This is the complete list of members for ControlSlider, including all inherited members.
__pad0__ | Control | |
_accelerationListener | Layer | protected |
_accelerometerEnabled | Layer | protected |
_actionManager | Node | protected |
_additionalTransform | Node | mutableprotected |
_addTouchListener() | Layer | inlineprotected |
_anchorPoint | Node | protected |
_anchorPointInPoints | Node | protected |
_backgroundSprite | ControlSlider | protected |
_cameraMask | Node | protected |
_cascadeColorEnabled | Node | protected |
_cascadeOpacityEnabled | Node | protected |
_children | Node | protected |
_componentContainer | Node | protected |
_contentSize | Node | protected |
_contentSizeDirty | Node | protected |
_director | Node | protected |
_dispatchTable | Control | protected |
_displayedColor | Node | protected |
_displayedOpacity | Node | protected |
_enabled | Control | protected |
_eventDispatcher | Node | protected |
_globalZOrder | Node | protected |
_glProgramState | Node | protected |
_hashOfName | Node | protected |
_hasVisibleParents | Control | protected |
_highlighted | Control | protected |
_ignoreAnchorPointForPosition | Node | protected |
_inverse | Node | mutableprotected |
_inverseDirty | Node | mutableprotected |
_isOpacityModifyRGB | Control | protected |
_isTransitionFinished | Node | protected |
_keyboardEnabled | Layer | protected |
_keyboardListener | Layer | protected |
_localZOrder | Node | protected |
_maximumAllowedValue | ControlSlider | protected |
_maximumValue | ControlSlider | protected |
_minimumAllowedValue | ControlSlider | protected |
_minimumValue | ControlSlider | protected |
_modelViewTransform | Node | protected |
_name | Node | protected |
_normalizedPosition | Node | protected |
_normalizedPositionDirty | Node | protected |
_onEnterCallback | Node | protected |
_onEnterTransitionDidFinishCallback | Node | protected |
_onExitCallback | Node | protected |
_onExitTransitionDidStartCallback | Node | protected |
_orderOfArrival | Node | protected |
_parent | Node | protected |
_physicsBody | Node | protected |
_physicsRotation | Node | protected |
_physicsScaleStartX | Node | protected |
_physicsScaleStartY | Node | protected |
_physicsTransformDirty | Node | protected |
_position | Node | protected |
_positionZ | Node | protected |
_progressSprite | ControlSlider | protected |
_realColor | Node | protected |
_realOpacity | Node | protected |
_referenceCount | Ref | protected |
_reorderChildDirty | Node | protected |
_rotationQuat | Node | protected |
_rotationX | Node | protected |
_rotationY | Node | protected |
_rotationZ_X | Node | protected |
_rotationZ_Y | Node | protected |
_running | Node | protected |
_scaleX | Node | protected |
_scaleY | Node | protected |
_scaleZ | Node | protected |
_scheduler | Node | protected |
_selected | Control | protected |
_selectedThumbSprite | ControlSlider | protected |
_setLocalZOrder(int z) | Node | virtual |
_skewX | Node | protected |
_skewY | Node | protected |
_state | Control | protected |
_swallowsTouches | Layer | protected |
_tag | Node | protected |
_thumbSprite | ControlSlider | protected |
_touchEnabled | Layer | protected |
_touchListener | Layer | protected |
_touchMode | Layer | protected |
_transform | Node | mutableprotected |
_transformDirty | Node | mutableprotected |
_transformUpdated | Node | protected |
_updateTransformFromPhysics | Node | protected |
_useAdditionalTransform | Node | protected |
_userData | Node | protected |
_userObject | Node | protected |
_usingNormalizedPosition | Node | protected |
_value | ControlSlider | protected |
_visible | Node | protected |
addChild(Node *child) | Node | virtual |
addChild(Node *child, int localZOrder) | Node | virtual |
addChild(Node *child, int localZOrder, int tag) | Node | virtual |
addChild(Node *child, int localZOrder, const std::string &name) | Node | virtual |
addComponent(Component *component) | Node | virtual |
addTargetWithActionForControlEvent(Ref *target, Handler action, EventType controlEvent) | Control | protected |
addTargetWithActionForControlEvents(Ref *target, Handler action, EventType controlEvents) | Control | virtual |
addTouchListener() | Layer | inlineprotected |
autorelease() | Ref | |
boundingBox() const | Node | inlinevirtual |
ccTouchBegan(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchCancelled(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchEnded(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesBegan(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesCancelled(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesEnded(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchesMoved(__Set *pTouches, Event *pEvent) final | Layer | inlinevirtual |
ccTouchMoved(Touch *pTouch, Event *pEvent) final | Layer | inlinevirtual |
childrenAlloc(void) | Node | protected |
cleanup() | Node | virtual |
ControlSlider() | ControlSlider | |
convertToNodeSpace(const Vec2 &worldPoint) const | Node | |
convertToNodeSpaceAR(const Vec2 &worldPoint) const | Node | |
convertTouchToNodeSpace(Touch *touch) const | Node | |
convertTouchToNodeSpaceAR(Touch *touch) const | Node | |
convertToWindowSpace(const Vec2 &nodePoint) const | Node | protected |
convertToWorldSpace(const Vec2 &nodePoint) const | Node | |
convertToWorldSpaceAR(const Vec2 &nodePoint) const | Node | |
create(const char *bgFile, const char *progressFile, const char *thumbFile) | ControlSlider | static |
create(Sprite *backgroundSprite, Sprite *pogressSprite, Sprite *thumbSprite) | ControlSlider | static |
create(const char *bgFile, const char *progressFile, const char *thumbFile, const char *selectedThumbSpriteFile) | ControlSlider | static |
create(Sprite *backgroundSprite, Sprite *pogressSprite, Sprite *thumbSprite, Sprite *selectedThumbSprite) | ControlSlider | static |
cocos2d::extension::Control::create() | Control | static |
detachChild(Node *child, ssize_t index, bool doCleanup) | Node | protected |
didAccelerate(Acceleration *accelerationValue) final | Layer | inlinevirtual |
disableCascadeColor() | Node | protectedvirtual |
disableCascadeOpacity() | Node | protectedvirtual |
dispatchListforControlEvent(EventType controlEvent) | Control | protected |
doEnumerate(std::string name, std::function< bool(Node *)> callback) const | Node | protected |
doEnumerateRecursive(const Node *node, const std::string &name, std::function< bool(Node *)> callback) const | Node | protected |
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) | Node | virtual |
draw() final | Node | virtual |
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const | Node | virtual |
executeScriptTouchesHandler(EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event) | Layer | protected |
executeScriptTouchHandler(EventTouch::EventCode eventType, Touch *touch, Event *event) | Layer | protected |
FLAGS_CONTENT_SIZE_DIRTY enum value | Node | |
FLAGS_DIRTY_MASK enum value | Node | |
FLAGS_RENDER_AS_3D enum value | Node | |
FLAGS_TRANSFORM_DIRTY enum value | Node | |
getActionByTag(int tag) | Node | |
getActionManager() | Node | inlinevirtual |
getActionManager() const | Node | inlinevirtual |
getAnchorPoint() const | Node | virtual |
getAnchorPointInPoints() const | Node | virtual |
getBackgroundSprite(void) | ControlSlider | virtual |
getBoundingBox() const | Node | virtual |
getCameraMask() const | Node | inline |
getChildByName(const std::string &name) const | Node | virtual |
getChildByName(const std::string &name) const | Node | inline |
getChildByTag(int tag) const | Node | virtual |
getChildren() | Node | inlinevirtual |
getChildren() const | Node | inlinevirtual |
getChildrenCount() const | Node | virtual |
getColor() const | Node | virtual |
getComponent(const std::string &name) | Node | |
getContentSize() const | Node | virtual |
getDescription() const override | Layer | virtual |
getDisplayedColor() const | Node | virtual |
getDisplayedOpacity() const | Node | virtual |
getEventDispatcher() const | Node | inlinevirtual |
getGlobalZOrder() const | Node | inlinevirtual |
getGLProgram() const | Node | |
getGLProgramState() const | Node | |
getGLServerState() const | Node | inline |
getLocalZOrder() const | Node | inlinevirtual |
getMaximumAllowedValue | ControlSlider | |
getMaximumValue(void) | ControlSlider | virtual |
getMinimumAllowedValue | ControlSlider | |
getMinimumValue(void) | ControlSlider | virtual |
getName() const | Node | virtual |
getNodeToParentAffineTransform() const | Node | virtual |
getNodeToParentTransform() const | Node | virtual |
getNodeToWorldAffineTransform() const | Node | virtual |
getNodeToWorldTransform() const | Node | virtual |
getNormalizedPosition() const | Node | virtual |
getNumberOfRunningActions() const | Node | |
getOnEnterCallback() const | Node | inline |
getonEnterTransitionDidFinishCallback() const | Node | inline |
getOnExitCallback() const | Node | inline |
getonExitTransitionDidStartCallback() const | Node | inline |
getOpacity() const | Node | virtual |
getOrderOfArrival() const | Node | |
getParent() | Node | inlinevirtual |
getParent() const | Node | inlinevirtual |
getParentToNodeAffineTransform() const | Node | virtual |
getParentToNodeTransform() const | Node | virtual |
getPhysicsBody() const | Node | inline |
getPosition() const | Node | virtual |
getPosition(float *x, float *y) const | Node | virtual |
getPosition3D() const | Node | virtual |
getPositionX(void) const | Node | virtual |
getPositionY(void) const | Node | virtual |
getPositionZ() const | Node | virtual |
getProgressSprite(void) | ControlSlider | virtual |
getReferenceCount() const | Ref | |
getRotation() const | Node | virtual |
getRotation3D() const | Node | virtual |
getRotationQuat() const | Node | virtual |
getRotationSkewX() const | Node | virtual |
getRotationSkewY() const | Node | virtual |
getRotationX() const | Node | inlinevirtual |
getRotationY() const | Node | inlinevirtual |
getScale() const | Node | virtual |
getScaleX() const | Node | virtual |
getScaleY() const | Node | virtual |
getScaleZ() const | Node | virtual |
getScene() const | Node | virtual |
getScheduler() | Node | inlinevirtual |
getScheduler() const | Node | inlinevirtual |
getSelectedThumbSprite(void) | ControlSlider | virtual |
getShaderProgram() const | Node | inline |
getSkewX() const | Node | virtual |
getSkewY() const | Node | virtual |
getState(void) | Control | virtual |
getTag() const | Node | virtual |
getThumbSprite(void) | ControlSlider | virtual |
getTouchLocation(Touch *touch) | Control | virtual |
getTouchMode() const | Layer | virtual |
getUserData() | Node | inlinevirtual |
getUserData() const | Node | inlinevirtual |
getUserObject() | Node | inlinevirtual |
getUserObject() const | Node | inlinevirtual |
getValue(void) | ControlSlider | virtual |
getVertexZ() const | Node | inlinevirtual |
getWorldToNodeAffineTransform() const | Node | virtual |
getWorldToNodeTransform() const | Node | virtual |
getZOrder() const | Node | inlinevirtual |
Handler typedef | Control | |
hasVisibleParents() const | Control | |
ignoreAnchorPointForPosition(bool ignore) | Node | virtual |
init(void) override | Control | virtual |
initWithSprites(Sprite *backgroundSprite, Sprite *progressSprite, Sprite *thumbSprite) | ControlSlider | virtual |
initWithSprites(Sprite *backgroundSprite, Sprite *progressSprite, Sprite *thumbSprite, Sprite *selectedThumbSprite) | ControlSlider | virtual |
insertChild(Node *child, int z) | Node | protected |
INVALID_TAG | Node | static |
invocationWithTargetAndActionForControlEvent(Ref *target, Handler action, EventType controlEvent) | Control | protected |
isAccelerometerEnabled() const | Layer | virtual |
isCascadeColorEnabled() const | Node | virtual |
isCascadeOpacityEnabled() const | Node | virtual |
isEnabled() const | Control | virtual |
isHighlighted() const | Control | virtual |
isIgnoreAnchorPointForPosition() const | Node | virtual |
isKeyboardEnabled() const | Layer | virtual |
isKeypadEnabled() const final | Layer | inlinevirtual |
isOpacityModifyRGB() const override | Control | virtual |
isRunning() const | Node | virtual |
isScheduled(SEL_SCHEDULE selector) | Node | |
isScheduled(const std::string &key) | Node | |
isSelected() const | Control | virtual |
isSwallowsTouches() const | Layer | virtual |
isTouchEnabled() const | Layer | |
isTouchInside(Touch *touch) override | ControlSlider | virtual |
isVisible() const | Node | virtual |
isVisitableByVisitingCamera() const | Node | protected |
keyBackClicked() final | Layer | inlinevirtual |
keyMenuClicked() final | Layer | inlinevirtual |
keyPressed(int keyCode) final | Layer | inlinevirtual |
keyReleased(int keyCode) final | Layer | inlinevirtual |
locationFromTouch(Touch *touch) | ControlSlider | |
needsLayout() override | ControlSlider | virtual |
nodeToParentTransform() const | Node | inlinevirtual |
nodeToWorldTransform() const | Node | inlinevirtual |
numberOfRunningActions() const | Node | inline |
onAcceleration(Acceleration *acc, Event *unused_event) | Layer | virtual |
onEnter() | Node | virtual |
