cocos2d-x  3.3rc0
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Ripple3D Member List

This is the complete list of members for Ripple3D, including all inherited members.

__pad0__Ripple3D
_amplitudeRipple3Dprotected
_amplitudeRateRipple3Dprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_gridNodeTargetGridActionprotected
_gridSizeGridActionprotected
_originalTargetActionprotected
_positionRipple3Dprotected
_radiusRipple3Dprotected
_referenceCountRefprotected
_tagActionprotected
_targetActionprotected
_wavesRipple3Dprotected
amplitudeRipple3D
autorelease()Ref
cacheTargetAsGridNode()GridActionprotected
clone() const overrideRipple3Dvirtual
copy() const Clonableinline
create(float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude)Ripple3Dstatic
description() const Actionvirtual
getAmplitude() const Ripple3Dinline
getAmplitudeRate() const Ripple3Dinline
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getGrid()Grid3DActionvirtual
getOriginalTarget() const Actioninline
getOriginalVertex(const Vec2 &position) const Grid3DAction
getPosition() const Ripple3Dinline
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
getVertex(const Vec2 &position) const Grid3DAction
gridSizeRipple3D
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
originalVertex(const Vec2 &position)Grid3DActioninline
positionRipple3D
radiusRipple3D
Ref()Refprotected
release()Ref
retain()Ref
reverse() const overrideGridActionvirtual
setAmplitude(float fAmplitude)Ripple3Dinline
setAmplitudeRate(float fAmplitudeRate)Ripple3Dinline
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setPosition(const Vec2 &position)Ripple3D
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setVertex(const Vec2 &position, const Vec3 &vertex)Grid3DAction
startWithTarget(Node *target) overrideGridActionvirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideRipple3Dvirtual
vertex(const Vec2 &position)Grid3DActioninline
wavesRipple3D
~Action()Actionvirtual
~Clonable()Clonableinlinevirtual
~Ref()Refvirtual