This is the complete list of members for TableView, including all inherited members.
__indexFromOffset(Vec2 offset) | TableView | protected |
__offsetFromIndex(ssize_t index) | TableView | protected |
__pad0__ | Layer | |
_accelerationListener | Layer | protected |
_accelerometerEnabled | Layer | protected |
_actionManager | Node | protected |
_addCellIfNecessary(TableViewCell *cell) | TableView | protected |
_additionalTransform | Node | mutableprotected |
_addTouchListener() | Layer | inlineprotected |
_afterDrawCommand | ScrollView | protected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_beforeDrawCommand | ScrollView | protected |
_bounceable | ScrollView | protected |
_cameraMask | Node | protected |
_cascadeColorEnabled | Node | protected |
_cascadeOpacityEnabled | Node | protected |
_cellsFreed | TableView | protected |
_cellsUsed | TableView | protected |
_children | Node | protected |
_clippingToBounds | ScrollView | protected |
_componentContainer | Node | protected |
_container | ScrollView | protected |
_contentOffset | ScrollView | protected |
_contentSize | Node | protected |
_contentSizeDirty | Node | protected |
_dataSource | TableView | protected |
_delegate | ScrollView | protected |
_direction | ScrollView | protected |
_displayedColor | Node | protected |
_displayedOpacity | Node | protected |
_dragging | ScrollView | protected |
_eventDispatcher | Node | protected |
_globalZOrder | Node | protected |
_glProgramState | Node | protected |
_hashOfName | Node | protected |
_ignoreAnchorPointForPosition | Node | protected |
_indexFromOffset(Vec2 offset) | TableView | protected |
_indices | TableView | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isTransitionFinished | Node | protected |
_isUsedCellsDirty | TableView | protected |
_keyboardEnabled | Layer | protected |
_keyboardListener | Layer | protected |
_localZOrder | Node | protected |
_maxInset | ScrollView | protected |
_maxScale | ScrollView | protected |
_minInset | ScrollView | protected |
_minScale | ScrollView | protected |
_modelViewTransform | Node | protected |
_moveCellOutOfSight(TableViewCell *cell) | TableView | protected |
_name | Node | protected |
_normalizedPosition | Node | protected |
_normalizedPositionDirty | Node | protected |
_offsetFromIndex(ssize_t index) | TableView | protected |
_oldDirection | TableView | protected |
_onEnterCallback | Node | protected |
_onEnterTransitionDidFinishCallback | Node | protected |
_onExitCallback | Node | protected |
_onExitTransitionDidStartCallback | Node | protected |
_orderOfArrival | Node | protected |
_parent | Node | protected |
_parentScissorRect | ScrollView | protected |
_physicsBody | Node | protected |
_physicsScaleStartX | Node | protected |
_physicsScaleStartY | Node | protected |
_position | Node | protected |
_positionZ | Node | protected |
_realColor | Node | protected |
_realOpacity | Node | protected |
_referenceCount | Ref | protected |
_reorderChildDirty | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_rotationZ_X | Node | protected |
_rotationZ_Y | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scaleZ | Node | protected |
_scheduler | Node | protected |
_scissorRestored | ScrollView | protected |
_scrollDistance | ScrollView | protected |
_setIndexForCell(ssize_t index, TableViewCell *cell) | TableView | protected |
_setLocalZOrder(int z) | Node | virtual |
_skewX | Node | protected |
_skewY | Node | protected |
_swallowsTouches | Layer | protected |
_tableViewDelegate | TableView | protected |
_tag | Node | protected |
_touchedCell | TableView | protected |
_touchEnabled | Layer | protected |
_touches | ScrollView | protected |
_touchLength | ScrollView | protected |
_touchListener | ScrollView | protected |
_touchMode | Layer | protected |
_touchMoved | ScrollView | protected |
_touchPoint | ScrollView | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_transformUpdated | Node | protected |
_updateCellPositions() | TableView | protected |
_updateContentSize() | TableView | |
_useAdditionalTransform | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_usingNormalizedPosition | Node | protected |
_vCellsPositions | TableView | protected |
_viewSize | ScrollView | protected |
_visible | Node | protected |
_vordering | TableView | protected |
addChild(Node *child, int zOrder, int tag) override | ScrollView | virtual |
addChild(Node *child, int zOrder, const std::string &name) override | ScrollView | virtual |
cocos2d::Layer::addChild(Node *child) | Node | virtual |
cocos2d::Layer::addChild(Node *child, int localZOrder) | Node | virtual |
addComponent(Component *component) | Node | virtual |
addTouchListener() | Layer | inlineprotected |
afterDraw() | ScrollView | protected |
autorelease() | Ref | |
beforeDraw() | ScrollView | protected |
boundingBox() const | Node | inlinevirtual |
ccTouchBegan(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchCancelled(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchEnded(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesBegan(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesCancelled(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesEnded(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesMoved(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchMoved(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
cellAtIndex(ssize_t idx) | TableView | |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWindowSpace(const Vec2 &nodePoint) const | Node | protected |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create() | TableView | static |
create(TableViewDataSource *dataSource, Size size) | TableView | static |
create(TableViewDataSource *dataSource, Size size, Node *container) | TableView | static |
cocos2d::extension::ScrollView::create(Size size, Node *container=NULL) | ScrollView | static |
deaccelerateScrolling(float dt) | ScrollView | protected |
dequeueCell() | TableView | |
detachChild(Node *child, ssize_t index, bool doCleanup) | Node | protected |
didAccelerate(Acceleration *accelerationValue) final | Layer | inlinevirtual |
Direction enum name | ScrollView | |
disableCascadeColor() | Node | protectedvirtual |
disableCascadeOpacity() | Node | protectedvirtual |
doEnumerate(std::string name, std::function< bool(Node *)> callback) const | Node | protected |
doEnumerateRecursive(const Node *node, const std::string &name, std::function< bool(Node *)> callback) const | Node | protected |
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) | Node | virtual |
draw() final | Node | virtual |
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const | Node | virtual |
executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event) | Layer | protected |
executeScriptTouchHandler(EventTouch::EventCode eventType, Touch *touch, Event *event) | Layer | protected |
FLAGS_CONTENT_SIZE_DIRTY enum value | Node | |
FLAGS_DIRTY_MASK enum value | Node | |
FLAGS_TRANSFORM_DIRTY enum value | Node | |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBoundingBox() const | Node | virtual |
getCameraMask() const | Node | inline |
getChildByName(const std::string &name) const | Node | virtual |
getChildByName(const std::string &name) const | Node | inline |
getChildByTag(int tag) const | Node | virtual |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor() const | Node | virtual |
getComponent(const std::string &name) | Node | |
getContainer() | ScrollView | |
getContentOffset() | ScrollView | |
getContentSize() const override | ScrollView | virtual |
getDataSource() | TableView | inline |
getDelegate() | TableView | inline |
getDescription() const override | Layer | virtual |
getDirection() const | ScrollView | inline |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLProgram() const | Node | |
getGLProgramState() const | Node | |
getGLServerState() const | Node | inline |
getLocalZOrder() const | Node | inlinevirtual |
getName() const | Node | virtual |
getNodeToParentAffineTransform() const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldAffineTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNormalizedPosition() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOnEnterCallback() const | Node | inline |
getonEnterTransitionDidFinishCallback() const | Node | inline |
getOnExitCallback() const | Node | inline |
getonExitTransitionDidStartCallback() const | Node | inline |
getOpacity() const | Node | virtual |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeAffineTransform() const | Node | virtual |
getParentToNodeTransform() const | Node | virtual |
getPhysicsBody() const | Node | |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getPositionZ() const | Node | virtual |
getReferenceCount() const | Ref | |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getRotationX() const | Node | inlinevirtual |
getRotationY() const | Node | inlinevirtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getShaderProgram() const | Node | inline |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getTag() const | Node | virtual |
getTouchMode() const | Layer | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getVertexZ() const | Node | inlinevirtual |
getVerticalFillOrder() | TableView | |
getViewRect() | ScrollView | protected |
getViewSize() const | ScrollView | inline |
getWorldToNodeAffineTransform() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZoomScale() | ScrollView | |
getZOrder() const | Node | inlinevirtual |
handleZoom() | ScrollView | protected |
hasVisibleParents() const | ScrollView | |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
init() | ScrollView | virtual |
initWithViewSize(Size size, Node *container=NULL) | TableView | |
insertCellAtIndex(ssize_t idx) | TableView | |
insertChild(Node *child, int z) | Node | protected |
INVALID_TAG | Node | static |
isAccelerometerEnabled() const | Layer | virtual |
isBounceable() const | ScrollView | inline |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isClippingToBounds() | ScrollView | inline |
isDragging() const | ScrollView | inline |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isKeyboardEnabled() const | Layer | virtual |
isKeypadEnabled() const final | Layer | inlinevirtual |
isNodeVisible(Node *node) | ScrollView | |
isOpacityModifyRGB() const | Node | inlinevirtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isScheduled(const std::string &key) | Node | |
isSwallowsTouches() const | Layer | virtual |
isTouchEnabled() const | ScrollView | |
isTouchMoved() const | ScrollView | inline |
isVisible() const | Node | virtual |
isVisitableByVisitingCamera() const | Node | protected |
keyBackClicked() final | Layer | inlinevirtual |
keyMenuClicked() final | Layer | inlinevirtual |
keyPressed(int keyCode) final | Layer | inlinevirtual |
keyReleased(int keyCode) final | Layer | inlinevirtual |
maxContainerOffset() | ScrollView | |
minContainerOffset() | ScrollView | |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onAcceleration(Acceleration *acc, Event *unused_event) | Layer | virtual |
onAfterDraw() | ScrollView | protected |
onBeforeDraw() | ScrollView | protected |
onEnter() | Node | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() | Node | virtual |
onExitTransitionDidStart() | Node | virtual |
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
onTouchBegan(Touch *pTouch, Event *pEvent) override | TableView | virtual |
onTouchCancelled(Touch *pTouch, Event *pEvent) override | TableView | virtual |
onTouchEnded(Touch *pTouch, Event *pEvent) override | TableView | virtual |
onTouchesBegan(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesCancelled(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesEnded(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesMoved(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchMoved(Touch *pTouch, Event *pEvent) override | TableView | virtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(Ref *sender) | ScrollView | |
cocos2d::Layer::pause(void) | Node | virtual |
pauseSchedulerAndActions() | Node | |
performedAnimatedScroll(float dt) | ScrollView | protected |
processParentFlags(const Mat4 &parentTransform, uint32_t parentFlags) | Node | protected |
Ref() | Ref | protected |
registerWithTouchDispatcher() final | Layer | inlinevirtual |
release() | Ref | |
reloadData() | TableView | |
relocateContainer(bool animated) | ScrollView | protected |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeCellAtIndex(ssize_t idx) | TableView | |
removeChild(Node *child, bool cleanup=true) | Node | virtual |
removeChildByName(const std::string &name, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &name) | Node | virtual |
removeComponent(Component *component) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
removeFromPhysicsWorld() | Node | |
reorderChild(Node *child, int localZOrder) | Node | virtual |
resume(Ref *sender) | ScrollView | |
cocos2d::Layer::resume(void) | Node | virtual |
resumeSchedulerAndActions() | Node | |
retain() | Ref | |
runAction(Action *action) | Node | |
s_globalOrderOfArrival | Node | protectedstatic |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
schedule(const std::function< void(float)> &callback, const std::string &key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, const std::string &key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
ScrollView() | ScrollView | |
scrollViewDidScroll(ScrollView *view) override | TableView | virtual |
scrollViewDidZoom(ScrollView *view) override | TableView | inlinevirtual |
setAccelerometerEnabled(bool value) | Layer | virtual |
setAccelerometerInterval(double interval) | Layer | virtual |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(Mat4 *additionalTransform) | Node | |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
setBounceable(bool bBounceable) | ScrollView | inline |
setCameraMask(unsigned short mask, bool applyChildren=true) | Node | |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setClippingToBounds(bool bClippingToBounds) | ScrollView | inline |
setColor(const Color3B &color) | Node | virtual |
setContainer(Node *pContainer) | ScrollView | |
setContentOffset(Vec2 offset, bool animated=false) | ScrollView | |
setContentOffsetInDuration(Vec2 offset, float dt) | ScrollView | |
setContentSize(const Size &size) override | ScrollView | virtual |
setDataSource(TableViewDataSource *source) | TableView | inline |
setDelegate(TableViewDelegate *pDelegate) | TableView | inline |
cocos2d::extension::ScrollView::setDelegate(ScrollViewDelegate *pDelegate) | ScrollView | inline |
setDirection(Direction eDirection) | ScrollView | inlinevirtual |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLProgram(GLProgram *glprogram) | Node | virtual |
setGLProgramState(GLProgramState *glProgramState) | Node | virtual |
setGLServerState(int serverState) | Node | inline |
setKeyboardEnabled(bool value) | Layer | virtual |
setKeypadEnabled(bool value) | Layer | virtual |
setLocalZOrder(int localZOrder) | Node | virtual |
setMaxScale(float maxScale) | ScrollView | inline |
setMinScale(float minScale) | ScrollView | inline |
setName(const std::string &name) | Node | virtual |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setNormalizedPosition(const Vec2 &position) | Node | virtual |
setOnEnterCallback(const std::function< void()> &callback) | Node | inline |
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback) | Node | inline |
setOnExitCallback(const std::function< void()> &callback) | Node | inline |
setonExitTransitionDidStartCallback(const std::function< void()> &callback) | Node | inline |
setOpacity(GLubyte opacity) | Node | virtual |
setOpacityModifyRGB(bool value) | Node | inlinevirtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node *parent) | Node | virtual |
setPhysicsBody(PhysicsBody *body) | Node | |
setPosition(const Vec2 &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vec3 &position) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setRotation(float rotation) | Node | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setRotationX(float rotationX) | Node | inlinevirtual |
setRotationY(float rotationY) | Node | inlinevirtual |
setScale(float scale) | Node | virtual |
setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float scaleX) | Node | virtual |
setScaleY(float scaleY) | Node | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setShaderProgram(GLProgram *glprogram) | Node | inline |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setSwallowsTouches(bool swallowsTouches) | Layer | virtual |
setTag(int tag) | Node | virtual |
setTouchEnabled(bool enabled) | ScrollView | |
setTouchMode(Touch::DispatchMode mode) | Layer | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Ref *userObject) | Node | virtual |
setVertexZ(float vertexZ) | Node | inlinevirtual |
setVerticalFillOrder(VerticalFillOrder order) | TableView | |
setViewSize(Size size) | ScrollView | |
setVisible(bool visible) | Node | virtual |
setZoomScale(float s) | ScrollView | |
setZoomScale(float s, bool animated) | ScrollView | |
setZoomScaleInDuration(float s, float dt) | ScrollView | |
setZOrder(int localZOrder) | Node | inlinevirtual |
sortAllChildren() | Node | virtual |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
stopAllActionsByTag(int tag) | Node | |
stoppedAnimatedScroll(Node *node) | ScrollView | protected |
TableView() | TableView | |
transform(const Mat4 &parentTransform) | Node | protected |
unschedule(SEL_SCHEDULE selector) | Node | |
unschedule(const std::string &key) | Node | |
unscheduleAllCallbacks() | Node | |
unscheduleAllSelectors() | Node | inline |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateCascadeColor() | Node | protectedvirtual |
updateCascadeOpacity() | Node | protectedvirtual |
updateCellAtIndex(ssize_t idx) | TableView | |
updateColor() | Node | inlineprotectedvirtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
updateInset() | ScrollView | |
updatePhysicsBodyPosition(Scene *layer) | Node | protectedvirtual |
updatePhysicsBodyRotation(Scene *layer) | Node | protectedvirtual |
updatePhysicsBodyScale(Scene *scene) | Node | protectedvirtual |
updatePhysicsBodyTransform(Scene *layer) | Node | protected |
updateTransform() | Node | virtual |
updateTweenAction(float value, const std::string &key) | ScrollView | virtual |
VerticalFillOrder enum name | TableView | |
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override | ScrollView | virtual |
cocos2d::Layer::visit() final | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~ActionTweenDelegate() | ActionTweenDelegate | inlinevirtual |
~Layer() | Layer | virtual |
~Node() | Node | virtual |
~Ref() | Ref | virtual |
~ScrollView() | ScrollView | virtual |
~ScrollViewDelegate() | ScrollViewDelegate | inlinevirtual |
~TableView() | TableView | virtual |