#include <CSArmatureNode_generated.h>
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flatbuffers::FlatBufferBuilder & | fbb_ |
flatbuffers::uoffset_t | start_ |
void add_currentAnimationName |
( |
flatbuffers::Offset< flatbuffers::String > |
currentAnimationName | ) |
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inline |
var add_currentAnimationName |
( |
var |
currentAnimationName | ) |
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inline |
local add_currentAnimationName |
( |
local |
currentAnimationName | ) |
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inline |
var add_fileData |
( |
var |
fileData | ) |
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inline |
local add_fileData |
( |
local |
fileData | ) |
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inline |
void add_isAutoPlay |
( |
uint8_t |
isAutoPlay | ) |
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inline |
var add_isAutoPlay |
( |
var |
isAutoPlay | ) |
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inline |
local add_isAutoPlay |
( |
local |
isAutoPlay | ) |
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inline |
var add_isLoop |
( |
var |
isLoop | ) |
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inline |
local add_isLoop |
( |
local |
isLoop | ) |
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inline |
var add_nodeOptions |
( |
var |
nodeOptions | ) |
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inline |
local add_nodeOptions |
( |
local |
nodeOptions | ) |
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inline |
flatbuffers::FlatBufferBuilder&
fbb_ |
flatbuffers::uoffset_t start_ |
The documentation for this struct was generated from the following file: