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Spawn Class Reference

Spawn a new action immediately. More...

#include <CCActionInterval.h>

Inheritance diagram for Spawn:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Types

typedef FiniteTimeActionM
 helper constructor to create an array of spawned actions More...
 

Public Member Functions

virtual Spawnclone () const override
 returns a clone of action More...
 
virtual Spawnreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void stop (void) override
 called after the action has finished. More...
 
virtual void update (float time) override
 called once per frame. More...
 
bool initWithTwoActions (FiniteTimeAction *action1, FiniteTimeAction *action2)
 initializes the Spawn action with the 2 actions to spawn More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static Spawncreate (M m1, std::nullptr_t listEnd)
static Spawncreate (M m1, M m2, std::nullptr_t listEnd)
static Spawncreate (M m1, M m2, M m3, std::nullptr_t listEnd)
static Spawncreate (M m1, M m2, M m3, M m4, std::nullptr_t listEnd)
static Spawncreate (M m1, M m2, M m3, M m4, M m5, std::nullptr_t listEnd)
static Spawncreate (M m1, M m2, M m3, M m4, M m5, M m6, std::nullptr_t listEnd)
static Spawncreate (M m1, M m2, M m3, M m4, M m5, M m6, M m7, std::nullptr_t listEnd)
static Spawncreate (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, std::nullptr_t listEnd)
static Spawncreate (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, std::nullptr_t listEnd)
static Spawncreate (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, M m10, std::nullptr_t listEnd)
static SpawnvariadicCreate (FiniteTimeAction *item,...)
static SpawncreateWithVariableList (FiniteTimeAction *action1, va_list args)
 helper constructor to create an array of spawned actions More...
 
static Spawncreate (const Vector< FiniteTimeAction * > &arrayOfActions)
 helper constructor to create an array of spawned actions given an array More...
 
static SpawncreateWithTwoActions (FiniteTimeAction *action1, FiniteTimeAction *action2)
 creates the Spawn action More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Spawn() {} virtual ~Spawn()
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

FiniteTimeAction_one
FiniteTimeAction_two
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Spawn a new action immediately.

Member Typedef Documentation

typedef FiniteTimeAction* M

helper constructor to create an array of spawned actions

When this funtion bound to the js or lua,the input params changed
in js :var create(var object1,var object2, ...)
in lua :local create(local object1,local object2, ...)

Member Function Documentation

virtual Spawn* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

static Spawn* create ( M  m1,
std::nullptr_t  listEnd 
)
inlinestatic
static Spawn* create ( M  m1,
M  m2,
std::nullptr_t  listEnd 
)
inlinestatic
static Spawn* create ( M  m1,
M  m2,
M  m3,
std::nullptr_t  listEnd 
)
inlinestatic
static Spawn* create ( M  m1,
M  m2,
M  m3,
M  m4,
std::nullptr_t  listEnd 
)
inlinestatic
static Spawn* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
std::nullptr_t  listEnd 
)
inlinestatic
static Spawn* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
M  m6,
std::nullptr_t  listEnd 
)
inlinestatic
static Spawn* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
M  m6,
M  m7,
std::nullptr_t  listEnd 
)
inlinestatic
static Spawn* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
M  m6,
M  m7,
M  m8,
std::nullptr_t  listEnd 
)
inlinestatic
static Spawn* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
M  m6,
M  m7,
M  m8,
M  m9,
std::nullptr_t  listEnd 
)
inlinestatic
static Spawn* create ( M  m1,
M  m2,
M  m3,
M  m4,
M  m5,
M  m6,
M  m7,
M  m8,
M  m9,
M  m10,
std::nullptr_t  listEnd 
)
inlinestatic
static Spawn* create ( const Vector< FiniteTimeAction * > &  arrayOfActions)
static

helper constructor to create an array of spawned actions given an array

static Spawn* createWithTwoActions ( FiniteTimeAction action1,
FiniteTimeAction action2 
)
static

creates the Spawn action

static Spawn*
createWithVariableList
( FiniteTimeAction action1,
va_list  args 
)
static

helper constructor to create an array of spawned actions

bool initWithTwoActions ( FiniteTimeAction action1,
FiniteTimeAction action2 
)

initializes the Spawn action with the 2 actions to spawn

virtual Spawn* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

virtual void stop ( void  )
overridevirtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from Action.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

static Spawn* variadicCreate ( FiniteTimeAction item,
  ... 
)
static

Member Data Documentation

FiniteTimeAction* _one
protected
FiniteTimeAction* _two
protected

The documentation for this class was generated from the following file: