
)
static

creates the action with X Y Z factor

local create ( local  duration,
local  sx,
local  sy,
local  sz 
)
static

creates the action with X Y Z factor

bool initWithDuration ( float  duration,
float  sx,
float  sy 
)

initializes the action with and X factor and a Y factor

var initWithDuration ( var  duration,
var  sx,
var  sy 
)

initializes the action with and X factor and a Y factor

local initWithDuration ( local  duration,
local  sx,
local  sy 
)

initializes the action with and X factor and a Y factor

bool initWithDuration ( float  duration,
float  sx,
float  sy,
float  sz 
)

initializes the action with X Y Z factor

var initWithDuration ( var  duration,
var  sx,
var  sy,
var  sz 
)

initializes the action with X Y Z factor

local initWithDuration ( local  duration,
local  sx,
local  sy,
local  sz 
)

initializes the action with X Y Z factor

virtual ScaleTo* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

Reimplemented in ScaleBy.

var reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

Reimplemented in ScaleBy.

local reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

Reimplemented in ScaleBy.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in ScaleBy.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in ScaleBy.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in ScaleBy.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
float _deltaX
protected
var _deltaX
protected
local _deltaX
protected
float _deltaY
protected
var _deltaY
protected
local _deltaY
protected
float _deltaZ
protected
var _deltaZ
protected
local _deltaZ
protected
float _endScaleX
protected
var _endScaleX
protected
local _endScaleX
protected
float _endScaleY
protected
var _endScaleY
protected
local _endScaleY
protected
float _endScaleZ
protected
var _endScaleZ
protected
local _endScaleZ
protected
float _scaleX
protected
var _scaleX
protected
local _scaleX
protected
float _scaleY
protected
var _scaleY
protected
local _scaleY
protected
float _scaleZ
protected
var _scaleZ
protected
local _scaleZ
protected
float _startScaleX
protected
var _startScaleX
protected
local _startScaleX
protected
float _startScaleY
protected
var _startScaleY
protected
local _startScaleY
protected
float _startScaleZ
protected
var _startScaleZ
protected
local _startScaleZ
protected
var s
local s

The documentation for this class was generated from the following file: