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EaseElastic Class Reference

Ease Elastic abstract class. More...

#include <CCActionEase.h>

Inheritance diagram for EaseElastic:
ActionEase ActionInterval FiniteTimeAction Action Ref Clonable EaseElasticIn EaseElasticInOut EaseElasticOut

Public Member Functions

float getPeriod () const
 get period of the wave in radians. More...
 
var getPeriod ()
 get period of the wave in radians. More...
 
local getPeriod ()
 get period of the wave in radians. More...
 
void setPeriod (float fPeriod)
 set period of the wave in radians. More...
 
var setPeriod ( var fPeriod)
 set period of the wave in radians. More...
 
local setPeriod ( local fPeriod)
 set period of the wave in radians. More...
 
virtual EaseElasticclone () const override
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual EaseElasticreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionEase
virtual ActionIntervalgetInnerAction ()
local getInnerAction ()
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop () override
 called after the action has finished. More...
 
virtual void update (float time) override
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
bool initWithAction (ActionInterval *action)
 initializes the action More...
 
var initWithAction ( var action)
 initializes the action More...
 
local initWithAction ( local action)
 initializes the action More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: EaseElastic() {} virtual ~EaseElastic() {} bool initWithAction(ActionInterval *action
CC_CONSTRUCTOR_ACCESS float period = 0.3f)
var period = 0.3f)
local period = 0.3f)
- Public Attributes inherited from ActionEase
CC_CONSTRUCTOR_ACCESS __pad0__: ActionEase() {} virtual ~ActionEase()
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

float _period
var _period
local _period
- Protected Attributes inherited from ActionEase
ActionInterval_inner
 The inner action. More...
 
var _inner
 The inner action. More...
 
local _inner
 The inner action. More...
 
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Ease Elastic abstract class.

Since
v0.8.2

Member Function Documentation

virtual EaseElastic* clone ( ) const
inlineoverridevirtual

returns a clone of action

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

var clone ( )
inlineoverridevirtual

returns a clone of action

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

local clone ( )
inlineoverridevirtual

returns a clone of action

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

float getPeriod ( ) const
inline

get period of the wave in radians.

default is 0.3

var getPeriod ( )
inline

get period of the wave in radians.

default is 0.3

local getPeriod ( )
inline

get period of the wave in radians.

default is 0.3

virtual EaseElastic* reverse ( void  ) const
inlineoverridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

var reverse (   )
inlineoverridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

local reverse (   )
inlineoverridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionEase.

Reimplemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

void setPeriod ( float  fPeriod)
inline

set period of the wave in radians.

var setPeriod ( var  fPeriod)
inline

set period of the wave in radians.

local setPeriod ( local  fPeriod)
inline

set period of the wave in radians.

Member Data Documentation

var __pad0__
local __pad0__
float _period
protected
var _period
protected
local _period
protected
CC_CONSTRUCTOR_ACCESS float period = 0.3f)
var period = 0.3f)
local period = 0.3f)

The documentation for this class was generated from the following file: