cocos2d-x  3.0alpha1
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EaseElasticInOut Class Reference

Ease Elastic InOut action. More...

#include <CCActionEase.h>

Inheritance diagram for EaseElasticInOut:
EaseElastic ActionEase ActionInterval FiniteTimeAction Action Object Clonable

Public Member Functions

virtual void update (float time) override
 called once per frame. More...
 
virtual EaseElasticInOutclone () const override
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual EaseElasticInOutreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from EaseElastic
bool initWithAction (ActionInterval *action, float period=0.3f)
 Initializes the action with the inner action and the period in radians (default is 0.3) More...
 
local initWithAction ( local action, local 3f)
 Initializes the action with the inner action and the period in radians (default is 0.3) More...
 
float getPeriod () const
 get period of the wave in radians. More...
 
local getPeriod ()
 get period of the wave in radians. More...
 
void setPeriod (float fPeriod)
 set period of the wave in radians. More...
 
var setPeriod ( var fPeriod)
 set period of the wave in radians. More...
 
local setPeriod ( local fPeriod)
 set period of the wave in radians. More...
 
- Public Member Functions inherited from ActionEase
virtual ~ActionEase (void)
bool initWithAction (ActionInterval *action)
 initializes the action More...
 
var initWithAction ( var action)
 initializes the action More...
 
local initWithAction ( local action)
 initializes the action More...
 
virtual ActionIntervalgetInnerAction ()
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop () override
 called after the action has finished. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
 Action ()
virtual ~Action ()
const char * description () const
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Objectcopy () const
 returns a copy of the object. More...
 
var copy ()
 returns a copy of the object. More...
 
local copy ()
 returns a copy of the object. More...
 

Static Public Member Functions

static EaseElasticInOutcreate (ActionInterval *action, float period)
 Creates the action with the inner action and the period in radians (default is 0.3) More...
 
local create ( local action, local period)
 Creates the action with the inner action and the period in radians (default is 0.3) More...
 
static EaseElasticInOutcreate (ActionInterval *action)

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Attributes inherited from EaseElastic
float _period

Detailed Description

Ease Elastic InOut action.

Warning
This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
Since
v0.8.2

Member Function Documentation

virtual EaseElasticInOut* clone ( ) const
overridevirtual

returns a clone of action

Implements EaseElastic.

var clone ( )
overridevirtual

returns a clone of action

Implements EaseElastic.

local clone ( )
overridevirtual

returns a clone of action

Implements EaseElastic.

static EaseElasticInOut* create ( ActionInterval action,
float  period 
)
static

Creates the action with the inner action and the period in radians (default is 0.3)

var create ( var  action,
var  period 
)
static

Creates the action with the inner action and the period in radians (default is 0.3)

local create ( local  action,
local  period 
)
static

Creates the action with the inner action and the period in radians (default is 0.3)

static EaseElasticInOut* create ( ActionInterval action)
static
var create ( var  action)
static
local create ( local  action)
static
virtual EaseElasticInOut* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements EaseElastic.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements EaseElastic.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements EaseElastic.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from ActionEase.


The documentation for this class was generated from the following file: