LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background. More...
#include <CCLayer.h>
Public Member Functions | |
CREATE_FUNC (LayerRGBA) | |
LayerRGBA () | |
virtual | ~LayerRGBA () |
virtual bool | init () |
Initializes the instance of Node. More... | |
virtual GLubyte | getOpacity () const override |
Returns the opacity. More... | |
virtual GLubyte | getDisplayedOpacity () const override |
Returns the displayed opacity. More... | |
virtual void | setOpacity (GLubyte opacity) override |
Changes the opacity. More... | |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
recursive method that updates the displayed opacity. More... | |
virtual bool | isCascadeOpacityEnabled () const override |
whether or not opacity should be propagated to its children. More... | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) override |
virtual const Color3B & | getColor () const override |
Returns color that is currently used. More... | |
virtual const Color3B & | getDisplayedColor () const override |
Returns the displayed color. More... | |
virtual void | setColor (const Color3B &color) override |
Changes the color with R,G,B bytes. More... | |
virtual void | updateDisplayedColor (const Color3B &parentColor) override |
recursive method that updates display color More... | |
virtual bool | isCascadeColorEnabled () const override |
whether or not color should be propagated to its children. More... | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) override |
virtual void | setOpacityModifyRGB (bool bValue) override |
Changes the OpacityModifyRGB property. More... | |
virtual bool | isOpacityModifyRGB () const override |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More... | |
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Layer () | |
virtual | ~Layer () |
virtual CC_DEPRECATED_ATTRIBUTE bool | ccTouchBegan (Touch *pTouch, Event *pEvent) final |
local | ccTouchBegan ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchMoved (Touch *pTouch, Event *pEvent) final |
local | ccTouchMoved ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchEnded (Touch *pTouch, Event *pEvent) final |
local | ccTouchEnded ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchCancelled (Touch *pTouch, Event *pEvent) final |
local | ccTouchCancelled ( local pTouch, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesBegan (Set *pTouches, Event *pEvent) final |
local | ccTouchesBegan ( local pTouches, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesMoved (Set *pTouches, Event *pEvent) final |
local | ccTouchesMoved ( local pTouches, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesEnded (Set *pTouches, Event *pEvent) final |
local | ccTouchesEnded ( local pTouches, local pEvent) |
virtual CC_DEPRECATED_ATTRIBUTE void | ccTouchesCancelled (Set *pTouches, Event *pEvent) final |
local | ccTouchesCancelled ( local pTouches, local pEvent) |
virtual bool | onTouchBegan (Touch *touch, Event *event) |
virtual void | onTouchMoved (Touch *touch, Event *event) |
virtual void | onTouchEnded (Touch *touch, Event *event) |
local | onTouchEnded ( local touch, local event) |
virtual void | onTouchCancelled (Touch *touch, Event *event) |
var | onTouchCancelled ( var touch, var event) |
local | onTouchCancelled ( local touch, local event) |
virtual void | onTouchesBegan (const std::vector< Touch * > &touches, Event *event) |
virtual void | onTouchesMoved (const std::vector< Touch * > &touches, Event *event) |
local | onTouchesMoved ( local touches, local event) |
virtual void | onTouchesEnded (const std::vector< Touch * > &touches, Event *event) |
local | onTouchesEnded ( local touches, local event) |
virtual void | onTouchesCancelled (const std::vector< Touch * > &touches, Event *event) |
var | onTouchesCancelled ( var touches, var event) |
local | onTouchesCancelled ( local touches, local event) |
virtual CC_DEPRECATED_ATTRIBUTE void | didAccelerate (Acceleration *accelerationValue) final |
local | didAccelerate ( local accelerationValue) |
virtual void | onAcceleration (Acceleration *acc, Event *event) |
virtual CC_DEPRECATED_ATTRIBUTE void | registerWithTouchDispatcher () final |
If isTouchEnabled, this method is called onEnter. More... | |
local | registerWithTouchDispatcher () |
If isTouchEnabled, this method is called onEnter. More... | |
virtual bool | isTouchEnabled () const |
whether or not it will receive Touch events. More... | |
virtual void | setTouchEnabled (bool value) |
local | setTouchEnabled ( local value) |
virtual void | setTouchMode (Touch::DispatchMode mode) |
local | setTouchMode ( local mode) |
virtual Touch::DispatchMode | getTouchMode () const |
local | getTouchMode () |
virtual void | setSwallowsTouches (bool swallowsTouches) |
swallowsTouches of the touch events. More... | |
local | setSwallowsTouches ( local swallowsTouches) |
swallowsTouches of the touch events. More... | |
virtual bool | isSwallowsTouches () const |
virtual bool | isAccelerometerEnabled () const |
whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More... | |
virtual void | setAccelerometerEnabled (bool value) |
virtual void | setAccelerometerInterval (double interval) |
local | setAccelerometerInterval ( local interval) |
virtual bool | isKeyboardEnabled () const |
whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More... | |
virtual void | setKeyboardEnabled (bool value) |
virtual void | keyPressed (int keyCode) final |
Please use onKeyPressed instead. More... | |
virtual void | keyReleased (int keyCode) final |
Please use onKeyReleased instead. More... | |
local | keyReleased ( local keyCode) |
Please use onKeyReleased instead. More... | |
virtual void | onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event) |
var | onKeyPressed ( var keyCode, var event) |
local | onKeyPressed ( local keyCode, local event) |
virtual void | onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event) |
local | onKeyReleased ( local keyCode, local event) |
virtual CC_DEPRECATED_ATTRIBUTE bool | isKeypadEnabled () const final |
local | isKeypadEnabled () |
virtual CC_DEPRECATED_ATTRIBUTE void | setKeypadEnabled (bool value) |
local | setKeypadEnabled ( local value) |
virtual CC_DEPRECATED_ATTRIBUTE void | keyBackClicked () final |
var | keyBackClicked () |
local | keyBackClicked () |
virtual CC_DEPRECATED_ATTRIBUTE void | keyMenuClicked () final |
local | keyMenuClicked () |
virtual void | onEnter () override |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onExit () override |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () override |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
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virtual Camera * | getCamera () |
Returns a camera object that lets you move the node using a gluLookAt. More... | |
virtual bool | isRunning () const |
Returns whether or not the node accepts event callbacks. More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
var | cleanup () |
Stops all running actions and schedulers. More... | |
local | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw () |
Override this method to draw your own node. More... | |
local | draw () |
Override this method to draw your own node. More... | |
virtual void | visit () |
Visits this node's children and draw them recursively. More... | |
local | visit () |
Visits this node's children and draw them recursively. More... | |
virtual Rect | getBoundingBox () const |
Returns a "local" axis aligned bounding box of the node. More... | |
local | getBoundingBox () |
Returns a "local" axis aligned bounding box of the node. More... | |
virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setZOrder (int zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
local | setZOrder ( local zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
virtual void | _setZOrder (int z) |
Sets the z order which stands for the drawing order. More... | |
virtual int | getZOrder () const |
Gets the Z order of this node. More... | |
virtual void | setVertexZ (float vertexZ) |
Sets the real OpenGL Z vertex. More... | |
local | setVertexZ ( local vertexZ) |
Sets the real OpenGL Z vertex. More... | |
virtual float | getVertexZ () const |
Gets OpenGL Z vertex of this node. More... | |
virtual void | setScaleX (float scaleX) |
Changes the scale factor on X axis of this node. More... | |
var | setScaleX ( var scaleX) |
Changes the scale factor on X axis of this node. More... | |
local | setScaleX ( local scaleX) |
Changes the scale factor on X axis of this node. More... | |
virtual float | getScaleX () const |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float scaleY) |
Changes the scale factor on Y axis of this node. More... | |
var | setScaleY ( var scaleY) |
Changes the scale factor on Y axis of this node. More... | |
local | setScaleY ( local scaleY) |
Changes the scale factor on Y axis of this node. More... | |
virtual float | getScaleY () const |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScale (float scale) |
Changes both X and Y scale factor of the node. More... | |
local | setScale ( local scale) |
Changes both X and Y scale factor of the node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setPosition (const Point &position) |
Changes the position (x,y) of the node in OpenGL coordinates. More... | |
virtual const Point & | getPosition () const |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
local | getPosition () |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
virtual void | setPosition (float x, float y) |
Sets position in a more efficient way. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Point object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setSkewX (float fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Point &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Point & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const Point & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual const Size & | getContentSize () const |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
var | isVisible () |
Determines if the node is visible. More... | |
local | isVisible () |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotationX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationX ( local rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual float | getRotationX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual void | setRotationY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
var | setOrderOfArrival ( var orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
local | setOrderOfArrival ( local orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
virtual int | getOrderOfArrival () const |
Returns the arrival order, indecates which children is added previously. More... | |
CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int zOrder) |
Adds a child to the container with a z-order. More... | |
virtual void | addChild (Node *child, int zOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
Node * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual Array * | getChildren () |
Return an array of children. More... | |
virtual const Array * | getChildren () const |
unsigned int | getChildrenCount () const |
Get the amount of children. More... | |
local | getChildrenCount () |
Get the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
var | setParent ( var parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
var | getParent () |
Returns a pointer to the parent node. More... | |
local | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
local | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (Node *child, bool cleanup=true) |
Removes a child from the container. More... | |
var | removeChild ( var child, var true) |
Removes a child from the container. More... | |
local | removeChild ( local child, local true) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildren ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (Node *child, int zOrder) |
Reorders a child according to a new z value. More... | |
var | reorderChild ( var child, var zOrder) |
Reorders a child according to a new z value. More... | |
local | reorderChild ( local child, local zOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual GridBase * | getGrid () |
Returns a grid object that is used when applying effects. More... | |
local | getGrid () |
Returns a grid object that is used when applying effects. More... | |
virtual const GridBase * | getGrid () const |
local | getGrid () |
virtual void | setGrid (GridBase *grid) |
Changes a grid object that is used when applying effects. More... | |
local | setGrid ( local grid) |
Changes a grid object that is used when applying effects. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Object * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Object * | getUserObject () const |
virtual void | setUserObject (Object *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
virtual GLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
Sets the shader program for this node. More... | |
var | setShaderProgram ( var shaderProgram) |
Sets the shader program for this node. More... | |
local | setShaderProgram ( local shaderProgram) |
Sets the shader program for this node. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
unsigned int | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
CC_DEPRECATED_ATTRIBUTE unsigned int | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors and actions. More... | |
local | resumeSchedulerAndActions () |
Resumes all scheduled selectors and actions. More... | |
void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors and actions. More... | |
virtual void | update (float delta) |
local | update ( local delta) |
void | transform () |
Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
void | transformAncestors () |
Performs OpenGL view-matrix transformation of it's ancestors. More... | |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const AffineTransform & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const AffineTransform & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual AffineTransform | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual AffineTransform | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpace (const Point &nodePoint) const |
Converts a Point to world space coordinates. More... | |
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
Converts a Point to node (local) space coordinates. More... | |
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
Converts a local Point to world space coordinates.The result is in Points. More... | |
Point | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Point More... | |
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Sets the additional transform. More... | |
Component * | getComponent (const char *pName) |
gets a component by its name More... | |
virtual bool | addComponent (Component *pComponent) |
adds a component More... | |
local | addComponent ( local pComponent) |
adds a component More... | |
virtual bool | removeComponent (const char *pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
Node (void) | |
Default constructor. More... | |
virtual | ~Node (void) |
Default destructor. More... | |
const char * | description (void) const |
Gets the description string. More... | |
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Object () | |
Constructor. More... | |
virtual | ~Object () |
void | release () |
Release the ownership immediately. More... | |
void | retain () |
Retains the ownership. More... | |
Object * | autorelease () |
Release the ownership sometime soon automatically. More... | |
bool | isSingleReference () const |
Returns a boolean value that indicates whether there is only one reference to the object. More... | |
unsigned int | retainCount () const |
Returns the object's current reference count. More... | |
virtual bool | isEqual (const Object *object) |
Returns a boolean value that indicates whether this object and a given object are equal. More... | |
virtual void | acceptVisitor (DataVisitor &visitor) |
Protected Attributes | |
GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
Color3B | _displayedColor |
Color3B | _realColor |
bool | _cascadeOpacityEnabled |
bool | _cascadeColorEnabled |
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bool | _touchEnabled |
var | _touchEnabled |
local | _touchEnabled |
bool | _accelerometerEnabled |
var | _accelerometerEnabled |
local | _accelerometerEnabled |
bool | _keyboardEnabled |
var | _keyboardEnabled |
local | _keyboardEnabled |
EventListenerTouch * | _touchListener |
var | _touchListener |
local | _touchListener |
EventListenerKeyboard * | _keyboardListener |
EventListenerAcceleration * | _accelerationListener |
var | _accelerationListener |
local | _accelerationListener |
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float | _rotationX |
rotation angle on x-axis More... | |
float | _rotationY |
rotation angle on y-axis More... | |
var | _rotationY |
