Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details.
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#include <CCProtocols.h>
Specify the blending function according glBlendFunc Please refer to glBlendFunc in OpenGL ES Manual http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml for more details.
virtual const BlendFunc&
getBlendFunc |
( |
| ) |
const |
|
pure virtual |
Returns the blending function that is currently being used.
- Returns
- A BlendFunc structure with source and destination factor which specified pixel arithmetic.
Implemented in Sprite, ParticleSystem, LayerColor, Armature, LabelTTF, SpriteBatchNode, LabelBMFont, ParticleBatchNode, MotionStreak, AtlasNode, Sprite3D, and SkeletonRenderer.
virtual void setBlendFunc |
( |
const BlendFunc & |
blendFunc | ) |
|
|
pure virtual |
Sets the source blending function.
- Parameters
-
blendFunc | A structure with source and destination factor to specify pixel arithmetic, e.g. {GL_ONE, GL_ONE}, {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}. |
Implemented in Sprite, ParticleSystem, LayerColor, Label, Armature, LabelTTF, SpriteBatchNode, LabelBMFont, ParticleBatchNode, MotionStreak, AtlasNode, Sprite3D, and SkeletonRenderer.
The documentation for this class was generated from the following file: