cocos2d-x  3.0alpha1
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ScheduleHandlerDelegate Class Reference

#include <LuaScriptHandlerMgr.h>

Inheritance diagram for ScheduleHandlerDelegate:
Object

Public Member Functions

 ScheduleHandlerDelegate ()
virtual ~ScheduleHandlerDelegate ()
void scheduleFunc (float elapse)
var scheduleFunc ( var elapse)
local scheduleFunc ( local elapse)
virtual void update (float elapse)
void setUpdateSchedule (bool isUpdateSchedule)
var setUpdateSchedule ( var isUpdateSchedule)
local setUpdateSchedule ( local isUpdateSchedule)
bool isUpdateSchedule ()
- Public Member Functions inherited from Object
 Object ()
 Constructor. More...
 
virtual ~Object ()
void release ()
 Release the ownership immediately. More...
 
void retain ()
 Retains the ownership. More...
 
Objectautorelease ()
 Release the ownership sometime soon automatically. More...
 
bool isSingleReference () const
 Returns a boolean value that indicates whether there is only one reference to the object. More...
 
unsigned int retainCount () const
 Returns the object's current reference count. More...
 
virtual bool isEqual (const Object *object)
 Returns a boolean value that indicates whether this object and a given object are equal. More...
 
virtual void acceptVisitor (DataVisitor &visitor)

Static Public Member Functions

static ScheduleHandlerDelegatecreate ()
local create ()

Additional Inherited Members

- Public Attributes inherited from Object
unsigned int _ID
 object id, ScriptSupport need public _ID More...
 
int _luaID
 Lua reference id. More...
 
- Protected Attributes inherited from Object
unsigned int _reference
 count of references More...
 
unsigned int _autoReleaseCount
 count of autorelease More...
 

Constructor & Destructor Documentation

var ScheduleHandlerDelegate ( )
inline
local ScheduleHandlerDelegate ( )
inline
virtual ~ScheduleHandlerDelegate ( )
inlinevirtual
var ~ScheduleHandlerDelegate ( )
inlinevirtual
local ~ScheduleHandlerDelegate ( )
inlinevirtual

Member Function Documentation

static ScheduleHandlerDelegate*
create
( )
static
var create ( )
static
local create ( )
static
bool isUpdateSchedule ( )
inline
var isUpdateSchedule ( )
inline
local isUpdateSchedule ( )
inline
void scheduleFunc ( float  elapse)
var scheduleFunc ( var  elapse)
local scheduleFunc ( local  elapse)
void setUpdateSchedule ( bool  isUpdateSchedule)
inline
var setUpdateSchedule ( var  isUpdateSchedule)
inline
local setUpdateSchedule ( local  isUpdateSchedule)
inline
virtual void update ( float  elapse)
virtual

Reimplemented from Object.

var update ( var  elapse)
virtual

Reimplemented from Object.

local update ( local  elapse)
virtual

Reimplemented from Object.


The documentation for this class was generated from the following file: