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AudioEngineImpl Class Reference

#include <AudioEngine-win32.h>

Inheritance diagram for AudioEngineImpl:
Ref Ref Ref

Public Member Functions

 AudioEngineImpl ()
 ~AudioEngineImpl ()
bool init ()
int play2d (const std::string &fileFullPath, bool loop, float volume)
var play2d ( var fileFullPath, var loop, var volume)
local play2d ( local fileFullPath, local loop, local volume)
void setVolume (int audioID, float volume)
local setVolume ( local audioID, local volume)
void setLoop (int audioID, bool loop)
var setLoop ( var audioID, var loop)
local setLoop ( local audioID, local loop)
void pause (int audioID)
var pause ( var audioID)
local pause ( local audioID)
void resume (int audioID)
var resume ( var audioID)
local resume ( local audioID)
void stop (int audioID)
var stop ( var audioID)
local stop ( local audioID)
void stopAll ()
float getDuration (int audioID)
var getDuration ( var audioID)
local getDuration ( local audioID)
float getCurrentTime (int audioID)
var getCurrentTime ( var audioID)
local getCurrentTime ( local audioID)
bool setCurrentTime (int audioID, float time)
var setCurrentTime ( var audioID, var time)
local setCurrentTime ( local audioID, local time)
void setFinishCallback (int audioID, const std::function< void(int, const std::string &)> &callback)
var setFinishCallback ( var audioID, var int, var callback)
local setFinishCallback ( local audioID, local int, local callback)
void uncache (const std::string &filePath)
void uncacheAll ()
void update (float dt)
var update ( var dt)
local update ( local dt)
 AudioEngineImpl ()
 ~AudioEngineImpl ()
bool init ()
int play2d (const std::string &fileFullPath, bool loop, float volume)
void setVolume (int audioID, float volume)
void setLoop (int audioID, bool loop)
bool pause (int audioID)
bool resume (int audioID)
bool stop (int audioID)
var stop ( var audioID)
local stop ( local audioID)
void stopAll ()
float getDuration (int audioID)
var getDuration ( var audioID)
local getDuration ( local audioID)
float getCurrentTime (int audioID)
var getCurrentTime ( var audioID)
local getCurrentTime ( local audioID)
bool setCurrentTime (int audioID, float time)
var setCurrentTime ( var audioID, var time)
local setCurrentTime ( local audioID, local time)
void setFinishCallback (int audioID, const std::function< void(int, const std::string &)> &callback)
var setFinishCallback ( var audioID, var int, var callback)
local setFinishCallback ( local audioID, local int, local callback)
void uncache (const std::string &filePath)
var uncache ( var filePath)
local uncache ( local filePath)
void uncacheAll ()
void update (float dt)
var update ( var dt)
local update ( local dt)
 AudioEngineImpl ()
 ~AudioEngineImpl ()
bool init ()
int play2d (const std::string &fileFullPath, bool loop, float volume)
var play2d ( var fileFullPath, var loop, var volume)
local play2d ( local fileFullPath, local loop, local volume)
void setVolume (int audioID, float volume)
var setVolume ( var audioID, var volume)
local setVolume ( local audioID, local volume)
void setLoop (int audioID, bool loop)
var setLoop ( var audioID, var loop)
local setLoop ( local audioID, local loop)
bool pause (int audioID)
bool resume (int audioID)
var resume ( var audioID)
local resume ( local audioID)
bool stop (int audioID)
var stop ( var audioID)
local stop ( local audioID)
void stopAll ()
float getDuration (int audioID)
float getCurrentTime (int audioID)
var getCurrentTime ( var audioID)
local getCurrentTime ( local audioID)
bool setCurrentTime (int audioID, float time)
var setCurrentTime ( var audioID, var time)
local setCurrentTime ( local audioID, local time)
void setFinishCallback (int audioID, const std::function< void(int, const std::string &)> &callback)
var setFinishCallback ( var audioID, var int, var callback)
local setFinishCallback ( local audioID, local int, local callback)
void uncache (const std::string &filePath)
void uncacheAll ()
void update (float dt)
var update ( var dt)
local update ( local dt)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

var AudioEngineImpl ( )
local AudioEngineImpl ( )
var ~AudioEngineImpl ( )
local ~AudioEngineImpl ( )
var AudioEngineImpl ( )
local AudioEngineImpl ( )
var ~AudioEngineImpl ( )
local ~AudioEngineImpl ( )
var AudioEngineImpl ( )
local AudioEngineImpl ( )
var ~AudioEngineImpl ( )
local ~AudioEngineImpl ( )

