cocos2d-x  3.3rc0
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ScrollView Class Reference

ScrollView support for cocos2d-x. More...

#include <CCScrollView.h>

Inheritance diagram for ScrollView:
Layer ActionTweenDelegate Node Ref TableView

Public Types

enum  Direction { NONE = -1, HORIZONTAL = 0, VERTICAL, BOTH }
 
- Public Types inherited from Node
enum  { FLAGS_TRANSFORM_DIRTY = (1 << 0), FLAGS_CONTENT_SIZE_DIRTY = (1 << 1), FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY) }
 

Public Member Functions

 ScrollView ()
virtual ~ScrollView ()
bool init ()
bool initWithViewSize (Size size, Node *container=NULL)
 Returns a scroll view object. More...
 
var initWithViewSize ( var size, var NULL)
 Returns a scroll view object. More...
 
local initWithViewSize ( local size, local NULL)
 Returns a scroll view object. More...
 
void setContentOffset (Vec2 offset, bool animated=false)
 Sets a new content offset. More...
 
Vec2 getContentOffset ()
void setContentOffsetInDuration (Vec2 offset, float dt)
 Sets a new content offset. More...
 
var setContentOffsetInDuration ( var offset, var dt)
 Sets a new content offset. More...
 
local setContentOffsetInDuration ( local offset, local dt)
 Sets a new content offset. More...
 
void setZoomScale (float s)
void setZoomScale (float s, bool animated)
 Sets a new scale and does that for a predefined duration. More...
 
var setZoomScale ( var s, var animated)
 Sets a new scale and does that for a predefined duration. More...
 
local setZoomScale ( local s, local animated)
 Sets a new scale and does that for a predefined duration. More...
 
float getZoomScale ()
void setZoomScaleInDuration (float s, float dt)
 Sets a new scale for container in a given duration. More...
 
void setMinScale (float minScale)
 Set min scale. More...
 
void setMaxScale (float maxScale)
 Set max scale. More...
 
Vec2 minContainerOffset ()
 Returns the current container's minimum offset. More...
 
Vec2 maxContainerOffset ()
 Returns the current container's maximum offset. More...
 
bool isNodeVisible (Node *node)
 Determines if a given node's bounding box is in visible bounds. More...
 
void pause (Ref *sender)
void resume (Ref *sender)
var resume ( var sender)
local resume ( local sender)
void setTouchEnabled (bool enabled)
var setTouchEnabled ( var enabled)
local setTouchEnabled ( local enabled)
bool isTouchEnabled () const
bool isDragging () const
bool isTouchMoved () const
bool isBounceable () const
var isBounceable ()
local isBounceable ()
void setBounceable (bool bBounceable)
var setBounceable ( var bBounceable)
local setBounceable ( local bBounceable)
Size getViewSize () const
 size to clip. More...
 
void setViewSize (Size size)
NodegetContainer ()
void setContainer (Node *pContainer)
var setContainer ( var pContainer)
local setContainer ( local pContainer)
Direction getDirection () const
 direction allowed to scroll. More...
 
virtual void setDirection (Direction eDirection)
ScrollViewDelegategetDelegate ()
void setDelegate (ScrollViewDelegate *pDelegate)
var setDelegate ( var pDelegate)
local setDelegate ( local pDelegate)
void updateInset ()
bool isClippingToBounds ()
 Determines whether it clips its children or not. More...
 
var isClippingToBounds ()
 Determines whether it clips its children or not. More...
 
local isClippingToBounds ()
 Determines whether it clips its children or not. More...
 
void setClippingToBounds (bool bClippingToBounds)
var setClippingToBounds ( var bClippingToBounds)
local setClippingToBounds ( local bClippingToBounds)
virtual bool onTouchBegan (Touch *touch, Event *event)
local onTouchBegan ( local touch, local event)
virtual void onTouchMoved (Touch *touch, Event *event)
local onTouchMoved ( local touch, local event)
virtual void onTouchEnded (Touch *touch, Event *event)
var onTouchEnded ( var touch, var event)
local onTouchEnded ( local touch, local event)
virtual void onTouchCancelled (Touch *touch, Event *event)
local onTouchCancelled ( local touch, local event)
virtual void setContentSize (const Size &size) override
 Sets the untransformed size of the node. More...
 
virtual const SizegetContentSize () const override
 Returns the untransformed size of the node. More...
 
virtual void visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override
 Visits this node's children and draw them recursively. More...
 
virtual void addChild (Node *child, int zOrder, int tag) override
 Adds a child to the container with z order and tag. More...
 
var addChild ( var child, var zOrder, var tag)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual void addChild (Node *child, int zOrder, const std::string &name) override
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local name)
 Adds a child to the container with z order and tag. More...
 
void updateTweenAction (float value, const std::string &key)
 CCActionTweenDelegate. More...
 
var updateTweenAction ( var value, var key)
 CCActionTweenDelegate. More...
 
local updateTweenAction ( local value, local key)
 CCActionTweenDelegate. More...
 
bool hasVisibleParents () const
- Public Member Functions inherited from Layer
virtual bool ccTouchBegan (Touch *pTouch, Event *pEvent) final
local ccTouchBegan ( local pTouch, local pEvent)
virtual void ccTouchMoved (Touch *pTouch, Event *pEvent) final
local ccTouchMoved ( local pTouch, local pEvent)
virtual void ccTouchEnded (Touch *pTouch, Event *pEvent) final
local ccTouchEnded ( local pTouch, local pEvent)
virtual void ccTouchCancelled (Touch *pTouch, Event *pEvent) final
local ccTouchCancelled ( local pTouch, local pEvent)
virtual void ccTouchesBegan (__Set *pTouches, Event *pEvent) final
var ccTouchesBegan ( var pTouches, var pEvent)
local ccTouchesBegan ( local pTouches, local pEvent)
virtual void ccTouchesMoved (__Set *pTouches, Event *pEvent) final
local ccTouchesMoved ( local pTouches, local pEvent)
virtual void ccTouchesEnded (__Set *pTouches, Event *pEvent) final
local ccTouchesEnded ( local pTouches, local pEvent)
virtual void ccTouchesCancelled (__Set *pTouches, Event *pEvent) final
local ccTouchesCancelled ( local pTouches, local pEvent)
virtual void onTouchesBegan (const std::vector< Touch * > &touches, Event *unused_event)
var onTouchesBegan ( var touches, var unused_event)
local onTouchesBegan ( local touches, local unused_event)
virtual void onTouchesMoved (const std::vector< Touch * > &touches, Event *unused_event)
var onTouchesMoved ( var touches, var unused_event)
local onTouchesMoved ( local touches, local unused_event)
virtual void onTouchesEnded (const std::vector< Touch * > &touches, Event *unused_event)
var onTouchesEnded ( var touches, var unused_event)
local onTouchesEnded ( local touches, local unused_event)
virtual void onTouchesCancelled (const std::vector< Touch * > &touches, Event *unused_event)
local onTouchesCancelled ( local touches, local unused_event)
virtual void didAccelerate (Acceleration *accelerationValue) final
local didAccelerate ( local accelerationValue)
virtual void onAcceleration (Acceleration *acc, Event *unused_event)
var onAcceleration ( var acc, var unused_event)
local onAcceleration ( local acc, local unused_event)
virtual void registerWithTouchDispatcher () final
 If isTouchEnabled, this method is called onEnter. More...
 
local registerWithTouchDispatcher ()
 If isTouchEnabled, this method is called onEnter. More...
 
bool isTouchEnabled () const
 whether or not it will receive Touch events. More...
 
var isTouchEnabled ()
 whether or not it will receive Touch events. More...
 
local isTouchEnabled ()
 whether or not it will receive Touch events. More...
 
void setTouchEnabled (bool value)
var setTouchEnabled ( var value)
local setTouchEnabled ( local value)
virtual void setTouchMode (Touch::DispatchMode mode)
local setTouchMode ( local mode)
virtual Touch::DispatchMode getTouchMode () const
local getTouchMode ()
virtual void setSwallowsTouches (bool swallowsTouches)
 swallowsTouches of the touch events. More...
 
var setSwallowsTouches ( var swallowsTouches)
 swallowsTouches of the touch events. More...
 
local setSwallowsTouches ( local swallowsTouches)
 swallowsTouches of the touch events. More...
 
virtual bool isSwallowsTouches () const
var isSwallowsTouches ()
local isSwallowsTouches ()
virtual bool isAccelerometerEnabled () const
 whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More...
 
local isAccelerometerEnabled ()
 whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More...
 
virtual void setAccelerometerEnabled (bool value)
var setAccelerometerEnabled ( var value)
local setAccelerometerEnabled ( local value)
virtual void setAccelerometerInterval (double interval)
var setAccelerometerInterval ( var interval)
local setAccelerometerInterval ( local interval)
virtual bool isKeyboardEnabled () const
 whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More...
 
local isKeyboardEnabled ()
 whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More...
 
virtual void setKeyboardEnabled (bool value)
var setKeyboardEnabled ( var value)
local setKeyboardEnabled ( local value)
virtual void keyPressed (int keyCode) final
 Please use onKeyPressed instead. More...
 
virtual void keyReleased (int keyCode) final
 Please use onKeyReleased instead. More...
 
var keyReleased ( var keyCode)
 Please use onKeyReleased instead. More...
 
local keyReleased ( local keyCode)
 Please use onKeyReleased instead. More...
 
virtual void onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event)
local onKeyPressed ( local keyCode, local event)
virtual void onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event)
var onKeyReleased ( var keyCode, var event)
local onKeyReleased ( local keyCode, local event)
virtual bool isKeypadEnabled () const final
var isKeypadEnabled ()
local isKeypadEnabled ()
virtual void setKeypadEnabled (bool value)
virtual void keyBackClicked () final
local keyBackClicked ()
virtual void keyMenuClicked () final
local keyMenuClicked ()
virtual std::string getDescription () const override
 Gets the description string. More...
 
virtual ~Layer ()
var ~Layer ()
local ~Layer ()
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node is "running". More...
 
var isRunning ()
 Returns whether or not the node is "running". More...
 
local isRunning ()
 Returns whether or not the node is "running". More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers. More...
 
var cleanup ()
 Stops all running actions and schedulers. More...
 
local cleanup ()
 Stops all running actions and schedulers. More...
 
virtual void draw (Renderer *renderer, const Mat4 &transform, uint32_t flags)
 Override this method to draw your own node. More...
 
var draw ( var renderer, var transform, var flags)
 Override this method to draw your own node. More...
 
local draw ( local renderer, local transform, local flags)
 Override this method to draw your own node. More...
 
virtual void draw () final
var draw ()
local draw ()
virtual void visit () final
virtual ScenegetScene () const
 Returns the Scene that contains the Node. More...
 
local getScene ()
 Returns the Scene that contains the Node. More...
 
virtual Rect getBoundingBox () const
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
virtual Rect boundingBox () const
local boundingBox ()
virtual void setEventDispatcher (EventDispatcher *dispatcher)
var setEventDispatcher ( var dispatcher)
local setEventDispatcher ( local dispatcher)
virtual EventDispatchergetEventDispatcher () const
local getEventDispatcher ()
void setPhysicsBody (PhysicsBody *body)
 set the PhysicsBody that let the sprite effect with physics More...
 
var setPhysicsBody ( var body)
 set the PhysicsBody that let the sprite effect with physics More...
 
local setPhysicsBody ( local body)
 set the PhysicsBody that let the sprite effect with physics More...
 
PhysicsBodygetPhysicsBody () const
 get the PhysicsBody the sprite have More...
 
var getPhysicsBody ()
 get the PhysicsBody the sprite have More...
 
local getPhysicsBody ()
 get the PhysicsBody the sprite have More...
 
void removeFromPhysicsWorld ()
 remove this node from physics world. More...
 
virtual GLubyte getOpacity () const
var getOpacity ()
local getOpacity ()
virtual GLubyte getDisplayedOpacity () const
local getDisplayedOpacity ()
virtual void setOpacity (GLubyte opacity)
local setOpacity ( local opacity)
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
local updateDisplayedOpacity ( local parentOpacity)
virtual bool isCascadeOpacityEnabled () const
var isCascadeOpacityEnabled ()
local isCascadeOpacityEnabled ()
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
local setCascadeOpacityEnabled ( local cascadeOpacityEnabled)
virtual const Color3BgetColor () const
local getColor ()
virtual const Color3BgetDisplayedColor () const
local getDisplayedColor ()
virtual void setColor (const Color3B &color)
var setColor ( var color)
local setColor ( local color)
virtual void updateDisplayedColor (const Color3B &parentColor)
local updateDisplayedColor ( local parentColor)
virtual bool isCascadeColorEnabled () const
var isCascadeColorEnabled ()
local isCascadeColorEnabled ()
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
virtual void setOpacityModifyRGB (bool value)
var setOpacityModifyRGB ( var value)
local setOpacityModifyRGB ( local value)
virtual bool isOpacityModifyRGB () const
var isOpacityModifyRGB ()
local isOpacityModifyRGB ()
void setOnEnterCallback (const std::function< void()> &callback)
var setOnEnterCallback ( var callback)
local setOnEnterCallback ( local callback)
const std::function< void()> & getOnEnterCallback () const
local getOnEnterCallback ()
void setOnExitCallback (const std::function< void()> &callback)
var setOnExitCallback ( var callback)
local setOnExitCallback ( local callback)
const std::function< void()> & getOnExitCallback () const
local getOnExitCallback ()
void setonEnterTransitionDidFinishCallback (const std::function< void()> &callback)
var setonEnterTransitionDidFinishCallback ( var callback)
local setonEnterTransitionDidFinishCallback ( local callback)
const std::function< void()> & getonEnterTransitionDidFinishCallback () const
local getonEnterTransitionDidFinishCallback ()
void setonExitTransitionDidStartCallback (const std::function< void()> &callback)
var setonExitTransitionDidStartCallback ( var callback)
local setonExitTransitionDidStartCallback ( local callback)
const std::function< void()> & getonExitTransitionDidStartCallback () const
local getonExitTransitionDidStartCallback ()
unsigned short getCameraMask () const
 get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More...
 
void setCameraMask (unsigned short mask, bool applyChildren=true)
var setCameraMask ( var mask, var true)
local setCameraMask ( local mask, local true)
virtual ~Node ()
virtual void setLocalZOrder (int localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
virtual void setZOrder (int localZOrder)
virtual void _setLocalZOrder (int z)
local _setLocalZOrder ( local z)
virtual int getLocalZOrder () const
 Gets the local Z order of this node. More...
 
var getLocalZOrder ()
 Gets the local Z order of this node. More...
 
local getLocalZOrder ()
 Gets the local Z order of this node. More...
 
virtual int getZOrder () const
var getZOrder ()
local getZOrder ()
virtual void setGlobalZOrder (float globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
local setGlobalZOrder ( local globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order. More...
 
var getGlobalZOrder ()
 Returns the Node's Global Z Order. More...
 
local getGlobalZOrder ()
 Returns the Node's Global Z Order. More...
 
virtual void setScaleX (float scaleX)
 Sets the scale (x) of the node. More...
 
var setScaleX ( var scaleX)
 Sets the scale (x) of the node. More...
 
local setScaleX ( local scaleX)
 Sets the scale (x) of the node. More...
 
virtual float getScaleX () const
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float scaleY)
 Sets the scale (y) of the node. More...
 
local setScaleY ( local scaleY)
 Sets the scale (y) of the node. More...
 
virtual float getScaleY () const
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScaleZ (float scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
local setScaleZ ( local scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
virtual float getScaleZ () const
 Returns the scale factor on Z axis of this node. More...
 
virtual void setScale (float scale)
 Sets the scale (x,y,z) of the node. More...
 
local setScale ( local scale)
 Sets the scale (x,y,z) of the node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float scaleX, float scaleY)
 Sets the scale (x,y) of the node. More...
 
local setScale ( local scaleX, local scaleY)
 Sets the scale (x,y) of the node. More...
 
virtual void setPosition (const Vec2 &position)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void setNormalizedPosition (const Vec2 &position)
 Sets the position (x,y) using values between 0 and 1. More...
 
local setNormalizedPosition ( local position)
 Sets the position (x,y) using values between 0 and 1. More...
 
virtual const Vec2getPosition () const
 Gets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual const Vec2getNormalizedPosition () const
 returns the normalized position More...
 
local getNormalizedPosition ()
 returns the normalized position More...
 
virtual void setPosition (float x, float y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
local setPosition ( local x, local y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
var getPositionX ()
local getPositionX ()
virtual void setPositionY (float y)
local setPositionY ( local y)
virtual float getPositionY (void) const
local getPositionY ()
virtual void setPosition3D (const Vec3 &position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
local setPosition3D ( local position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
virtual Vec3 getPosition3D () const
 returns the position (X,Y,Z) in its parent's coordinate system More...
 
virtual void setPositionZ (float positionZ)
 Sets the 'z' coordinate in the position. More...
 
local setPositionZ ( local positionZ)
 Sets the 'z' coordinate in the position. More...
 
virtual void setVertexZ (float vertexZ)
var setVertexZ ( var vertexZ)
local setVertexZ ( local vertexZ)
virtual float getPositionZ () const
 Gets position Z coordinate of this node. More...
 
virtual float getVertexZ () const
var getVertexZ ()
virtual void setSkewX (float skewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local skewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float skewY)
 Changes the Y skew angle of the node in degrees. More...
 
var setSkewY ( var skewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local skewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Vec2 &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const Vec2getAnchorPoint () const
 Returns the anchor point in percent. More...
 
virtual const Vec2getAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
var setRotation ( var rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotation3D (const Vec3 &rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
local setRotation3D ( local rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
virtual Vec3 getRotation3D () const
 returns the rotation (X,Y,Z) in degrees. More...
 
virtual void setRotationSkewX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual void setRotationX (float rotationX)
virtual float getRotationSkewX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
var getRotationSkewX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
local getRotationSkewX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual float getRotationX () const
virtual void setRotationSkewY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationSkewY ( local rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setRotationY (float rotationY)
virtual float getRotationSkewY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local getRotationSkewY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY () const
void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
int getOrderOfArrival () const
 Returns the arrival order, indicates which children is added previously. More...
 
void setGLServerState (int serverState)
int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local ignoreAnchorPointForPosition ( local ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
local addChild ( local child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order. More...
 
local addChild ( local child, local localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual NodegetChildByTag (int tag) const
 Gets a child from the container with its tag. More...
 
var getChildByTag ( var tag)
 Gets a child from the container with its tag. More...
 
local getChildByTag ( local tag)
 Gets a child from the container with its tag. More...
 
virtual NodegetChildByName (const std::string &name) const
 Gets a child from the container with its name. More...
 
var getChildByName ( var name)
 Gets a child from the container with its name. More...
 
local getChildByName ( local name)
 Gets a child from the container with its name. More...
 
template<typename T >
getChildByName (const std::string &name) const
 Gets a child from the container with its name that can be cast to Type T. More...
 
virtual void enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const
 Search the children of the receiving node to perform processing for nodes which share a name. More...
 
virtual Vector< Node * > & getChildren ()
 Returns the array of the node's children. More...
 
local getChildren ()
 Returns the array of the node's children. More...
 
virtual const Vector< Node * > & getChildren () const
local getChildren ()
virtual ssize_t getChildrenCount () const
 Returns the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
local getParent ()
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParent ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (Node *child, bool cleanup=true)
 Removes a child from the container. More...
 
local removeChild ( local child, local true)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeChildByName (const std::string &name, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
var removeChildByName ( var name, var true)
 Removes a child from the container by tag value. More...
 
local removeChildByName ( local name, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (Node *child, int localZOrder)
 Reorders a child according to a new z value. More...
 
var reorderChild ( var child, var localZOrder)
 Reorders a child according to a new z value. More...
 
local reorderChild ( local child, local localZOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual std::string getName () const
 Returns a string that is used to identify the node. More...
 
local getName ()
 Returns a string that is used to identify the node. More...
 
virtual void setName (const std::string &name)
 Changes the name that is used to identify the node easily. More...
 
local setName ( local name)
 Changes the name that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual RefgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const RefgetUserObject () const
virtual void setUserObject (Ref *userObject)
 Returns a user assigned Object. More...
 
local setUserObject ( local userObject)
 Returns a user assigned Object. More...
 
GLProgramgetGLProgram () const
 Return the GLProgram (shader) currently used for this node. More...
 
var getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
local getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
GLProgramgetShaderProgram () const
var getShaderProgram ()
local getShaderProgram ()
GLProgramStategetGLProgramState () const
var getGLProgramState ()
local getGLProgramState ()
virtual void setGLProgramState (GLProgramState *glProgramState)
virtual void setGLProgram (GLProgram *glprogram)
 Sets the shader program for this node. More...
 
var setGLProgram ( var glprogram)
 Sets the shader program for this node. More...
 
local setGLProgram ( local glprogram)
 Sets the shader program for this node. More...
 
void setShaderProgram (GLProgram *glprogram)
var setShaderProgram ( var glprogram)
local setShaderProgram ( local glprogram)
virtual void onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
local setActionManager ( local actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
local getActionManager ()
ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
var stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
void stopAllActionsByTag (int tag)
 Removes all actions from the running action list by its tag. More...
 
var stopAllActionsByTag ( var tag)
 Removes all actions from the running action list by its tag. More...
 
local stopAllActionsByTag ( local tag)
 Removes all actions from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local getNumberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
ssize_t numberOfRunningActions () const
var numberOfRunningActions ()
local numberOfRunningActions ()
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
local getScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
local getScheduler ()
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
bool isScheduled (const std::string &key)
 Checks whether a lambda function is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key)
 Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void schedule (const std::function< void(float)> &callback, const std::string &key)
 Schedules a lambda function. More...
 
var schedule ( var callback, var key)
 Schedules a lambda function. More...
 
void schedule (const std::function< void(float)> &callback, float interval, const std::string &key)
 Schedules a lambda function. More...
 
void schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)
 Schedules a lambda function. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unschedule (const std::string &key)
 Unschedules a lambda function. More...
 
void unscheduleAllCallbacks ()
 Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions Actions are not affected by this method. More...
 
void unscheduleAllSelectors ()
var unscheduleAllSelectors ()
local unscheduleAllSelectors ()
virtual void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
var resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
local resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
virtual void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
var pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
void resumeSchedulerAndActions ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
virtual void update (float delta)
var update ( var delta)
local update ( local delta)
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
var updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
local updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const Mat4getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local getNodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
local getNodeToParentAffineTransform ()
virtual void setNodeToParentTransform (const Mat4 &transform)
 Sets the Transformation matrix manually. More...
 
local setNodeToParentTransform ( local transform)
 Sets the Transformation matrix manually. More...
 
virtual AffineTransform nodeToParentTransform () const
local nodeToParentTransform ()
virtual const Mat4getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
local getParentToNodeAffineTransform ()
virtual AffineTransform parentToNodeTransform () const
local parentToNodeTransform ()
virtual Mat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
var getNodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
local getNodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
local getNodeToWorldAffineTransform ()
virtual AffineTransform nodeToWorldTransform () const
local nodeToWorldTransform ()
virtual Mat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
var getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
local getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
local getWorldToNodeAffineTransform ()
virtual AffineTransform worldToNodeTransform () const
local worldToNodeTransform ()
Vec2 convertToNodeSpace (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
var convertToNodeSpace ( var worldPoint)
 Converts a Vec2 to node (local) space coordinates. More...
 
local convertToNodeSpace ( local worldPoint)
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpace (const Vec2 &nodePoint) const
 Converts a Vec2 to world space coordinates. More...
 
var convertToWorldSpace ( var nodePoint)
 Converts a Vec2 to world space coordinates. More...
 
local convertToWorldSpace ( local nodePoint)
 Converts a Vec2 to world space coordinates. More...
 
Vec2 convertToNodeSpaceAR (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpaceAR (const Vec2 &nodePoint) const
 Converts a local Vec2 to world space coordinates.The result is in Points. More...
 
Vec2 convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Vec2 More...
 
Vec2 convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
var convertTouchToNodeSpaceAR ( var touch)
 converts a Touch (world coordinates) into a local coordinate. More...
 
local convertTouchToNodeSpaceAR ( local touch)
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (Mat4 *additionalTransform)
 Sets an additional transform matrix to the node. More...
 
var setAdditionalTransform ( var additionalTransform)
 Sets an additional transform matrix to the node. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets an additional transform matrix to the node. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
var setAdditionalTransform ( var additionalTransform)
local setAdditionalTransform ( local additionalTransform)
ComponentgetComponent (const std::string &name)
 gets a component by its name More...
 
local getComponent ( local name)
 gets a component by its name More...
 
virtual bool addComponent (Component *component)
 adds a component More...
 
local addComponent ( local component)
 adds a component More...
 
virtual bool removeComponent (const std::string &name)
 removes a component by its name More...
 
local removeComponent ( local name)
 removes a component by its name More...
 
virtual bool removeComponent (Component *component)
 removes a component by its pointer More...
 
var removeComponent ( var component)
 removes a component by its pointer More...
 
local removeComponent ( local component)
 removes a component by its pointer More...
 
virtual void removeAllComponents ()
 removes all components More...
 
var removeAllComponents ()
 removes all components More...
 
local removeAllComponents ()
 removes all components More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from ActionTweenDelegate
virtual ~ActionTweenDelegate ()

Static Public Member Functions

static ScrollViewcreate (Size size, Node *container=NULL)
 Returns an autoreleased scroll view object. More...
 
static ScrollViewcreate ()
 Returns an autoreleased scroll view object. More...
 
- Static Public Member Functions inherited from Layer
static Layercreate ()
 creates a fullscreen black layer More...
 
var create ()
 creates a fullscreen black layer More...
 
local create ()
 creates a fullscreen black layer More...
 
- Static Public Member Functions inherited from Node
static Nodecreate ()
 Allocates and initializes a node. More...
 

Protected Member Functions

void relocateContainer (bool animated)
 Relocates the container at the proper offset, in bounds of max/min offsets. More...
 
void deaccelerateScrolling (float dt)
 implements auto-scrolling behavior. More...
 
var deaccelerateScrolling ( var dt)
 implements auto-scrolling behavior. More...
 
local deaccelerateScrolling ( local dt)
 implements auto-scrolling behavior. More...
 
void performedAnimatedScroll (float dt)
 This method makes sure auto scrolling causes delegate to invoke its method. More...
 
void stoppedAnimatedScroll (Node *node)
 Expire animated scroll delegate calls. More...
 
void beforeDraw ()
 clip this view so that outside of the visible bounds can be hidden. More...
 
void onBeforeDraw ()
void afterDraw ()
 retract what's done in beforeDraw so that there's no side effect to other nodes. More...
 
void onAfterDraw ()
void handleZoom ()
 Zoom handling. More...
 
var handleZoom ()
 Zoom handling. More...
 
local handleZoom ()
 Zoom handling. More...
 
Rect getViewRect ()
var getViewRect ()
local getViewRect ()
- Protected Member Functions inherited from Layer
void _addTouchListener ()
var _addTouchListener ()
local _addTouchListener ()
void addTouchListener ()
var addTouchListener ()
local addTouchListener ()
int executeScriptTouchHandler (EventTouch::EventCode eventType, Touch *touch, Event *event)
var executeScriptTouchHandler ( var eventType, var touch, var event)
local executeScriptTouchHandler ( local eventType, local touch, local event)
int executeScriptTouchesHandler (EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event)
local executeScriptTouchesHandler ( local eventType, local touches, local event)
- Protected Member Functions inherited from Node
void childrenAlloc (void)
 lazy allocs More...
 
var childrenAlloc ()
 lazy allocs More...
 
local childrenAlloc ()
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
var insertChild ( var child, var z)
 helper that reorder a child More...
 
local insertChild ( local child, local z)
 helper that reorder a child More...
 
void detachChild (Node *child, ssize_t index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Vec2 convertToWindowSpace (const Vec2 &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 
Mat4 transform (const Mat4 &parentTransform)
var transform ( var parentTransform)
local transform ( local parentTransform)
uint32_t processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags)
var processParentFlags ( var parentTransform, var parentFlags)
local processParentFlags ( local parentTransform, local parentFlags)
virtual void updateCascadeOpacity ()
var updateCascadeOpacity ()
local updateCascadeOpacity ()
virtual void disableCascadeOpacity ()
local disableCascadeOpacity ()
virtual void updateCascadeColor ()
local updateCascadeColor ()
virtual void disableCascadeColor ()
var disableCascadeColor ()
local disableCascadeColor ()
virtual void updateColor ()
var updateColor ()
local updateColor ()
bool doEnumerate (std::string name, std::function< bool(Node *)> callback) const
var doEnumerate ( var name, var callback)
local doEnumerate ( local name, local callback)
bool doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const
var doEnumerateRecursive ( var node, var name, var callback)
local doEnumerateRecursive ( local node, local name, local callback)
bool isVisitableByVisitingCamera () const
var isVisitableByVisitingCamera ()
local isVisitableByVisitingCamera ()
void updatePhysicsBodyTransform (Scene *layer)
var updatePhysicsBodyTransform ( var layer)
local updatePhysicsBodyTransform ( local layer)
virtual void updatePhysicsBodyPosition (Scene *layer)
local updatePhysicsBodyPosition ( local layer)
virtual void updatePhysicsBodyRotation (Scene *layer)
var updatePhysicsBodyRotation ( var layer)
local updatePhysicsBodyRotation ( local layer)
virtual void updatePhysicsBodyScale (Scene *scene)
var updatePhysicsBodyScale ( var scene)
local updatePhysicsBodyScale ( local scene)
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

ScrollViewDelegate_delegate
 scroll view delegate More...
 
local _delegate
 scroll view delegate More...
 
Direction _direction
bool _dragging
 If YES, the view is being dragged. More...
 
Vec2 _contentOffset
 Content offset. More...
 
Node_container
 Container holds scroll view contents, Sets the scrollable container object of the scroll view. More...
 
bool _touchMoved
 Determiens whether user touch is moved after begin phase. More...
 
Vec2 _maxInset
 max inset point to limit scrolling by touch More...
 
Vec2 _minInset
 min inset point to limit scrolling by touch More...
 
bool _bounceable
 Determines whether the scroll view is allowed to bounce or not. More...
 
bool _clippingToBounds
Vec2 _scrollDistance
 scroll speed More...
 
Vec2 _touchPoint
 Touch point. More...
 
float _touchLength
 length between two fingers More...
 
std::vector< Touch * > _touches
 Touch objects to detect multitouch. More...
 
var _touches
 Touch objects to detect multitouch. More...
 
local _touches
 Touch objects to detect multitouch. More...
 
Size _viewSize
 size to clip. More...
 
float _minScale
 max and min scale More...
 
float _maxScale
Rect _parentScissorRect
 scissor rect for parent, just for restoring GL_SCISSOR_BOX More...
 
var _parentScissorRect
 scissor rect for parent, just for restoring GL_SCISSOR_BOX More...
 
local _parentScissorRect
 scissor rect for parent, just for restoring GL_SCISSOR_BOX More...
 
bool _scissorRestored
EventListenerTouchOneByOne_touchListener
 Touch listener. More...
 
var _touchListener
 Touch listener. More...
 
local _touchListener
 Touch listener. More...
 
CustomCommand _beforeDrawCommand
CustomCommand _afterDrawCommand
- Protected Attributes inherited from Layer
bool _touchEnabled
bool _accelerometerEnabled
bool _keyboardEnabled
EventListener_touchListener
EventListenerKeyboard_keyboardListener
var _keyboardListener
local _keyboardListener
EventListenerAcceleration_accelerationListener
var _accelerationListener
local _accelerationListener
Touch::DispatchMode _touchMode
var _touchMode
local _touchMode
bool _swallowsTouches
var _swallowsTouches
local _swallowsTouches
- Protected Attributes inherited from Node
float _rotationX
 rotation on the X-axis More...
 
local _rotationX
 rotation on the X-axis More...
 
float _rotationY
 rotation on the Y-axis More...
 
var _rotationY
 rotation on the Y-axis More...
 
local _rotationY
 rotation on the Y-axis More...
 
float _rotationZ_X
 rotation angle on Z-axis, component X More...
 
var _rotationZ_X
 rotation angle on Z-axis, component X More...
 
local _rotationZ_X
 rotation angle on Z-axis, component X More...
 
float _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
var _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
local _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
float _scaleX
 scaling factor on x-axis More...
 
var _scaleX
 scaling factor on x-axis More...
 
local _scaleX
 scaling factor on x-axis More...
 
float _scaleY
 scaling factor on y-axis More...
 
var _scaleY
 scaling factor on y-axis More...
 
local _scaleY
 scaling factor on y-axis More...
 
float _scaleZ
 scaling factor on z-axis More...
 
var _scaleZ
 scaling factor on z-axis More...
 
local _scaleZ
 scaling factor on z-axis More...
 
Vec2 _position
 position of the node More...
 
var _position
 position of the node More...
 
local _position
 position of the node More...
 
float _positionZ
 OpenGL real Z position. More...
 
var _positionZ
 OpenGL real Z position. More...
 
local _positionZ
 OpenGL real Z position. More...
 
Vec2 _normalizedPosition
var _normalizedPosition
local _normalizedPosition
bool _usingNormalizedPosition
var _usingNormalizedPosition
local _usingNormalizedPosition
bool _normalizedPositionDirty
var _normalizedPositionDirty
local _normalizedPositionDirty
float _skewX
 skew angle on x-axis More...
 
var _skewX
 skew angle on x-axis More...
 
local _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
var _skewY
 skew angle on y-axis More...
 
local _skewY
 skew angle on y-axis More...
 
Vec2 _anchorPointInPoints
 anchor point in points More...
 
var _anchorPointInPoints
 anchor point in points More...
 
local _anchorPointInPoints
 anchor point in points More...
 
Vec2 _anchorPoint
 anchor point normalized (NOT in points) More...
 
var _anchorPoint
 anchor point normalized (NOT in points) More...
 
local _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
var _contentSize
 untransformed size of the node More...
 
local _contentSize
 untransformed size of the node More...
 
bool _contentSizeDirty
 whether or not the contentSize is dirty More...
 
var _contentSizeDirty
 whether or not the contentSize is dirty More...
 
local _contentSizeDirty
 whether or not the contentSize is dirty More...
 
Mat4 _modelViewTransform
 ModelView transform of the Node. More...
 
var _modelViewTransform
 ModelView transform of the Node. More...
 
local _modelViewTransform
 ModelView transform of the Node. More...
 
Mat4 _transform
 transform More...
 
var _transform
 transform More...
 
local _transform
 transform More...
 
bool _transformDirty
 transform dirty flag More...
 
var _transformDirty
 transform dirty flag More...
 
local _transformDirty
 transform dirty flag More...
 
Mat4 _inverse
 inverse transform More...
 
var _inverse
 inverse transform More...
 
local _inverse
 inverse transform More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
var _inverseDirty
 inverse transform dirty flag More...
 
local _inverseDirty
 inverse transform dirty flag More...
 
Mat4 _additionalTransform
 transform More...
 
var _additionalTransform
 transform More...
 
local _additionalTransform
 transform More...
 
bool _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
var _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
local _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
bool _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
var _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
local _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
int _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
var _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
local _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
float _globalZOrder
 Global order used to sort the node. More...
 
var _globalZOrder
 Global order used to sort the node. More...
 
local _globalZOrder
 Global order used to sort the node. More...
 
Vector< Node * > _children
 array of children nodes More...
 
var _children
 array of children nodes More...
 
local _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
var _parent
 weak reference to parent node More...
 
local _parent
 weak reference to parent node More...
 
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
var _tag
 a tag. Can be any number you assigned just to identify this node More...
 
local _tag
 a tag. Can be any number you assigned just to identify this node More...
 
std::string _name
 a string label, an user defined string to identify this node More...
 
var _name
 a string label, an user defined string to identify this node More...
 
local _name
 a string label, an user defined string to identify this node More...
 
size_t _hashOfName
 hash value of _name, used for speed in getChildByName More...
 
var _hashOfName
 hash value of _name, used for speed in getChildByName More...
 
local _hashOfName
 hash value of _name, used for speed in getChildByName More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
var _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Ref_userObject
 A user assigned Object. More...
 
var _userObject
 A user assigned Object. More...
 
local _userObject
 A user assigned Object. More...
 
GLProgramState_glProgramState
 OpenGL Program State. More...
 
var _glProgramState
 OpenGL Program State. More...
 
local _glProgramState
 OpenGL Program State. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
var _scheduler
 scheduler used to schedule timers and updates More...
 
local _scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
EventDispatcher_eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
var _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
local _eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
bool _running
 is running More...
 
var _running
 is running More...
 
local _running
 is running More...
 
bool _visible
 is this node visible More...
 
var _visible
 is this node visible More...
 
local _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
var _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
local _ignoreAnchorPointForPosition
 true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
var _reorderChildDirty
 children order dirty flag More...
 
local _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
var _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
local _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
ComponentContainer_componentContainer
 Dictionary of components. More...
 
var _componentContainer
 Dictionary of components. More...
 
local _componentContainer
 Dictionary of components. More...
 
PhysicsBody_physicsBody
 the physicsBody the node have More...
 
var _physicsBody
 the physicsBody the node have More...
 
local _physicsBody
 the physicsBody the node have More...
 
float _physicsScaleStartX
 the scale x value when setPhysicsBody More...
 
var _physicsScaleStartX
 the scale x value when setPhysicsBody More...
 
local _physicsScaleStartX
 the scale x value when setPhysicsBody More...
 
float _physicsScaleStartY
 the scale y value when setPhysicsBody More...
 
var _physicsScaleStartY
 the scale y value when setPhysicsBody More...
 
local _physicsScaleStartY
 the scale y value when setPhysicsBody More...
 
GLubyte _displayedOpacity
GLubyte _realOpacity
var _realOpacity
local _realOpacity
Color3B _displayedColor
var _displayedColor
local _displayedColor
Color3B _realColor
var _realColor
local _realColor
bool _cascadeColorEnabled
var _cascadeColorEnabled
local _cascadeColorEnabled
bool _cascadeOpacityEnabled
var _cascadeOpacityEnabled
local _cascadeOpacityEnabled
unsigned short _cameraMask
var _cameraMask
local _cameraMask
std::function< void()> _onEnterCallback
var _onEnterCallback
local _onEnterCallback
std::function< void()> _onExitCallback
var _onExitCallback
local _onExitCallback
std::function< void()> _onEnterTransitionDidFinishCallback
var _onEnterTransitionDidFinishCallback
local _onEnterTransitionDidFinishCallback
std::function< void()> _onExitTransitionDidStartCallback
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Attributes inherited from Layer
CC_CONSTRUCTOR_ACCESS __pad0__: Layer()
var __pad0__: Layer()
local __pad0__: Layer()
- Public Attributes inherited from Node
CC_CONSTRUCTOR_ACCESS __pad0__: Node()
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
var INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
local INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
- Static Protected Attributes inherited from Node
static int s_globalOrderOfArrival
var s_globalOrderOfArrival
local s_globalOrderOfArrival

Detailed Description

ScrollView support for cocos2d-x.

It provides scroll view functionalities to cocos2d projects natively.

Constructor & Destructor Documentation

var ctor ( )
local ScrollView ( )
virtual ~ScrollView ( )
virtual

Member Function Documentation

virtual void addChild ( Node child,
int  localZOrder,
int  tag 
)
overridevirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int)
tagAn integer to identify the node easily. Please refer to setTag(int)

Please use addChild(Node* child, int localZOrder, const std::string &name) instead.

Reimplemented from Node.

var addChild ( var  child,
var  localZOrder,
var  tag 
)
overridevirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int)
tagAn integer to identify the node easily. Please refer to setTag(int)

Please use addChild(Node* child, int localZOrder, const std::string &name) instead.

Reimplemented from Node.

local addChild ( local  child,
local  localZOrder,
local  tag 
)
overridevirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int)
tagAn integer to identify the node easily. Please refer to setTag(int)

Please use addChild(Node* child, int localZOrder, const std::string &name) instead.

Reimplemented from Node.

virtual void addChild ( Node child,
int  localZOrder,
const std::string &  name 
)
overridevirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int)
nameA string to identify the node easily. Please refer to setName(int)

Reimplemented from Node.

var addChild ( var  child,
var  localZOrder,
var  name 
)
overridevirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int)
nameA string to identify the node easily. Please refer to setName(int)

Reimplemented from Node.

local addChild ( local  child,
local  localZOrder,
local  name 
)
overridevirtual

Adds a child to the container with z order and tag.

If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.

Parameters
childA child node
zOrderZ order for drawing priority. Please refer to setLocalZOrder(int)
nameA string to identify the node easily. Please refer to setName(int)

Reimplemented from Node.

void afterDraw ( )
protected

retract what's done in beforeDraw so that there's no side effect to other nodes.

var afterDraw ( )
protected

retract what's done in beforeDraw so that there's no side effect to other nodes.

local afterDraw ( )
protected

retract what's done in beforeDraw so that there's no side effect to other nodes.

void beforeDraw ( )
protected

clip this view so that outside of the visible bounds can be hidden.

var beforeDraw ( )
protected

clip this view so that outside of the visible bounds can be hidden.

local beforeDraw ( )
protected

clip this view so that outside of the visible bounds can be hidden.

static ScrollView* create ( Size  size,
Node container = NULL 
)
static

Returns an autoreleased scroll view object.

Parameters
sizeview size
containerparent object
Returns
autoreleased scroll view object
var create ( var  size,
var  container = NULL 
)
static

Returns an autoreleased scroll view object.

Parameters
sizeview size
containerparent object
Returns
autoreleased scroll view object
local create ( local  size,
local  container = NULL 
)
static

Returns an autoreleased scroll view object.

Parameters
sizeview size
containerparent object
Returns
autoreleased scroll view object
static ScrollView* create ( )
static

Returns an autoreleased scroll view object.

Returns
autoreleased scroll view object
var create ( )
static

Returns an autoreleased scroll view object.

Returns
autoreleased scroll view object
local create ( )
static

Returns an autoreleased scroll view object.

Returns
autoreleased scroll view object
void deaccelerateScrolling ( float  dt)
protected

implements auto-scrolling behavior.

change SCROLL_DEACCEL_RATE as needed to choose deacceleration speed. it must be less than 1.0f.

Parameters
dtdelta
var deaccelerateScrolling ( var  dt)
protected

implements auto-scrolling behavior.

change SCROLL_DEACCEL_RATE as needed to choose deacceleration speed. it must be less than 1.0f.

Parameters
dtdelta
local deaccelerateScrolling ( local  dt)
protected

implements auto-scrolling behavior.

change SCROLL_DEACCEL_RATE as needed to choose deacceleration speed. it must be less than 1.0f.

Parameters
dtdelta
Node* getContainer ( )
var getContainer ( )
local getContainer ( )
Vec2 getContentOffset ( )
var getContentOffset ( )
local getContentOffset ( )
virtual const Size& getContentSize ( ) const
overridevirtual

Returns the untransformed size of the node.

See also
setContentSize(const Size&)
Returns
The untransformed size of the node.

Reimplemented from Node.

var getContentSize ( )
overridevirtual

Returns the untransformed size of the node.

See also
setContentSize(const Size&)
Returns
The untransformed size of the node.

Reimplemented from Node.

local getContentSize ( )
overridevirtual

Returns the untransformed size of the node.

See also
setContentSize(const Size&)
Returns
The untransformed size of the node.

Reimplemented from Node.

ScrollViewDelegate* getDelegate ( )
inline
Direction getDirection ( ) const
inline

direction allowed to scroll.

ScrollViewDirectionBoth by default.

var getDirection ( )
inline

direction allowed to scroll.

ScrollViewDirectionBoth by default.

local getDirection ( )
inline

direction allowed to scroll.

ScrollViewDirectionBoth by default.

Rect getViewRect ( )
protected
var getViewRect ( )
protected
local getViewRect ( )
protected
Size getViewSize ( ) const
inline

size to clip.

Node boundingBox uses contentSize directly. It's semantically different what it actually means to common scroll views. Hence, this scroll view will use a separate size property.

var getViewSize ( )
inline

size to clip.

Node boundingBox uses contentSize directly. It's semantically different what it actually means to common scroll views. Hence, this scroll view will use a separate size property.

local getViewSize ( )
inline

size to clip.

