#import <CCESRenderer.h>
- (unsigned int) colorRenderBuffer |
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- (unsigned int) defaultFrameBuffer |
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- (id) initWithDepthFormat: |
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(unsigned int) |
depthFormat |
withPixelFormat: |
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(unsigned int) |
pixelFormat |
withSharegroup: |
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(EAGLSharegroup *) |
sharegroup |
withMultiSampling: |
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(BOOL) |
multiSampling |
withNumberOfSamples: |
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(unsigned int) |
requestedSamples |
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- (id) initWithDepthFormat: |
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var |
depthFormat |
withPixelFormat: |
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var |
pixelFormat |
withSharegroup: |
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var |
sharegroup |
withMultiSampling: |
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var |
multiSampling |
withNumberOfSamples: |
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var |
requestedSamples |
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- (id) initWithDepthFormat: |
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local |
depthFormat |
withPixelFormat: |
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local |
pixelFormat |
withSharegroup: |
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local |
sharegroup |
withMultiSampling: |
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local |
multiSampling |
withNumberOfSamples: |
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local |
requestedSamples |
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- (unsigned int) msaaColorBuffer |
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- (unsigned int) msaaFrameBuffer |
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- (BOOL) resizeFromLayer: |
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(CAEAGLLayer *) |
layer |
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- (BOOL) resizeFromLayer: |
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var |
layer |
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- (BOOL) resizeFromLayer: |
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local |
layer |
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The documentation for this protocol was generated from the following file:
- /Users/cocos2d/MyWork/cocos2d-x-develop/cocos/2d/platform/ios/CCESRenderer.h