#include <Skeleton.h>
Public Attributes | |
spSkeletonData *const | data |
var | data |
local | data |
int | bonesCount |
spBone ** | bones |
spBone *const | root |
int | slotsCount |
spSlot ** | slots |
spSlot ** | drawOrder |
int | ikConstraintsCount |
spIkConstraint ** | ikConstraints |
spSkin *const | skin |
float | r |
float | g |
float | b |
float | a |
float | time |
int | flipX |
int | flipY |
float | x |
float | y |
float a |
var a |
local a |
float b |
var b |
local b |
spBone** bones |
var bones |
local bones |
int bonesCount |
var bonesCount |
local bonesCount |
spSkeletonData* const data |
var data |
local data |
spSlot** drawOrder |
var drawOrder |
local drawOrder |
int flipX |
var flipX |
local flipX |
int flipY |
var flipY |
local flipY |
float g |
var g |
local g |
spIkConstraint** ikConstraints |
var ikConstraints |
local ikConstraints |
int ikConstraintsCount |
var ikConstraintsCount |
local ikConstraintsCount |
float r |
var r |
local r |
spBone* const root |
var root |
local root |
spSkin* const skin |
var skin |
local skin |
spSlot** slots |
var slots |
local slots |
int slotsCount |
var slotsCount |
local slotsCount |
float time |
var time |
local time |
float x |
var x |
local x |
float y |
var y |
local y |