Skeleton. More...
#include <CCSkeleton3D.h>
Public Member Functions | |
ssize_t | getBoneCount () const |
get total bone count More... | |
Bone3D * | getBoneByIndex (unsigned int index) const |
get bone More... | |
Bone3D * | getBoneByName (const std::string &id) const |
ssize_t | getRootCount () const |
get & set root bone More... | |
Bone3D * | getRootBone (int index) const |
int | getBoneIndex (Bone3D *bone) const |
get bone index More... | |
void | updateBoneMatrix () |
refresh bone world matrix More... | |
~Skeleton3D () | |
void | removeAllBones () |
remove all bones More... | |
void | addBone (Bone3D *bone) |
add bone More... | |
Bone3D * | createBone3D (const NodeData &nodedata) |
create Bone3D from NodeData More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Static Public Member Functions | |
static Skeleton3D * | create (const std::vector< NodeData * > &skeletondata) |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Skeleton3D() |
Protected Attributes | |
Vector< Bone3D * > | _bones |
Vector< Bone3D * > | _rootBones |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Skeleton.
~Skeleton3D | ( | ) |
void addBone | ( | Bone3D * | bone | ) |
add bone
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static |
Bone3D* getBoneByIndex | ( | unsigned int | index | ) | const |
get bone
Bone3D* getBoneByName | ( | const std::string & | id | ) | const |
ssize_t getBoneCount | ( | ) | const |
get total bone count
int getBoneIndex | ( | Bone3D * | bone | ) | const |
get bone index
Bone3D* getRootBone | ( | int | index | ) | const |
ssize_t getRootCount | ( | ) | const |
get & set root bone
void removeAllBones | ( | ) |
remove all bones
void updateBoneMatrix | ( | ) |
refresh bone world matrix
CC_CONSTRUCTOR_ACCESS __pad0__ |