Spawn a new action immediately. More...
#include <CCActionInterval.h>
Public Types | |
typedef FiniteTimeAction * | M |
helper constructor to create an array of spawned actions More... | |
Public Member Functions | |
virtual Spawn * | clone () const override |
returns a clone of action More... | |
virtual Spawn * | reverse (void) const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) override |
called after the action has finished. More... | |
virtual void | update (float time) override |
called once per frame. More... | |
bool | initWithTwoActions (FiniteTimeAction *action1, FiniteTimeAction *action2) |
initializes the Spawn action with the 2 actions to spawn More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
local | setAmplitudeRate ( local amp) |
float | getAmplitudeRate (void) |
local | getAmplitudeRate () |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
var | getDuration () |
get duration in seconds of the action More... | |
local | getDuration () |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
var | setDuration ( var duration) |
set duration in seconds of the action More... | |
local | setDuration ( local duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
var | getOriginalTarget () |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static Spawn * | create (M m1, std::nullptr_t listEnd) |
static Spawn * | create (M m1, M m2, std::nullptr_t listEnd) |
static Spawn * | create (M m1, M m2, M m3, std::nullptr_t listEnd) |
static Spawn * | create (M m1, M m2, M m3, M m4, std::nullptr_t listEnd) |
static Spawn * | create (M m1, M m2, M m3, M m4, M m5, std::nullptr_t listEnd) |
static Spawn * | create (M m1, M m2, M m3, M m4, M m5, M m6, std::nullptr_t listEnd) |
static Spawn * | create (M m1, M m2, M m3, M m4, M m5, M m6, M m7, std::nullptr_t listEnd) |
static Spawn * | create (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, std::nullptr_t listEnd) |
static Spawn * | create (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, std::nullptr_t listEnd) |
static Spawn * | create (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, M m10, std::nullptr_t listEnd) |
static Spawn * | variadicCreate (FiniteTimeAction *item,...) |
static Spawn * | createWithVariableList (FiniteTimeAction *action1, va_list args) |
helper constructor to create an array of spawned actions More... | |
static Spawn * | create (const Vector< FiniteTimeAction * > &arrayOfActions) |
helper constructor to create an array of spawned actions given an array More... | |
static Spawn * | createWithTwoActions (FiniteTimeAction *action1, FiniteTimeAction *action2) |
creates the Spawn action More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Spawn() {} virtual ~Spawn() |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
local | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
FiniteTimeAction * | _one |
FiniteTimeAction * | _two |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Spawn a new action immediately.
typedef FiniteTimeAction* M |
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overridevirtual |
returns a clone of action
Reimplemented from ActionInterval.
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inlinestatic |
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inlinestatic |
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inlinestatic |
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inlinestatic |
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static |
helper constructor to create an array of spawned actions given an array
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static |
creates the Spawn action
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helper constructor to create an array of spawned actions
bool initWithTwoActions | ( | FiniteTimeAction * | action1, |
FiniteTimeAction * | action2 | ||
) |
initializes the Spawn action with the 2 actions to spawn
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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static |
CC_CONSTRUCTOR_ACCESS __pad0__ |
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protected |
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