Member Function Documentation

float getCurrentTime ( int  audioID)
var getCurrentTime ( var  audioID)
local getCurrentTime ( local  audioID)
float getCurrentTime ( int  audioID)
var getCurrentTime ( var  audioID)
local getCurrentTime ( local  audioID)
float getCurrentTime ( int  audioID)
var getCurrentTime ( var  audioID)
local getCurrentTime ( local  audioID)
float getDuration ( int  audioID)
var getDuration ( var  audioID)
local getDuration ( local  audioID)
float getDuration ( int  audioID)
var getDuration ( var  audioID)
local getDuration ( local  audioID)
float getDuration ( int  audioID)
var getDuration ( var  audioID)
local getDuration ( local  audioID)
bool init ( )
var init ( )
local init ( )
bool init ( )
var init ( )
local init ( )
bool init ( )
var init ( )
local init ( )
bool pause ( int  audioID)
var pause ( var  audioID)
local pause ( local  audioID)
bool pause ( int  audioID)
var pause ( var  audioID)
local pause ( local  audioID)
void pause ( int  audioID)
var pause ( var  audioID)
local pause ( local  audioID)
int play2d ( const std::string &  fileFullPath,
bool  loop,
float  volume 
)
var play2d ( var  fileFullPath,
var  loop,
var  volume 
)
local play2d ( local  fileFullPath,
local  loop,
local  volume 
)
int play2d ( const std::string &  fileFullPath,
bool  loop,
float  volume 
)
var play2d ( var  fileFullPath,
var  loop,
var  volume 
)
local play2d ( local  fileFullPath,
local  loop,
local  volume 
)
int play2d ( const std::string &  fileFullPath,
bool  loop,
float  volume 
)
var play2d ( var  fileFullPath,
var  loop,
var  volume 
)
local play2d ( local  fileFullPath,
local  loop,
local  volume 
)
bool resume ( int  audioID)
var resume ( var  audioID)
local resume ( local  audioID)
bool resume ( int  audioID)
var resume ( var  audioID)
local resume ( local  audioID)
void resume ( int  audioID)
var resume ( var  audioID)
local resume ( local  audioID)
bool setCurrentTime ( int  audioID,
float  time 
)
var setCurrentTime ( var  audioID,
var  time 
)
local setCurrentTime ( local  audioID,
local  time 
)
bool setCurrentTime ( int  audioID,
float  time 
)
var setCurrentTime ( var  audioID,
var  time 
)
local setCurrentTime ( local  audioID,
local  time 
)
bool setCurrentTime ( int  audioID,
float  time 
)
var setCurrentTime ( var  audioID,
var  time 
)
local setCurrentTime ( local  audioID,
local  time 
)
void setFinishCallback ( int  audioID,
const std::function< void(int, const std::string &)> &  callback 
)
var setFinishCallback ( var  audioID,
var  callback 
)
local setFinishCallback ( local  audioID,
local  callback 
)
void setFinishCallback ( int  audioID,
const std::function< void(int, const std::string &)> &  callback 
)
var setFinishCallback ( var  audioID,
var  callback 
)
local setFinishCallback ( local  audioID,
local  callback 
)
void setFinishCallback ( int  audioID,
const std::function< void(int, const std::string &)> &  callback 
)
var setFinishCallback ( var  audioID,
var  callback 
)
local setFinishCallback ( local  audioID,
local  callback 
)
void setLoop ( int  audioID,
bool  loop 
)
var setLoop ( var  audioID,
var  loop 
)
local setLoop ( local  audioID,
local  loop 
)
void setLoop ( int  audioID,
bool  loop 
)
var setLoop ( var  audioID,
var  loop 
)
local setLoop ( local  audioID,
local  loop 
)
void setLoop ( int  audioID,
bool  loop 
)
var setLoop ( var  audioID,
var  loop 
)
local setLoop ( local  audioID,
local  loop 
)
void setVolume ( int  audioID,
float  volume 
)
var setVolume ( var  audioID,
var  volume 
)
local setVolume ( local  audioID,
local  volume 
)
void setVolume ( int  audioID,
float  volume 
)
var setVolume ( var  audioID,
var  volume 
)
local setVolume ( local  audioID,
local  volume 
)
void setVolume ( int  audioID,
float  volume 
)
var setVolume ( var  audioID,
var  volume 
)
local setVolume ( local  audioID,
local  volume 
)
bool stop ( int  audioID)
var stop ( var  audioID)
local stop ( local  audioID)
bool stop ( int  audioID)
var stop ( var  audioID)
local stop ( local  audioID)
void stop ( int  audioID)
var stop ( var  audioID)
local stop ( local  audioID)
void stopAll ( )
var stopAll ( )
local stopAll ( )
void stopAll ( )
var stopAll ( )
local stopAll ( )
void stopAll ( )
var stopAll ( )
local stopAll ( )
void uncache ( const std::string &  filePath)
var uncache ( var  filePath)
local uncache ( local  filePath)
void uncache ( const std::string &  filePath)
var uncache ( var  filePath)
local uncache ( local  filePath)
void uncache ( const std::string &  filePath)
inline
var uncache ( var  filePath)
inline
local uncache ( local  filePath)
inline
void uncacheAll ( )
var uncacheAll ( )
local uncacheAll ( )
void uncacheAll ( )
var uncacheAll ( )
local uncacheAll ( )
void uncacheAll ( )
inline
var uncacheAll ( )
inline
local uncacheAll ( )
inline
void update ( float  dt)
var update ( var  dt)
local update ( local  dt)
void update ( float  dt)
var update ( var  dt)
local update ( local  dt)
void update ( float  dt)
var update ( var  dt)
local update ( local  dt)

The documentation for this class was generated from the following files: