Moves a Node object to the position x,y. More...
#include <CCActionInterval.h>
Public Member Functions | |
virtual MoveTo * | clone () const override |
returns a clone of action More... | |
var | clone () |
returns a clone of action More... | |
local | clone () |
returns a clone of action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
Public Member Functions inherited from MoveBy | |
virtual MoveBy * | reverse (void) const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | update (float time) override |
called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
local | setAmplitudeRate ( local amp) |
float | getAmplitudeRate (void) |
local | getAmplitudeRate () |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
var | getDuration () |
get duration in seconds of the action More... | |
local | getDuration () |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
var | setDuration ( var duration) |
set duration in seconds of the action More... | |
local | setDuration ( local duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
var | getOriginalTarget () |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static MoveTo * | create (float duration, const Vec2 &position) |
creates the action More... | |
var | create ( var duration, var position) |
creates the action More... | |
local | create ( local duration, local position) |
creates the action More... | |
Static Public Member Functions inherited from MoveBy | |
static MoveBy * | create (float duration, const Vec2 &deltaPosition) |
creates the action More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: MoveTo() {} virtual ~MoveTo() {} bool initWithDuration(float duration |
local | __pad0__: MoveTo() {} virtual ~MoveTo() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Vec2 & | position |
var | position |
local | position |
Public Attributes inherited from MoveBy | |
CC_CONSTRUCTOR_ACCESS | __pad0__: MoveBy() {} virtual ~MoveBy() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Vec2 & | deltaPosition |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
local | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
Vec2 | _endPosition |
var | _endPosition |
local | _endPosition |
Protected Attributes inherited from MoveBy | |
Vec2 | _positionDelta |
Vec2 | _startPosition |
Vec2 | _previousPosition |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Moves a Node object to the position x,y.
x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements.
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overridevirtual |
returns a clone of action
Reimplemented from MoveBy.
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overridevirtual |
returns a clone of action
Reimplemented from MoveBy.
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overridevirtual |
returns a clone of action
Reimplemented from MoveBy.
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static |
creates the action
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static |
creates the action
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from MoveBy.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from MoveBy.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from MoveBy.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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protected |
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protected |
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protected |
CC_CONSTRUCTOR_ACCESS const Vec2& position |
var position |
local position |