#include <Sprite3DReader.h>
cocos2d::Node*
createNodeWithFlatBuffers |
( |
const flatbuffers::Table * |
sprite3DOptions | ) |
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virtual |
var createNodeWithFlatBuffers |
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var |
sprite3DOptions | ) |
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virtual |
local createNodeWithFlatBuffers |
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local |
sprite3DOptions | ) |
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virtual |
flatbuffers::Offset
<flatbuffers::Table>
createOptionsWithFlatBuffers |
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const tinyxml2::XMLElement * |
objectData, |
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flatbuffers::FlatBufferBuilder * |
builder |
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) |
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virtual |
var createOptionsWithFlatBuffers |
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var |
objectData, |
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var |
builder |
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) |
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virtual |
local createOptionsWithFlatBuffers |
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local |
objectData, |
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local |
builder |
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) |
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virtual |
cocos2d::Vec2 getVec2Attribute |
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const tinyxml2::XMLAttribute * |
attribute | ) |
const |
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protected |
var getVec2Attribute |
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var |
attribute | ) |
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protected |
local getVec2Attribute |
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local |
attribute | ) |
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protected |
void setPropsWithFlatBuffers |
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cocos2d::Node * |
node, |
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const flatbuffers::Table * |
sprite3DOptions |
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) |
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virtual |
var setPropsWithFlatBuffers |
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var |
node, |
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var |
sprite3DOptions |
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) |
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virtual |
local setPropsWithFlatBuffers |
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local |
node, |
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local |
sprite3DOptions |
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) |
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virtual |
The documentation for this class was generated from the following file:
- /Users/minggo/SourceCode/cocos2d-x/cocos/editor-support/cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.h