onEnterTransitionDidFinish() | Node | virtual |
onExit() | Node | virtual |
onExitTransitionDidStart() | Node | virtual |
onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
onKeyReleased(EventKeyboard::KeyCode keyCode, Event *event) | Layer | virtual |
onTouchBegan(Touch *touch, Event *pEvent) override | ControlSlider | protectedvirtual |
onTouchCancelled(Touch *touch, Event *event) override | Control | inlinevirtual |
onTouchEnded(Touch *pTouch, Event *pEvent) override | ControlSlider | protectedvirtual |
onTouchesBegan(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesCancelled(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesEnded(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchesMoved(const std::vector< Touch * > &touches, Event *unused_event) | Layer | virtual |
onTouchMoved(Touch *pTouch, Event *pEvent) override | ControlSlider | protectedvirtual |
parentToNodeTransform() const | Node | inlinevirtual |
pause(void) | Node | virtual |
pauseSchedulerAndActions() | Node | |
processParentFlags(const Mat4 &parentTransform, uint32_t parentFlags) | Node | protected |
Ref() | Ref | protected |
registerWithTouchDispatcher() final | Layer | inlinevirtual |
release() | Ref | |
removeAllChildren() | Node | virtual |
removeAllChildrenWithCleanup(bool cleanup) | Node | virtual |
removeAllComponents() | Node | virtual |
removeChild(Node *child, bool cleanup=true) | Node | virtual |
removeChildByName(const std::string &name, bool cleanup=true) | Node | virtual |
removeChildByTag(int tag, bool cleanup=true) | Node | virtual |
removeComponent(const std::string &name) | Node | virtual |
removeComponent(Component *component) | Node | virtual |
removeFromParent() | Node | virtual |
removeFromParentAndCleanup(bool cleanup) | Node | virtual |
removeFromPhysicsWorld() | Node | |
removeTargetWithActionForControlEvent(Ref *target, Handler action, EventType controlEvent) | Control | protected |
removeTargetWithActionForControlEvents(Ref *target, Handler action, EventType controlEvents) | Control | virtual |
reorderChild(Node *child, int localZOrder) | Node | virtual |
resume(void) | Node | virtual |
resumeSchedulerAndActions() | Node | |
retain() | Ref | |
runAction(Action *action) | Node | virtual |
s_globalOrderOfArrival | Node | protectedstatic |
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) | Node | |
schedule(SEL_SCHEDULE selector, float interval) | Node | |
schedule(SEL_SCHEDULE selector) | Node | |
schedule(const std::function< void(float)> &callback, const std::string &key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, const std::string &key) | Node | |
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) | Node | |
scheduleOnce(SEL_SCHEDULE selector, float delay) | Node | |
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key) | Node | |
scheduleUpdate(void) | Node | |
scheduleUpdateWithPriority(int priority) | Node | |
scheduleUpdateWithPriorityLua(int handler, int priority) | Node | |
sendActionsForControlEvents(EventType controlEvents) | Control | virtual |
setAccelerometerEnabled(bool value) | Layer | virtual |
setAccelerometerInterval(double interval) | Layer | virtual |
setActionManager(ActionManager *actionManager) | Node | virtual |
setAdditionalTransform(Mat4 *additionalTransform) | Node | |
setAdditionalTransform(const AffineTransform &additionalTransform) | Node | |
setAnchorPoint(const Vec2 &anchorPoint) | Node | virtual |
setBackgroundSprite(Sprite *var) | ControlSlider | virtual |
setCameraMask(unsigned short mask, bool applyChildren=true) | Node | virtual |
setCascadeColorEnabled(bool cascadeColorEnabled) | Node | virtual |
setCascadeOpacityEnabled(bool cascadeOpacityEnabled) | Node | virtual |
setColor(const Color3B &color) | Node | virtual |
setContentSize(const Size &contentSize) | Node | virtual |
setEnabled(bool enabled) override | ControlSlider | virtual |
setEventDispatcher(EventDispatcher *dispatcher) | Node | virtual |
setGlobalZOrder(float globalZOrder) | Node | virtual |
setGLProgram(GLProgram *glprogram) | Node | virtual |
setGLProgramState(GLProgramState *glProgramState) | Node | virtual |
setGLServerState(int serverState) | Node | inline |
setHighlighted(bool bHighlighted) | Control | virtual |
setKeyboardEnabled(bool value) | Layer | virtual |
setKeypadEnabled(bool value) | Layer | virtual |
setLocalZOrder(int localZOrder) | Node | virtual |
setMaximumValue(float val) | ControlSlider | virtual |
setMinimumValue(float val) | ControlSlider | virtual |
setName(const std::string &name) | Node | virtual |
setNodeToParentTransform(const Mat4 &transform) | Node | virtual |
setNormalizedPosition(const Vec2 &position) | Node | virtual |
setOnEnterCallback(const std::function< void()> &callback) | Node | inline |
setonEnterTransitionDidFinishCallback(const std::function< void()> &callback) | Node | inline |
setOnExitCallback(const std::function< void()> &callback) | Node | inline |
setonExitTransitionDidStartCallback(const std::function< void()> &callback) | Node | inline |
setOpacity(GLubyte opacity) | Node | virtual |
setOpacityModifyRGB(bool bOpacityModifyRGB) override | Control | virtual |
setOrderOfArrival(int orderOfArrival) | Node | |
setParent(Node *parent) | Node | virtual |
setPhysicsBody(PhysicsBody *body) | Node | |
setPosition(const Vec2 &position) | Node | virtual |
setPosition(float x, float y) | Node | virtual |
setPosition3D(const Vec3 &position) | Node | virtual |
setPositionX(float x) | Node | virtual |
setPositionY(float y) | Node | virtual |
setPositionZ(float positionZ) | Node | virtual |
setProgressSprite(Sprite *var) | ControlSlider | virtual |
setRotation(float rotation) | Node | virtual |
setRotation3D(const Vec3 &rotation) | Node | virtual |
setRotationQuat(const Quaternion &quat) | Node | virtual |
setRotationSkewX(float rotationX) | Node | virtual |
setRotationSkewY(float rotationY) | Node | virtual |
setRotationX(float rotationX) | Node | inlinevirtual |
setRotationY(float rotationY) | Node | inlinevirtual |
setScale(float scale) | Node | virtual |
setScale(float scaleX, float scaleY) | Node | virtual |
setScaleX(float scaleX) | Node | virtual |
setScaleY(float scaleY) | Node | virtual |
setScaleZ(float scaleZ) | Node | virtual |
setScheduler(Scheduler *scheduler) | Node | virtual |
setSelected(bool bSelected) | Control | virtual |
setSelectedThumbSprite(Sprite *var) | ControlSlider | virtual |
setShaderProgram(GLProgram *glprogram) | Node | inline |
setSkewX(float skewX) | Node | virtual |
setSkewY(float skewY) | Node | virtual |
setSwallowsTouches(bool swallowsTouches) | Layer | virtual |
setTag(int tag) | Node | virtual |
setThumbSprite(Sprite *var) | ControlSlider | virtual |
setTouchEnabled(bool value) | Layer | |
setTouchMode(Touch::DispatchMode mode) | Layer | virtual |
setUserData(void *userData) | Node | virtual |
setUserObject(Ref *userObject) | Node | virtual |
setValue(float val) | ControlSlider | virtual |
setVertexZ(float vertexZ) | Node | inlinevirtual |
setVisible(bool visible) | Node | virtual |
setZOrder(int localZOrder) | Node | inlinevirtual |
sliderBegan(Vec2 location) | ControlSlider | protected |
sliderEnded(Vec2 location) | ControlSlider | protected |
sliderMoved(Vec2 location) | ControlSlider | protected |
sortAllChildren() | Node | virtual |
State enum name | Control | |
stopAction(Action *action) | Node | |
stopActionByTag(int tag) | Node | |
stopAllActions() | Node | |
stopAllActionsByTag(int tag) | Node | |
transform(const Mat4 &parentTransform) | Node | protected |
unschedule(SEL_SCHEDULE selector) | Node | |
unschedule(const std::string &key) | Node | |
unscheduleAllCallbacks() | Node | |
unscheduleAllSelectors() | Node | inline |
unscheduleUpdate(void) | Node | |
update(float delta) | Node | virtual |
updateCascadeColor() | Node | protectedvirtual |
updateCascadeOpacity() | Node | protectedvirtual |
updateColor() | Node | inlineprotectedvirtual |
updateDisplayedColor(const Color3B &parentColor) | Node | virtual |
updateDisplayedOpacity(GLubyte parentOpacity) | Node | virtual |
updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) | Node | virtual |
updateRotation3D() | Node | protected |
updateRotationQuat() | Node | protected |
updateTransform() | Node | virtual |
updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags) | Node | |
valueForLocation(Vec2 location) | ControlSlider | protected |
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) | Node | virtual |
visit() final | Node | virtual |
worldToNodeTransform() const | Node | inlinevirtual |
~Control() | Control | virtual |
~ControlSlider() | ControlSlider | virtual |
~Layer() | Layer | virtual |
~Node() | Node | virtual |
~Ref() | Ref | virtual |