Node boundingBox uses contentSize directly. It's semantically different what it actually means to common scroll views. Hence, this scroll view will use a separate size property.

float getZoomScale ( )
var getZoomScale ( )
local getZoomScale ( )
void handleZoom ( )
protected

Zoom handling.

var handleZoom ( )
protected

Zoom handling.

local handleZoom ( )
protected

Zoom handling.

bool hasVisibleParents ( ) const
var hasVisibleParents ( )
local hasVisibleParents ( )
bool init ( )
virtual

Reimplemented from Layer.

var init ( )
virtual

Reimplemented from Layer.

local init ( )
virtual

Reimplemented from Layer.

bool initWithViewSize ( Size  size,
Node container = NULL 
)

Returns a scroll view object.

Parameters
sizeview size
containerparent object
Returns
scroll view object
var initWithViewSize ( var  size,
var  container = NULL 
)

Returns a scroll view object.

Parameters
sizeview size
containerparent object
Returns
scroll view object
local initWithViewSize ( local  size,
local  container = NULL 
)

Returns a scroll view object.

Parameters
sizeview size
containerparent object
Returns
scroll view object
bool isBounceable ( ) const
inline
var isBounceable ( )
inline
local isBounceable ( )
inline
bool isClippingToBounds ( )
inline

Determines whether it clips its children or not.

var isClippingToBounds ( )
inline

Determines whether it clips its children or not.

local isClippingToBounds ( )
inline

Determines whether it clips its children or not.

bool isDragging ( ) const
inline
var isDragging ( )
inline
local isDragging ( )
inline
bool isNodeVisible ( Node node)

Determines if a given node's bounding box is in visible bounds.

Returns
true if it is in visible bounds
var isNodeVisible ( var  node)

Determines if a given node's bounding box is in visible bounds.

Returns
true if it is in visible bounds
local isNodeVisible ( local  node)

Determines if a given node's bounding box is in visible bounds.

Returns
true if it is in visible bounds
bool isTouchEnabled ( ) const
var isTouchEnabled ( )
local isTouchEnabled ( )
bool isTouchMoved ( ) const
inline
var isTouchMoved ( )
inline
local isTouchMoved ( )
inline
Vec2 maxContainerOffset ( )

Returns the current container's maximum offset.

You may want this while you animate scrolling by yourself

var maxContainerOffset ( )

Returns the current container's maximum offset.

You may want this while you animate scrolling by yourself

local maxContainerOffset ( )

Returns the current container's maximum offset.

You may want this while you animate scrolling by yourself

Vec2 minContainerOffset ( )

Returns the current container's minimum offset.

You may want this while you animate scrolling by yourself

var minContainerOffset ( )

Returns the current container's minimum offset.

You may want this while you animate scrolling by yourself

local minContainerOffset ( )

Returns the current container's minimum offset.

You may want this while you animate scrolling by yourself

void onAfterDraw ( )
protected
var onAfterDraw ( )
protected
local onAfterDraw ( )
protected
void onBeforeDraw ( )
protected
var onBeforeDraw ( )
protected
local onBeforeDraw ( )
protected
virtual bool onTouchBegan ( Touch touch,
Event event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

var onTouchBegan ( var  touch,
var  event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

local onTouchBegan ( local  touch,
local  event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

virtual void onTouchCancelled ( Touch touch,
Event event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

var onTouchCancelled ( var  touch,
var  event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

local onTouchCancelled ( local  touch,
local  event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

virtual void onTouchEnded ( Touch touch,
Event event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

var onTouchEnded ( var  touch,
var  event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

local onTouchEnded ( local  touch,
local  event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

virtual void onTouchMoved ( Touch touch,
Event event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

var onTouchMoved ( var  touch,
var  event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

local onTouchMoved ( local  touch,
local  event 
)
virtual

Reimplemented from Layer.

Reimplemented in TableView.

void pause ( Ref sender)
var pause ( var  sender)
local pause ( local  sender)
void performedAnimatedScroll ( float  dt)
protected

This method makes sure auto scrolling causes delegate to invoke its method.

var performedAnimatedScroll ( var  dt)
protected

This method makes sure auto scrolling causes delegate to invoke its method.

local performedAnimatedScroll ( local  dt)
protected

This method makes sure auto scrolling causes delegate to invoke its method.

void relocateContainer ( bool  animated)
protected

Relocates the container at the proper offset, in bounds of max/min offsets.

Parameters
animatedIf true, relocation is animated
var relocateContainer ( var  animated)
protected

Relocates the container at the proper offset, in bounds of max/min offsets.

Parameters
animatedIf true, relocation is animated
local relocateContainer ( local  animated)
protected

Relocates the container at the proper offset, in bounds of max/min offsets.

Parameters
animatedIf true, relocation is animated
void resume ( Ref sender)
var resume ( var  sender)
local resume ( local  sender)
void setBounceable ( bool  bBounceable)
inline
var setBounceable ( var  bBounceable)
inline
local setBounceable ( local  bBounceable)
inline
void setClippingToBounds ( bool  bClippingToBounds)
inline
var setClippingToBounds ( var  bClippingToBounds)
inline
local setClippingToBounds ( local  bClippingToBounds)
inline
void setContainer ( Node pContainer)
var setContainer ( var  pContainer)
local setContainer ( local  pContainer)
void setContentOffset ( Vec2  offset,
bool  animated = false 
)

Sets a new content offset.

It ignores max/min offset. It just sets what's given. (just like UIKit's UIScrollView)

Parameters
offsetThe new offset.
animatedIf true, the view will scroll to the new offset.
var setContentOffset ( var  offset,
var  animated = false 
)

Sets a new content offset.

It ignores max/min offset. It just sets what's given. (just like UIKit's UIScrollView)

Parameters
offsetThe new offset.
animatedIf true, the view will scroll to the new offset.
local setContentOffset ( local  offset,
local  animated = false 
)

Sets a new content offset.

It ignores max/min offset. It just sets what's given. (just like UIKit's UIScrollView)

Parameters
offsetThe new offset.
animatedIf true, the view will scroll to the new offset.
void setContentOffsetInDuration ( Vec2  offset,
float  dt 
)

Sets a new content offset.

It ignores max/min offset. It just sets what's given. (just like UIKit's UIScrollView) You can override the animation duration with this method.

Parameters
offsetThe new offset.
dtThe animation duration.
var setContentOffsetInDuration ( var  offset,
var  dt 
)

Sets a new content offset.

It ignores max/min offset. It just sets what's given. (just like UIKit's UIScrollView) You can override the animation duration with this method.

Parameters
offsetThe new offset.
dtThe animation duration.
local setContentOffsetInDuration ( local  offset,
local  dt 
)

Sets a new content offset.

It ignores max/min offset. It just sets what's given. (just like UIKit's UIScrollView) You can override the animation duration with this method.

Parameters
offsetThe new offset.
dtThe animation duration.
virtual void setContentSize ( const Size contentSize)
overridevirtual

Sets the untransformed size of the node.

The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.

Parameters
contentSizeThe untransformed size of the node.

Reimplemented from Node.

var setContentSize ( var  contentSize)
overridevirtual

Sets the untransformed size of the node.

The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.

Parameters
contentSizeThe untransformed size of the node.

Reimplemented from Node.

local setContentSize ( local  contentSize)
overridevirtual

Sets the untransformed size of the node.

The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.

Parameters
contentSizeThe untransformed size of the node.

Reimplemented from Node.

void setDelegate ( ScrollViewDelegate pDelegate)
inline
when this function bound to js or lua,the input param are changed
in js: var setDelegate(var jsObject)
in lua: local setDelegate()
var setDelegate ( var  pDelegate)
inline
when this function bound to js or lua,the input param are changed
in js: var setDelegate(var jsObject)
in lua: local setDelegate()
local setDelegate ( local  pDelegate)
inline
when this function bound to js or lua,the input param are changed
in js: var setDelegate(var jsObject)
in lua: local setDelegate()
virtual void setDirection ( Direction  eDirection)
inlinevirtual
var setDirection ( var  eDirection)
inlinevirtual
local setDirection ( local  eDirection)
inlinevirtual
void setMaxScale ( float  maxScale)
inline

Set max scale.

Parameters
maxScalemax scale
var setMaxScale ( var  maxScale)
inline

Set max scale.

Parameters
maxScalemax scale
local setMaxScale ( local  maxScale)
inline

Set max scale.

Parameters
maxScalemax scale
void setMinScale ( float  minScale)
inline

Set min scale.

Parameters
minScalemin scale
var setMinScale ( var  minScale)
inline

Set min scale.

Parameters
minScalemin scale
local setMinScale ( local  minScale)
inline

Set min scale.

Parameters
minScalemin scale
void setTouchEnabled ( bool  enabled)
var setTouchEnabled ( var  enabled)
local setTouchEnabled ( local  enabled)
void setViewSize ( Size  size)
var setViewSize ( var  size)
local setViewSize ( local  size)
void setZoomScale ( float  s)
var setZoomScale ( var  s)
local setZoomScale ( local  s)
void setZoomScale ( float  s,
bool  animated 
)

Sets a new scale and does that for a predefined duration.

Parameters
sThe new scale vale
animatedIf true, scaling is animated
var setZoomScale ( var  s,
var  animated 
)

Sets a new scale and does that for a predefined duration.

Parameters
sThe new scale vale
animatedIf true, scaling is animated
local setZoomScale ( local  s,
local  animated 
)

Sets a new scale and does that for a predefined duration.

Parameters
sThe new scale vale
animatedIf true, scaling is animated
void setZoomScaleInDuration ( float  s,
float  dt 
)

Sets a new scale for container in a given duration.

Parameters
sThe new scale value
dtThe animation duration
var setZoomScaleInDuration ( var  s,
var  dt 
)

Sets a new scale for container in a given duration.

Parameters
sThe new scale value
dtThe animation duration
local setZoomScaleInDuration ( local  s,
local  dt 
)

Sets a new scale for container in a given duration.

Parameters
sThe new scale value
dtThe animation duration
void stoppedAnimatedScroll ( Node node)
protected

Expire animated scroll delegate calls.

var stoppedAnimatedScroll ( var  node)
protected

Expire animated scroll delegate calls.

local stoppedAnimatedScroll ( local  node)
protected

Expire animated scroll delegate calls.

void updateInset ( )
var updateInset ( )
local updateInset ( )
void updateTweenAction ( float  value,
const std::string &  key 
)
virtual

CCActionTweenDelegate.

Implements ActionTweenDelegate.

var updateTweenAction ( var  value,
var  key 
)
virtual

CCActionTweenDelegate.

Implements ActionTweenDelegate.

local updateTweenAction ( local  value,
local  key 
)
virtual

CCActionTweenDelegate.

Implements ActionTweenDelegate.

virtual void visit ( Renderer renderer,
const Mat4 parentTransform,
uint32_t  parentFlags 
)
overridevirtual

Visits this node's children and draw them recursively.

Reimplemented from Node.

Member Data Documentation

CustomCommand _afterDrawCommand
protected
var _afterDrawCommand
protected
local _afterDrawCommand
protected
CustomCommand _beforeDrawCommand
protected
var _beforeDrawCommand
protected
local _beforeDrawCommand
protected
bool _bounceable
protected

Determines whether the scroll view is allowed to bounce or not.

var _bounceable
protected

Determines whether the scroll view is allowed to bounce or not.

local _bounceable
protected

Determines whether the scroll view is allowed to bounce or not.

bool _clippingToBounds
protected
var _clippingToBounds
protected
local _clippingToBounds
protected
Node* _container
protected

Container holds scroll view contents, Sets the scrollable container object of the scroll view.

var _container
protected

Container holds scroll view contents, Sets the scrollable container object of the scroll view.

local _container
protected

Container holds scroll view contents, Sets the scrollable container object of the scroll view.

Vec2 _contentOffset
protected

Content offset.

Note that left-bottom point is the origin

var _contentOffset
protected

Content offset.

Note that left-bottom point is the origin

local _contentOffset
protected

Content offset.

Note that left-bottom point is the origin

ScrollViewDelegate* _delegate
protected

scroll view delegate

var _delegate
protected

scroll view delegate

local _delegate
protected

scroll view delegate

Direction _direction
protected
var _direction
protected
local _direction
protected
bool _dragging
protected

If YES, the view is being dragged.

var _dragging
protected

If YES, the view is being dragged.

local _dragging
protected

If YES, the view is being dragged.

Vec2 _maxInset
protected

max inset point to limit scrolling by touch

var _maxInset
protected

max inset point to limit scrolling by touch

local _maxInset
protected

max inset point to limit scrolling by touch

float _maxScale
protected
var _maxScale
protected
local _maxScale
protected
Vec2 _minInset
protected

min inset point to limit scrolling by touch

var _minInset
protected

min inset point to limit scrolling by touch

local _minInset
protected

min inset point to limit scrolling by touch

float _minScale
protected

max and min scale

var _minScale
protected

max and min scale

local _minScale
protected

max and min scale

Rect _parentScissorRect
protected

scissor rect for parent, just for restoring GL_SCISSOR_BOX

var _parentScissorRect
protected

scissor rect for parent, just for restoring GL_SCISSOR_BOX

local _parentScissorRect
protected

scissor rect for parent, just for restoring GL_SCISSOR_BOX

bool _scissorRestored
protected
var _scissorRestored
protected
local _scissorRestored
protected
Vec2 _scrollDistance
protected

scroll speed

var _scrollDistance
protected

scroll speed

local _scrollDistance
protected

scroll speed

std::vector<Touch*> _touches
protected

Touch objects to detect multitouch.

var _touches
protected

Touch objects to detect multitouch.

local _touches
protected

Touch objects to detect multitouch.

float _touchLength
protected

length between two fingers

var _touchLength
protected

length between two fingers

local _touchLength
protected

length between two fingers

EventListenerTouchOneByOne*
_touchListener
protected

Touch listener.

var _touchListener
protected

Touch listener.

local _touchListener
protected

Touch listener.

bool _touchMoved
protected

Determiens whether user touch is moved after begin phase.

var _touchMoved
protected

Determiens whether user touch is moved after begin phase.

local _touchMoved
protected

Determiens whether user touch is moved after begin phase.

Vec2 _touchPoint
protected

Touch point.

var _touchPoint
protected

Touch point.

local _touchPoint
protected

Touch point.

Size _viewSize
protected

size to clip.

Node boundingBox uses contentSize directly. It's semantically different what it actually means to common scroll views. Hence, this scroll view will use a separate size property.

var _viewSize
protected

size to clip.

Node boundingBox uses contentSize directly. It's semantically different what it actually means to common scroll views. Hence, this scroll view will use a separate size property.

local _viewSize
protected

size to clip.

Node boundingBox uses contentSize directly. It's semantically different what it actually means to common scroll views. Hence, this scroll view will use a separate size property.


The documentation for this class was generated from the following file: