cocos2d-x  3.3rc0
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IkConstraint.h File Reference
#include <spine/IkConstraintData.h>
#include <spine/Bone.h>

Classes

struct  spIkConstraint
 

Functions

spIkConstraint (spIkConstraintData *data, const struct spSkeleton *skeleton)
void  (spIkConstraint *self)
void  (spIkConstraint *self)
void  (spBone *bone, float targetX, float targetY, float alpha)
var  ( var bone, var targetX, var targetY, var alpha)
local  ( local bone, local targetX, local targetY, local alpha)
void  (spBone *parent, spBone *child, float targetX, float targetY, int bendDirection, float alpha)

Function Documentation

spIkConstraint*
spIkConstraint_create
( spIkConstraintData data,
const struct spSkeleton skeleton 
)
var spIkConstraint_create ( var  data,
var  skeleton 
)
local spIkConstraint_create ( local  data,
local  skeleton 
)
void spIkConstraint_dispose ( spIkConstraint self)
var spIkConstraint_dispose ( var  self)
local spIkConstraint_dispose ( local  self)
void spIkConstraint_apply ( spIkConstraint self)
var spIkConstraint_apply ( var  self)
local spIkConstraint_apply ( local  self)
void spIkConstraint_apply1 ( spBone bone,
float  targetX,
float  targetY,
float  alpha 
)
var spIkConstraint_apply1 ( var  bone,
var  targetX,
var  targetY,
var  alpha 
)
local spIkConstraint_apply1 ( local  bone,
local  targetX,
local  targetY,
local  alpha 
)
void spIkConstraint_apply2 ( spBone parent,
spBone child,
float  targetX,
float  targetY,
int  bendDirection,
float  alpha 
)
var spIkConstraint_apply2 ( var  parent,
var  child,
var  targetX,
var  targetY,
var  bendDirection,
var  alpha 
)
local spIkConstraint_apply2 ( local  parent,
local  child,
local  targetX,
local  targetY,
local  bendDirection,
local  alpha 
)