cocos2d-x  3.3rc0
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PhysicsJointLimit Class Reference

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointLimit:
PhysicsJoint

Public Member Functions

Vec2 getAnchr1 () const
void setAnchr1 (const Vec2 &anchr1)
Vec2 getAnchr2 () const
void setAnchr2 (const Vec2 &anchr2)
float getMin () const
void setMin (float min)
float getMax () const
void setMax (float max)
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
var getBodyA ()
local getBodyA ()
PhysicsBodygetBodyB () const
var getBodyB ()
local getBodyB ()
PhysicsWorldgetWorld () const
var getWorld ()
local getWorld ()
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
local setTag ( local tag)
bool isEnabled () const
local isEnabled ()
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
var setEnable ( var enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
var setCollisionEnable ( var enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 
local getMaxForce ()
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointLimitconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)
static PhysicsJointLimitconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float min, float max)
- Static Public Member Functions inherited from PhysicsJoint
static void destroy (PhysicsJoint *joint)
 Distory the joint. More...
 
var destroy ( var joint)
 Distory the joint. More...
 
local destroy ( local joint)
 Distory the joint. More...
 

Protected Member Functions

bool init (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float min, float max)
 PhysicsJointLimit ()
virtual ~PhysicsJointLimit ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
local ~PhysicsJoint ()
bool init (PhysicsBody *a, PhysicsBody *b)
local init ( local a, local b)
PhysicsBodyInfogetBodyInfo (PhysicsBody *body) const
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
var getBodyInfo ( var body)
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
NodegetBodyNode (PhysicsBody *body) const

Additional Inherited Members

- Protected Attributes inherited from PhysicsJoint
PhysicsBody_bodyA
PhysicsBody_bodyB
var _bodyB
local _bodyB
PhysicsWorld_world
var _world
local _world
PhysicsJointInfo_info
var _info
local _info
bool _enable
var _enable
local _enable
bool _collisionEnable
var _collisionEnable
local _collisionEnable
bool _destoryMark
var _destoryMark
local _destoryMark
int _tag
var _tag
local _tag

Constructor & Destructor Documentation

PhysicsJointLimit ( )
inlineprotected
virtual ~PhysicsJointLimit ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointLimit* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
static
static PhysicsJointLimit* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2,
float  min,
float  max 
)
static
Vec2 getAnchr1 ( ) const
Vec2 getAnchr2 ( ) const
float getMax ( ) const
float getMin ( ) const
bool init ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2,
float  min,
float  max 
)
protected
void setAnchr1 ( const Vec2 anchr1)
void setAnchr2 ( const Vec2 anchr2)
void setMax ( float  max)
void setMin ( float  min)

The documentation for this class was generated from the following file: