Base class for Grid actions. More...
#include <CCActionGrid.h>
Public Member Functions | |
virtual GridBase * | getGrid () |
returns the grid More... | |
local | getGrid () |
returns the grid More... | |
virtual GridAction * | clone () const override |
returns a clone of action More... | |
local | clone () |
returns a clone of action More... | |
virtual GridAction * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
local | setAmplitudeRate ( local amp) |
float | getAmplitudeRate (void) |
local | getAmplitudeRate () |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
var | getDuration () |
get duration in seconds of the action More... | |
local | getDuration () |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
var | setDuration ( var duration) |
set duration in seconds of the action More... | |
local | setDuration ( local duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
var | getOriginalTarget () |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration |
var | __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration |
local | __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
var | gridSize |
local | gridSize |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
local | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Member Functions | |
void | cacheTargetAsGridNode () |
var | cacheTargetAsGridNode () |
local | cacheTargetAsGridNode () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
Size | _gridSize |
var | _gridSize |
local | _gridSize |
NodeGrid * | _gridNodeTarget |
var | _gridNodeTarget |
local | _gridNodeTarget |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Base class for Grid actions.
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inlineoverridevirtual |
returns a clone of action
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, Twirl, JumpTiles3D, Waves, WavesTiles3D, Liquid, TurnOffTiles, Shaky3D, FadeOutDownTiles, FadeOutUpTiles, Ripple3D, TiledGrid3DAction, FadeOutBLTiles, FadeOutTRTiles, Lens3D, Grid3DAction, FlipY3D, ShuffleTiles, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
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inlineoverridevirtual |
returns a clone of action
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, Twirl, JumpTiles3D, Waves, WavesTiles3D, Liquid, TurnOffTiles, Shaky3D, FadeOutDownTiles, FadeOutUpTiles, Ripple3D, TiledGrid3DAction, FadeOutBLTiles, FadeOutTRTiles, Lens3D, Grid3DAction, FlipY3D, ShuffleTiles, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
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inlineoverridevirtual |
returns a clone of action
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, Twirl, JumpTiles3D, Waves, WavesTiles3D, Liquid, TurnOffTiles, Shaky3D, FadeOutDownTiles, FadeOutUpTiles, Ripple3D, TiledGrid3DAction, FadeOutBLTiles, FadeOutTRTiles, Lens3D, Grid3DAction, FlipY3D, ShuffleTiles, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
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returns the grid
Reimplemented in TiledGrid3DAction, Grid3DAction, and PageTurn3D.
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returns the grid
Reimplemented in TiledGrid3DAction, Grid3DAction, and PageTurn3D.
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returns the grid
Reimplemented in TiledGrid3DAction, Grid3DAction, and PageTurn3D.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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CC_CONSTRUCTOR_ACCESS const Size& gridSize |
var gridSize |
local gridSize |