#include <CCControl.h>
Public Types | |
enum | EventType { TOUCH_DOWN = 1 << 0, DRAG_INSIDE = 1 << 1, DRAG_OUTSIDE = 1 << 2, DRAG_ENTER = 1 << 3, DRAG_EXIT = 1 << 4, TOUCH_UP_INSIDE = 1 << 5, TOUCH_UP_OUTSIDE = 1 << 6, TOUCH_CANCEL = 1 << 7, VALUE_CHANGED = 1 << 8 } |
Kinds of possible events for the control objects. More... | |
enum | State { NORMAL = 1 << 0, HIGH_LIGHTED = 1 << 1, DISABLED = 1 << 2, SELECTED = 1 << 3 } |
The possible state for a control. More... | |
typedef void(Object::* | Handler )(Object *, EventType) |
Public Member Functions | |
Control () | |
virtual bool | init (void) |
Initializes the instance of Node. More... | |
local | init () |
Initializes the instance of Node. More... | |
virtual | ~Control () |
virtual void | setEnabled (bool bEnabled) |
Tells whether the control is enabled. More... | |
virtual bool | isEnabled () const |
virtual void | setSelected (bool bSelected) |
A Boolean value that determines the control selected state. More... | |
local | setSelected ( local bSelected) |
A Boolean value that determines the control selected state. More... | |
virtual bool | isSelected () const |
virtual void | setHighlighted (bool bHighlighted) |
A Boolean value that determines whether the control is highlighted. More... | |
virtual bool | isHighlighted () const |
bool | hasVisibleParents () const |
var | hasVisibleParents () |
local | hasVisibleParents () |
virtual void | needsLayout () |
Updates the control layout using its current internal state. More... | |
virtual void | sendActionsForControlEvents (EventType controlEvents) |
Sends action messages for the given control events. More... | |
local | sendActionsForControlEvents ( local controlEvents) |
Sends action messages for the given control events. More... | |
virtual void | addTargetWithActionForControlEvents (Object *target, Handler action, EventType controlEvents) |
Adds a target and action for a particular event (or events) to an internal dispatch table. More... | |
local | addTargetWithActionForControlEvents ( local target, local action, local controlEvents) |
Adds a target and action for a particular event (or events) to an internal dispatch table. More... | |
virtual void | removeTargetWithActionForControlEvents (Object *target, Handler action, EventType controlEvents) |
Removes a target and action for a particular event (or events) from an internal dispatch table. More... | |
virtual Point | getTouchLocation (Touch *touch) |
Returns a point corresponding to the touh location converted into the control space coordinates. More... | |
virtual bool | onTouchBegan (Touch *touch, Event *event) |
virtual void | onTouchMoved (Touch *touch, Event *event) |
local | onTouchMoved ( local touch, local event) |
virtual void | onTouchEnded (Touch *touch, Event *event) |
local | onTouchEnded ( local touch, local event) |
virtual void | onTouchCancelled (Touch *touch, Event *event) |
local | onTouchCancelled ( local touch, local event) |
virtual bool | isTouchInside (Touch *touch) |
Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More... | |
virtual bool | isOpacityModifyRGB () const override |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More... | |
virtual void | setOpacityModifyRGB (bool bOpacityModifyRGB) override |
Changes the OpacityModifyRGB property. More... | |
var | setOpacityModifyRGB ( var bOpacityModifyRGB) |
Changes the OpacityModifyRGB property. More... | |
local | setOpacityModifyRGB ( local bOpacityModifyRGB) |
Changes the OpacityModifyRGB property. More... | |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual State | getState (void) |
getState More... | |
var | getState () |
getState More... | |
local | getState () |
getState More... | |
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CREATE_FUNC (LayerRGBA) | |
LayerRGBA () | |
virtual | ~LayerRGBA () |
virtual GLubyte | getOpacity () const override |
Returns the opacity. More... | |
virtual GLubyte | getDisplayedOpacity () const override |
Returns the displayed opacity. More... | |
virtual void | setOpacity (GLubyte opacity) override |
Changes the opacity. More... | |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
recursive method that updates the displayed opacity. More... | |
virtual bool | isCascadeOpacityEnabled () const override |
whether or not opacity should be propagated to its children. More... | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) override |
virtual const Color3B & | getColor () const override |
Returns color that is currently used. More... | |
virtual const Color3B & | getDisplayedColor () const override |
Returns the displayed color. More... | |
virtual void | setColor (const Color3B &color) override |
Changes the color with R,G,B bytes. More... | |
virtual void | updateDisplayedColor (const Color3B &parentColor) override |
recursive method that updates display color More... | |
virtual bool | isCascadeColorEnabled () const override |
whether or not color should be propagated to its children. More... | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) override |
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Layer () | |
virtual | ~Layer () |
virtual CC_DEPRECATED_ATTRIBUTE bool | ccTouchBegan (Touch *pTouch, Event *pEvent) final |
local | ccTouchBegan ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchMoved (Touch *pTouch, Event *pEvent) final |
local | ccTouchMoved ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchEnded (Touch *pTouch, Event *pEvent) final |
local | ccTouchEnded ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchCancelled (Touch *pTouch, Event *pEvent) final |
local | ccTouchCancelled ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesBegan (Set *pTouches, Event *pEvent) final |
local | ccTouchesBegan ( local pTouches, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesMoved (Set *pTouches, Event *pEvent) final |
local | ccTouchesMoved ( local pTouches, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesEnded (Set *pTouches, Event *pEvent) final |
local | ccTouchesEnded ( local pTouches, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesCancelled (Set *pTouches, Event *pEvent) final |
local | ccTouchesCancelled ( local pTouches, local pEvent) |
virtual void | onTouchesBegan (const std::vector< Touch * > &touches, Event *event) |
virtual void | onTouchesMoved (const std::vector< Touch * > &touches, Event *event) |
local | onTouchesMoved ( local touches, local event) |
virtual void | onTouchesEnded (const std::vector< Touch * > &touches, Event *event) |
local | onTouchesEnded ( local touches, local event) |
virtual void | onTouchesCancelled (const std::vector< Touch * > &touches, Event *event) |
var | onTouchesCancelled ( var touches, var event) |
local | onTouchesCancelled ( local touches, local event) |
virtual CC_DEPRECATED_ATTRIBUTE void | didAccelerate (Acceleration *accelerationValue) final |
local | didAccelerate ( local accelerationValue) |
virtual void | onAcceleration (Acceleration *acc, Event *event) |
virtual CC_DEPRECATED_ATTRIBUTE void | registerWithTouchDispatcher () final |
If isTouchEnabled, this method is called onEnter. More... | |
local | registerWithTouchDispatcher () |
If isTouchEnabled, this method is called onEnter. More... | |
virtual bool | isTouchEnabled () const |
whether or not it will receive Touch events. More... | |
virtual void | setTouchEnabled (bool value) |
local | setTouchEnabled ( local value) |
virtual void | setTouchMode (Touch::DispatchMode mode) |
local | setTouchMode ( local mode) |
virtual Touch::DispatchMode | getTouchMode () const |
local | getTouchMode () |
virtual void | setSwallowsTouches (bool swallowsTouches) |
swallowsTouches of the touch events. More... | |
local | setSwallowsTouches ( local swallowsTouches) |
swallowsTouches of the touch events. More... | |
virtual bool | isSwallowsTouches () const |
virtual bool | isAccelerometerEnabled () const |
whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More... | |
virtual void | setAccelerometerEnabled (bool value) |
virtual void | setAccelerometerInterval (double interval) |
local | setAccelerometerInterval ( local interval) |
virtual bool | isKeyboardEnabled () const |
whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More... | |
virtual void | setKeyboardEnabled (bool value) |
virtual void | keyPressed (int keyCode) final |
Please use onKeyPressed instead. More... | |
virtual void | keyReleased (int keyCode) final |
Please use onKeyReleased instead. More... | |
local | keyReleased ( local keyCode) |
Please use onKeyReleased instead. More... | |
virtual void | onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event) |
var | onKeyPressed ( var keyCode, var event) |
local | onKeyPressed ( local keyCode, local event) |
virtual void | onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event) |
local | onKeyReleased ( local keyCode, local event) |
virtual CC_DEPRECATED_ATTRIBUTE bool | isKeypadEnabled () const final |
local | isKeypadEnabled () |
virtual CC_DEPRECATED_ATTRIBUTE void | setKeypadEnabled (bool value) |
local | setKeypadEnabled ( local value) |
virtual CC_DEPRECATED_ATTRIBUTE void | keyBackClicked () final |
var | keyBackClicked () |
local | keyBackClicked () |
virtual CC_DEPRECATED_ATTRIBUTE void | keyMenuClicked () final |
local | keyMenuClicked () |
virtual void | onEnterTransitionDidFinish () override |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
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virtual Camera * | getCamera () |
Returns a camera object that lets you move the node using a gluLookAt. More... | |
virtual bool | isRunning () const |
Returns whether or not the node accepts event callbacks. More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
var | cleanup () |
Stops all running actions and schedulers. More... | |
local | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw () |
Override this method to draw your own node. More... | |
local | draw () |
Override this method to draw your own node. More... | |
virtual void | visit () |
Visits this node's children and draw them recursively. More... | |
local | visit () |
Visits this node's children and draw them recursively. More... | |
virtual Rect | getBoundingBox () const |
Returns a "local" axis aligned bounding box of the node. More... | |
local | getBoundingBox () |
Returns a "local" axis aligned bounding box of the node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setZOrder (int zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
local | setZOrder ( local zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
virtual void | _setZOrder (int z) |
Sets the z order which stands for the drawing order. More... | |
virtual int | getZOrder () const |
Gets the Z order of this node. More... | |
virtual void | setVertexZ (float vertexZ) |
Sets the real OpenGL Z vertex. More... | |
local | setVertexZ ( local vertexZ) |
Sets the real OpenGL Z vertex. More... | |
virtual float | getVertexZ () const |
Gets OpenGL Z vertex of this node. More... | |
virtual void | setScaleX (float scaleX) |
Changes the scale factor on X axis of this node. More... | |
var | setScaleX ( var scaleX) |
Changes the scale factor on X axis of this node. More... | |
local | setScaleX ( local scaleX) |
Changes the scale factor on X axis of this node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float scaleY) |
Changes the scale factor on Y axis of this node. More... | |
var | setScaleY ( var scaleY) |
Changes the scale factor on Y axis of this node. More... | |
local | setScaleY ( local scaleY) |
Changes the scale factor on Y axis of this node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScale (float scale) |
Changes both X and Y scale factor of the node. More... | |
local | setScale ( local scale) |
Changes both X and Y scale factor of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setPosition (const Point &position) |
Changes the position (x,y) of the node in OpenGL coordinates. More... | |
virtual const Point & | getPosition () const |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
local | getPosition () |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
virtual void | setPosition (float x, float y) |
Sets position in a more efficient way. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Point object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setSkewX (float fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Point &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Point & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const Point & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
var | isVisible () |
Determines if the node is visible. More... | |
local | isVisible () |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotationX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual float | getRotationX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual void | setRotationY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
var | setOrderOfArrival ( var orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
local | setOrderOfArrival ( local orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
virtual int | getOrderOfArrival () const |
Returns the arrival order, indecates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int zOrder) |
Adds a child to the container with a z-order. More... | |
virtual void | addChild (Node *child, int zOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
Node * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual Array * | getChildren () |
Return an array of children. More... | |
virtual const Array * | getChildren () const |
unsigned int | getChildrenCount () const |
Get the amount of children. More... | |
local | getChildrenCount () |
Get the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
var | setParent ( var parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
var | getParent () |
Returns a pointer to the parent node. More... | |
local | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
local | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
var | removeChild ( var child, var true) |
Removes a child from the container. More... | |
local | removeChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int zOrder) |
Reorders a child according to a new z value. More... | |
var | reorderChild ( var child, var zOrder) |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local zOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual GridBase * | getGrid () |
Returns a grid object that is used when applying effects. More... | |
local | getGrid () |
Returns a grid object that is used when applying effects. More... | |
virtual const GridBase * | getGrid () const |
local | getGrid () |
virtual void | setGrid (GridBase *grid) |
Changes a grid object that is used when applying effects. More... | |
local | setGrid ( local grid) |
Changes a grid object that is used when applying effects. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Object * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
virtual GLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
Sets the shader program for this node. More... | |
var | setShaderProgram ( var shaderProgram) |
Sets the shader program for this node. More... | |
local | setShaderProgram ( local shaderProgram) |
Sets the shader program for this node. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
unsigned int | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE unsigned int | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors and actions. More... | |
local | resumeSchedulerAndActions () |
Resumes all scheduled selectors and actions. More... | |
void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors and actions. More... | |
virtual void | update (float delta) |
local | update ( local delta) |
void | transform () |
Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
void | transformAncestors () |
Performs OpenGL view-matrix transformation of it's ancestors. More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const AffineTransform & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const AffineTransform & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual AffineTransform | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual AffineTransform | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpace (const Point &nodePoint) const |
Converts a Point to world space coordinates. More... | |
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
Converts a local Point to world space coordinates.The result is in Points. More... | |
Point | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Point More... | |
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Sets the additional transform. More... | |
Component * | getComponent (const char *pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
local | addComponent ( local pComponent) |
adds a component More... | |
virtual bool | removeComponent (const char *pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
Node (void) | |
Default constructor. More... | |
virtual | ~Node (void) |
Default destructor. More... | |
const char * | description (void) const |
Gets the description string. More... | |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Static Public Member Functions | |
static Control * | create () |
Protected Member Functions | |
Invocation * | invocationWithTargetAndActionForControlEvent (Object *target, Handler action, EventType controlEvent) |
Returns an Invocation object able to construct messages using a given target-action pair. More... | |
Array * | dispatchListforControlEvent (EventType controlEvent) |
Returns the Invocation list for the given control event. More... | |
void | addTargetWithActionForControlEvent (Object *target, Handler action, EventType controlEvent) |
Adds a target and action for a particular event to an internal dispatch table. More... | |
void | removeTargetWithActionForControlEvent (Object *target, Handler action, EventType controlEvent) |
Removes a target and action for a particular event from an internal dispatch table. More... | |
Protected Attributes | |
bool | _enabled |
bool | _selected |
var | _selected |
local | _selected |
bool | _highlighted |
var | _highlighted |
local | _highlighted |
bool | _hasVisibleParents |
True if all of the controls parents are visible. More... | |
var | _hasVisibleParents |
True if all of the controls parents are visible. More... | |
local | _hasVisibleParents |
True if all of the controls parents are visible. More... | |
Dictionary * | _dispatchTable |
Table of connection between the ControlEvents and their associated target-actions pairs. More... | |
bool | _isOpacityModifyRGB |
State | _state |
The current control state constant. More... | |
var | _state |
The current control state constant. More... | |
local | _state |
The current control state constant. More... | |
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GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
Color3B | _displayedColor |
Color3B | _realColor |
bool | _cascadeOpacityEnabled |
bool | _cascadeColorEnabled |
![]() | |
bool | _touchEnabled |
var | _touchEnabled |
local | _touchEnabled |
bool | _accelerometerEnabled |
var | _accelerometerEnabled |
local | _accelerometerEnabled |
bool | _keyboardEnabled |
var | _keyboardEnabled |
local | _keyboardEnabled |
EventListenerTouch * | _touchListener |
var | _touchListener |
local | _touchListener |
EventListenerKeyboard * | _keyboardListener |
EventListenerAcceleration * | _accelerationListener |
var | _accelerationListener |
local | _accelerationListener |
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float | _rotationX |
rotation angle on x-axis More... | |
float | _rotationY |
rotation angle on y-axis More... | |
var | _rotationY |
rotation angle on y-axis More... | |
local | _rotationY |
rotation angle on y-axis More... | |
float | _scaleX |
scaling factor on x-axis More... | |
var | _scaleX |
scaling factor on x-axis More... | |
local | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
var | _scaleY |
scaling factor on y-axis More... | |
local | _scaleY |
scaling factor on y-axis More... | |
float | _vertexZ |
OpenGL real Z vertex. More... | |
Point | _position |
position of the node More... | |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Point | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Point | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
local | _contentSize |
untransformed size of the node More... | |
AffineTransform | _additionalTransform |
transform More... | |
AffineTransform | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
AffineTransform | _inverse |
inverse transform More... | |
var | _inverse |
inverse transform More... | |
local | _inverse |
inverse transform More... | |
bool | _additionalTransformDirty |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
Camera * | _camera |
a camera More... | |
GridBase * | _grid |
a grid More... | |
int | _ZOrder |
z-order value that affects the draw order More... | |
Array * | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Object * | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgram * | _shaderProgram |
OpenGL shader. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same zOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
var | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
local | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
bool | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
local | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
int | _scriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
int | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
var | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
local | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
ccScriptType | _scriptType |
type of script binding, lua or javascript More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
int | _eventPriority |
The scene graph based priority of event listener. More... | |
int | _oldEventPriority |
The old scene graph based priority of event listener. More... | |
var | _oldEventPriority |
The old scene graph based priority of event listener. More... | |
local | _oldEventPriority |
The old scene graph based priority of event listener. More... | |
![]() | |
unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
Additional Inherited Members | |
![]() | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
![]() | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
![]() | |
static int | _globalEventPriorityIndex |
The index of global event priority. More... | |
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strong |
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strong |
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strong |
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strong |
Control | ( | ) |
var ctor | ( | ) |
local Control | ( | ) |
|
virtual |
|
protected |
Adds a target and action for a particular event to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object¡ªthat is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
|
protected |
Adds a target and action for a particular event to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object¡ªthat is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
|
protected |
Adds a target and action for a particular event to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object¡ªthat is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
|
virtual |
Adds a target and action for a particular event (or events) to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object that is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvents | A bitmask specifying the control events for which the action message is sent. See "CCControlEvent" for bitmask constants. |
|
virtual |
Adds a target and action for a particular event (or events) to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object that is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvents | A bitmask specifying the control events for which the action message is sent. See "CCControlEvent" for bitmask constants. |
|
virtual |
Adds a target and action for a particular event (or events) to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object that is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvents | A bitmask specifying the control events for which the action message is sent. See "CCControlEvent" for bitmask constants. |
|
static |
|
static |
|
static |
Returns the Invocation list for the given control event.
If the list does not exist, it'll create an empty array before returning it.
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
|
protected |
Returns the Invocation list for the given control event.
If the list does not exist, it'll create an empty array before returning it.
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
|
protected |
Returns the Invocation list for the given control event.
If the list does not exist, it'll create an empty array before returning it.
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
|
virtual |
getState
|
virtual |
getState
|
virtual |
getState
Returns a point corresponding to the touh location converted into the control space coordinates.
touch | A Touch object that represents a touch. |
|
virtual |
Returns a point corresponding to the touh location converted into the control space coordinates.
touch | A Touch object that represents a touch. |
|
virtual |
Returns a point corresponding to the touh location converted into the control space coordinates.
touch | A Touch object that represents a touch. |
bool hasVisibleParents | ( | ) | const |
var hasVisibleParents | ( | ) |
local hasVisibleParents | ( | ) |
|
virtual |
Initializes the instance of Node.
Reimplemented from LayerRGBA.
Reimplemented in ControlButton, and ControlColourPicker.
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virtual |
Initializes the instance of Node.
Reimplemented from LayerRGBA.
Reimplemented in ControlButton, and ControlColourPicker.
|
virtual |
Initializes the instance of Node.
Reimplemented from LayerRGBA.
Reimplemented in ControlButton, and ControlColourPicker.
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protected |
Returns an Invocation object able to construct messages using a given target-action pair.
(The invocation may optionnaly include the sender and the event as parameters, in that order)
target | The target object. |
action | A selector identifying an action message. |
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
|
protected |
Returns an Invocation object able to construct messages using a given target-action pair.
(The invocation may optionnaly include the sender and the event as parameters, in that order)
target | The target object. |
action | A selector identifying an action message. |
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
|
protected |
Returns an Invocation object able to construct messages using a given target-action pair.
(The invocation may optionnaly include the sender and the event as parameters, in that order)
target | The target object. |
action | A selector identifying an action message. |
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
overridevirtual |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)
Reimplemented from LayerRGBA.
|
overridevirtual |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)
Reimplemented from LayerRGBA.
|
overridevirtual |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)
Reimplemented from LayerRGBA.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.
The given touch must be relative to the world.
touch | A Touch object that represents a touch. |
Reimplemented in ControlSlider, and ControlPotentiometer.
|
virtual |
Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.
The given touch must be relative to the world.
touch | A Touch object that represents a touch. |
Reimplemented in ControlSlider, and ControlPotentiometer.
|
virtual |
Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.
The given touch must be relative to the world.
touch | A Touch object that represents a touch. |
Reimplemented in ControlSlider, and ControlPotentiometer.
|
virtual |
Updates the control layout using its current internal state.
Reimplemented in ControlSlider, and ControlButton.
|
virtual |
Updates the control layout using its current internal state.
Reimplemented in ControlSlider, and ControlButton.
|
virtual |
Updates the control layout using its current internal state.
Reimplemented in ControlSlider, and ControlButton.
|
overridevirtual |
Event callback that is invoked every time when Node enters the 'stage'.
If the Node enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., Node::onEnter().
Reimplemented from Layer.
Reimplemented in EditBox.
|
overridevirtual |
Event callback that is invoked every time the Node leaves the 'stage'.
If the Node leaves the 'stage' with a transition, this event is called when the transition finishes. During onExit you can't access a sibling node. If you override onExit, you shall call its parent's one, e.g., Node::onExit().
Reimplemented from Layer.
Reimplemented in EditBox.
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSaturationBrightnessPicker, ControlSlider, ControlSwitch, ControlPotentiometer, ControlStepper, ControlColourPicker, and ControlHuePicker.
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inlinevirtual |
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSaturationBrightnessPicker, ControlSlider, ControlSwitch, ControlPotentiometer, ControlStepper, ControlColourPicker, and ControlHuePicker.
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inlinevirtual |
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSaturationBrightnessPicker, ControlSlider, ControlSwitch, ControlPotentiometer, ControlStepper, ControlColourPicker, and ControlHuePicker.
Reimplemented from Layer.
Reimplemented in ControlButton, and ControlSwitch.
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inlinevirtual |
Reimplemented from Layer.
Reimplemented in ControlButton, and ControlSwitch.
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inlinevirtual |
Reimplemented from Layer.
Reimplemented in ControlButton, and ControlSwitch.
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSlider, ControlSwitch, ControlPotentiometer, and ControlStepper.
|
inlinevirtual |
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSlider, ControlSwitch, ControlPotentiometer, and ControlStepper.
|
inlinevirtual |
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSlider, ControlSwitch, ControlPotentiometer, and ControlStepper.
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSaturationBrightnessPicker, ControlSlider, ControlSwitch, ControlPotentiometer, ControlStepper, and ControlHuePicker.
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inlinevirtual |
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSaturationBrightnessPicker, ControlSlider, ControlSwitch, ControlPotentiometer, ControlStepper, and ControlHuePicker.
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inlinevirtual |
Reimplemented from Layer.
Reimplemented in ControlButton, ControlSaturationBrightnessPicker, ControlSlider, ControlSwitch, ControlPotentiometer, ControlStepper, and ControlHuePicker.
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protected |
Removes a target and action for a particular event from an internal dispatch table.
target | The target object¡ªthat is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
|
protected |
Removes a target and action for a particular event from an internal dispatch table.
target | The target object¡ªthat is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
|
protected |
Removes a target and action for a particular event from an internal dispatch table.
target | The target object¡ªthat is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
|
virtual |
Removes a target and action for a particular event (or events) from an internal dispatch table.
target | The target object—that is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvents | A bitmask specifying the control events associated with target and action. See "CCControlEvent" for bitmask constants. |
|
virtual |
Removes a target and action for a particular event (or events) from an internal dispatch table.
target | The target object—that is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvents | A bitmask specifying the control events associated with target and action. See "CCControlEvent" for bitmask constants. |
|
virtual |
Removes a target and action for a particular event (or events) from an internal dispatch table.
target | The target object—that is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvents | A bitmask specifying the control events associated with target and action. See "CCControlEvent" for bitmask constants. |
|
virtual |
Sends action messages for the given control events.
controlEvents | A bitmask whose set flags specify the control events for which action messages are sent. See "CCControlEvent" for bitmask constants. |
|
virtual |
Sends action messages for the given control events.
controlEvents | A bitmask whose set flags specify the control events for which action messages are sent. See "CCControlEvent" for bitmask constants. |
|
virtual |
Sends action messages for the given control events.
controlEvents | A bitmask whose set flags specify the control events for which action messages are sent. See "CCControlEvent" for bitmask constants. |
|
virtual |
Tells whether the control is enabled.
Reimplemented in ControlSlider, ControlSwitch, ControlSaturationBrightnessPicker, ControlPotentiometer, ControlButton, ControlColourPicker, and ControlHuePicker.
|
virtual |
Tells whether the control is enabled.
Reimplemented in ControlSlider, ControlSwitch, ControlSaturationBrightnessPicker, ControlPotentiometer, ControlButton, ControlColourPicker, and ControlHuePicker.
|
virtual |
Tells whether the control is enabled.
Reimplemented in ControlSlider, ControlSwitch, ControlSaturationBrightnessPicker, ControlPotentiometer, ControlButton, ControlColourPicker, and ControlHuePicker.
|
virtual |
A Boolean value that determines whether the control is highlighted.
Reimplemented in ControlButton.
|
virtual |
A Boolean value that determines whether the control is highlighted.
Reimplemented in ControlButton.
|
virtual |
A Boolean value that determines whether the control is highlighted.
Reimplemented in ControlButton.
|
overridevirtual |
Changes the OpacityModifyRGB property.
If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.
value | If true, then the opacity will be applied as: glColor(R,G,B,opacity); If false, then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity); |
Reimplemented from LayerRGBA.
|
overridevirtual |
Changes the OpacityModifyRGB property.
If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.
value | If true, then the opacity will be applied as: glColor(R,G,B,opacity); If false, then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity); |
Reimplemented from LayerRGBA.
|
overridevirtual |
Changes the OpacityModifyRGB property.
If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.
value | If true, then the opacity will be applied as: glColor(R,G,B,opacity); If false, then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity); |
Reimplemented from LayerRGBA.
|
virtual |
A Boolean value that determines the control selected state.
Reimplemented in ControlButton.
|
virtual |
A Boolean value that determines the control selected state.
Reimplemented in ControlButton.
|
virtual |
A Boolean value that determines the control selected state.
Reimplemented in ControlButton.
|
protected |
Table of connection between the ControlEvents and their associated target-actions pairs.
For each ButtonEvents a list of NSInvocation (which contains the target-action pair) is linked.
|
protected |
Table of connection between the ControlEvents and their associated target-actions pairs.
For each ButtonEvents a list of NSInvocation (which contains the target-action pair) is linked.
|
protected |
Table of connection between the ControlEvents and their associated target-actions pairs.
For each ButtonEvents a list of NSInvocation (which contains the target-action pair) is linked.
|
protected |
|
protected |
True if all of the controls parents are visible.
|
protected |
True if all of the controls parents are visible.
|
protected |
True if all of the controls parents are visible.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
The current control state constant.
|
protected |
The current control state constant.
|
protected |
The current control state constant.