rotation angle on y-axis More... | |
local | _rotationY |
rotation angle on y-axis More... | |
float | _scaleX |
scaling factor on x-axis More... | |
var | _scaleX |
scaling factor on x-axis More... | |
local | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
var | _scaleY |
scaling factor on y-axis More... | |
local | _scaleY |
scaling factor on y-axis More... | |
float | _vertexZ |
OpenGL real Z vertex. More... | |
Point | _position |
position of the node More... | |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Point | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Point | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
local | _contentSize |
untransformed size of the node More... | |
AffineTransform | _additionalTransform |
transform More... | |
AffineTransform | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
AffineTransform | _inverse |
inverse transform More... | |
var | _inverse |
inverse transform More... | |
local | _inverse |
inverse transform More... | |
bool | _additionalTransformDirty |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
Camera * | _camera |
a camera More... | |
GridBase * | _grid |
a grid More... | |
int | _ZOrder |
z-order value that affects the draw order More... | |
Array * | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Object * | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgram * | _shaderProgram |
OpenGL shader. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same zOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
var | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
local | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
bool | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
local | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
int | _scriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
int | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
var | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
local | _updateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
ccScriptType | _scriptType |
type of script binding, lua or javascript More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
int | _eventPriority |
The scene graph based priority of event listener. More... | |
int | _oldEventPriority |
The old scene graph based priority of event listener. More... | |
var | _oldEventPriority |
The old scene graph based priority of event listener. More... | |
local | _oldEventPriority |
The old scene graph based priority of event listener. More... | |
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unsigned int | _reference |
count of references More... | |
var | _reference |
count of references More... | |
local | _reference |
count of references More... | |
unsigned int | _autoReleaseCount |
count of autorelease More... | |
var | _autoReleaseCount |
count of autorelease More... | |
local | _autoReleaseCount |
count of autorelease More... | |
Additional Inherited Members | |
![]() | |
static Layer * | create (void) |
creates a fullscreen black layer More... | |
var | create () |
creates a fullscreen black layer More... | |
local | create () |
creates a fullscreen black layer More... | |
![]() | |
unsigned int | _ID |
object id, ScriptSupport need public _ID More... | |
int | _luaID |
Lua reference id. More... | |
![]() | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
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void | addTouchListener () |
![]() | |
static int | _globalEventPriorityIndex |
The index of global event priority. More... | |
LayerRGBA is a subclass of Layer that implements the RGBAProtocol protocol using a solid color as the background.
All features from Layer are valid, plus the following new features that propagate into children that conform to the RGBAProtocol:
LayerRGBA | ( | ) |
|
virtual |
CREATE_FUNC | ( | LayerRGBA | ) |
|
overridevirtual |
Returns color that is currently used.
Implements RGBAProtocol.
Reimplemented in ControlButton.
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
Returns the opacity.
The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.
Implements RGBAProtocol.
Reimplemented in ControlButton.
|
virtual |
Initializes the instance of Node.
Reimplemented from Layer.
Reimplemented in LayerGradient, LayerColor, Control, Menu, ControlButton, and ControlColourPicker.
|
overridevirtual |
whether or not color should be propagated to its children.
Implements RGBAProtocol.
|
overridevirtual |
whether or not opacity should be propagated to its children.
Implements RGBAProtocol.
|
inlineoverridevirtual |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)
Implements RGBAProtocol.
|
overridevirtual |
Implements RGBAProtocol.
|
overridevirtual |
Implements RGBAProtocol.
|
overridevirtual |
Changes the color with R,G,B bytes.
color | Example: Color3B(255,100,0) means R=255, G=100, B=0 |
Implements RGBAProtocol.
Reimplemented in LayerColor, ControlButton, and ControlColourPicker.
|
overridevirtual |
Changes the opacity.
opacity | Goes from 0 to 255, where 255 means fully opaque and 0 means fully transparent. |
Implements RGBAProtocol.
Reimplemented in LayerColor, and ControlButton.
|
inlineoverridevirtual |
Changes the OpacityModifyRGB property.
If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.
value | If true, then the opacity will be applied as: glColor(R,G,B,opacity); If false, then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity); |
Implements RGBAProtocol.
|
overridevirtual |
recursive method that updates display color
Implements RGBAProtocol.
|
overridevirtual |
recursive method that updates the displayed opacity.
Implements RGBAProtocol.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |