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| PhysicsSprite () |
virtual bool | isDirty () const |
| Whether or not the Sprite needs to be updated in the Atlas. More...
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local | isDirty () |
| Whether or not the Sprite needs to be updated in the Atlas. More...
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bool | isIgnoreBodyRotation () const |
| Keep the sprite's rotation separate from the body. More...
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var | isIgnoreBodyRotation () |
| Keep the sprite's rotation separate from the body. More...
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local | isIgnoreBodyRotation () |
| Keep the sprite's rotation separate from the body. More...
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void | setIgnoreBodyRotation (bool bIgnoreBodyRotation) |
cpBody * | getCPBody () const |
| Body accessor when using regular Chipmunk. More...
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void | setCPBody (cpBody *pBody) |
b2Body * | getB2Body () const |
| Body accessor when using box2d. More...
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local | getB2Body () |
| Body accessor when using box2d. More...
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void | setB2Body (b2Body *pBody) |
float | getPTMRatio () const |
void | setPTMRatio (float fPTMRatio) |
virtual const Point & | getPosition () const override |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
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local | getPosition () |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
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virtual void | getPosition (float *x, float *y) const override |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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var | getPosition ( var x, var y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More...
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virtual float | getPositionX () const override |
virtual float | getPositionY () const override |
virtual void | setPosition (const Point &position) override |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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virtual float | getRotation () const override |
| Returns the rotation of the node in degrees. More...
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virtual void | setRotation (float fRotation) override |
| Sets the rotation (angle) of the node in degrees. More...
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var | setRotation ( var fRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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local | setRotation ( local fRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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virtual const kmMat4 & | getNodeToParentTransform () const override |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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var | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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CC_DEPRECATED_ATTRIBUTE bool | isFlipY () |
local | isFlipY () |
CC_DEPRECATED_ATTRIBUTE void | setFlipY (bool flippedY) |
local | setFlipY ( local flippedY) |
virtual std::string | getDescription () const override |
| Gets the description string. More...
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var | getDescription () |
| Gets the description string. More...
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local | getDescription () |
| Gets the description string. More...
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virtual void | updateTransform (void) |
| Updates the quad according the rotation, position, scale values. More...
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virtual SpriteBatchNode * | getBatchNode (void) |
| Returns the batch node object if this sprite is rendered by SpriteBatchNode. More...
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virtual void | setBatchNode (SpriteBatchNode *spriteBatchNode) |
| Sets the batch node to sprite. More...
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local | setBatchNode ( local spriteBatchNode) |
| Sets the batch node to sprite. More...
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virtual void | setTexture (const std::string &filename) |
| Sets a new texture (from a filename) to the sprite. More...
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var | setTexture ( var filename) |
| Sets a new texture (from a filename) to the sprite. More...
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local | setTexture ( local filename) |
| Sets a new texture (from a filename) to the sprite. More...
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virtual void | setTexture (Texture2D *texture) override |
| Sets a new texture to the sprite. More...
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var | setTexture ( var texture) |
| Sets a new texture to the sprite. More...
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local | setTexture ( local texture) |
| Sets a new texture to the sprite. More...
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virtual Texture2D * | getTexture () const override |
| returns the Texture2D object used by the sprite More...
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virtual void | setTextureRect (const Rect &rect) |
| Updates the texture rect of the Sprite in points. More...
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var | setTextureRect ( var rect) |
| Updates the texture rect of the Sprite in points. More...
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local | setTextureRect ( local rect) |
| Updates the texture rect of the Sprite in points. More...
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virtual void | setTextureRect (const Rect &rect, bool rotated, const Size &untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the Sprite in points. More...
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virtual void | setVertexRect (const Rect &rect) |
| Sets the vertex rect. More...
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virtual void | setSpriteFrame (const std::string &spriteFrameName) |
| Sets a new SpriteFrame to the Sprite. More...
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virtual void | setSpriteFrame (SpriteFrame *newFrame) |
var | setSpriteFrame ( var newFrame) |
local | setSpriteFrame ( local newFrame) |
virtual
CC_DEPRECATED_ATTRIBUTE void | setDisplayFrame (SpriteFrame *newFrame) |
local | setDisplayFrame ( local newFrame) |
virtual bool | isFrameDisplayed (SpriteFrame *pFrame) const |
| Returns whether or not a SpriteFrame is being displayed. More...
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local | isFrameDisplayed ( local pFrame) |
| Returns whether or not a SpriteFrame is being displayed. More...
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virtual SpriteFrame * | getSpriteFrame () const |
| Returns the current displayed frame. More...
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var | getSpriteFrame () |
| Returns the current displayed frame. More...
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local | getSpriteFrame () |
| Returns the current displayed frame. More...
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virtual
CC_DEPRECATED_ATTRIBUTE
SpriteFrame * | getDisplayFrame () const |
var | getDisplayFrame () |
local | getDisplayFrame () |
virtual
CC_DEPRECATED_ATTRIBUTE
SpriteFrame * | displayFrame () const |
var | displayFrame () |
local | displayFrame () |
virtual void | setDisplayFrameWithAnimationName (const std::string &animationName, ssize_t frameIndex) |
| Changes the display frame with animation name and index. More...
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var | setDisplayFrameWithAnimationName ( var animationName, var frameIndex) |
| Changes the display frame with animation name and index. More...
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local | setDisplayFrameWithAnimationName ( local animationName, local frameIndex) |
| Changes the display frame with animation name and index. More...
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virtual void | setDirty (bool dirty) |
| Makes the Sprite to be updated in the Atlas. More...
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V3F_C4B_T2F_Quad | getQuad (void) const |
| Returns the quad (tex coords, vertex coords and color) information. More...
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bool | isTextureRectRotated (void) const |
| Returns whether or not the texture rectangle is rotated. More...
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local | isTextureRectRotated () |
| Returns whether or not the texture rectangle is rotated. More...
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ssize_t | getAtlasIndex (void) const |
| Returns the index used on the TextureAtlas. More...
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var | getAtlasIndex () |
| Returns the index used on the TextureAtlas. More...
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local | getAtlasIndex () |
| Returns the index used on the TextureAtlas. More...
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void | setAtlasIndex (ssize_t atlasIndex) |
| Sets the index used on the TextureAtlas. More...
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const Rect & | getTextureRect (void) |
| Returns the rect of the Sprite in points. More...
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var | getTextureRect () |
| Returns the rect of the Sprite in points. More...
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local | getTextureRect () |
| Returns the rect of the Sprite in points. More...
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TextureAtlas * | getTextureAtlas (void) |
| Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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void | setTextureAtlas (TextureAtlas *pobTextureAtlas) |
| Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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var | setTextureAtlas ( var pobTextureAtlas) |
| Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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local | setTextureAtlas ( local pobTextureAtlas) |
| Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode. More...
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const Point & | getOffsetPosition (void) const |
| Gets the offset position of the sprite. More...
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var | getOffsetPosition () |
| Gets the offset position of the sprite. More...
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local | getOffsetPosition () |
| Gets the offset position of the sprite. More...
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bool | isFlippedX (void) const |
| Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
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void | setFlippedX (bool flippedX) |
| Sets whether the sprite should be flipped horizontally or not. More...
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CC_DEPRECATED_ATTRIBUTE bool | isFlipX () |
CC_DEPRECATED_ATTRIBUTE void | setFlipX (bool flippedX) |
local | setFlipX ( local flippedX) |
bool | isFlippedY (void) const |
| Return the flag which indicates whether the sprite is flipped vertically or not. More...
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void | setFlippedY (bool flippedY) |
| Sets whether the sprite should be flipped vertically or not. More...
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void | setBlendFunc (const BlendFunc &blendFunc) override |
var | setBlendFunc ( var blendFunc) |
local | setBlendFunc ( local blendFunc) |
const BlendFunc & | getBlendFunc () const override |
| Returns the blending function that is currently being used. More...
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virtual void | setScaleX (float scaleX) override |
| Sets the scale (x) of the node. More...
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local | setScaleX ( local scaleX) |
| Sets the scale (x) of the node. More...
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virtual void | setScaleY (float scaleY) override |
| Sets the scale (y) of the node. More...
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virtual void | setScale (float scaleX, float scaleY) override |
| Sets the scale (x,y) of the node. More...
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var | setScale ( var scaleX, var scaleY) |
| Sets the scale (x,y) of the node. More...
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local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More...
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virtual void | setPosition (float x, float y) override |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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var | setPosition ( var x, var y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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virtual void | setRotationSkewX (float rotationX) override |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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local | setRotationSkewX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual void | setRotationSkewY (float rotationY) override |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setSkewX (float sx) override |
| Changes the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float sy) override |
| Changes the Y skew angle of the node in degrees. More...
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virtual void | removeChild (Node *child, bool cleanup) override |
| Removes a child from the container. More...
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var | removeChild ( var child, var cleanup) |
| Removes a child from the container. More...
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local | removeChild ( local child, local cleanup) |
| Removes a child from the container. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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local | removeAllChildrenWithCleanup ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (Node *child, int zOrder) override |
| Reorders a child according to a new z value. More...
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var | reorderChild ( var child, var zOrder) |
| Reorders a child according to a new z value. More...
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local | reorderChild ( local child, local zOrder) |
| Reorders a child according to a new z value. More...
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virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More...
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virtual void | sortAllChildren () override |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual void | setScale (float scale) override |
| Sets the scale (x,y,z) of the node. More...
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virtual void | setPositionZ (float positionZ) override |
| Sets the 'z' coordinate in the position. More...
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local | setPositionZ ( local positionZ) |
| Sets the 'z' coordinate in the position. More...
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virtual void | setAnchorPoint (const Point &anchor) override |
| Sets the anchor point in percent. More...
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virtual void | ignoreAnchorPointForPosition (bool value) override |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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local | ignoreAnchorPointForPosition ( local value) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | setVisible (bool bVisible) override |
| Sets whether the node is visible. More...
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var | setVisible ( var bVisible) |
| Sets whether the node is visible. More...
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local | setVisible ( local bVisible) |
| Sets whether the node is visible. More...
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virtual void | draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated) override |
| Override this method to draw your own node. More...
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virtual void | setOpacityModifyRGB (bool modify) override |
local | setOpacityModifyRGB ( local modify) |
virtual bool | isOpacityModifyRGB (void) const override |
virtual bool | isRunning () const |
| Returns whether or not the node is "running". More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| Schedules for lua script. More...
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virtual void | cleanup () |
| Stops all running actions and schedulers. More...
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var | cleanup () |
| Stops all running actions and schedulers. More...
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local | cleanup () |
| Stops all running actions and schedulers. More...
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virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) |
| Visits this node's children and draw them recursively. More...
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var | visit ( var renderer, var parentTransform, var parentTransformUpdated) |
| Visits this node's children and draw them recursively. More...
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local | visit ( local renderer, local parentTransform, local parentTransformUpdated) |
| Visits this node's children and draw them recursively. More...
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virtual void | visit () final |
var | visit () |
local | visit () |
virtual Scene * | getScene () |
| Returns the Scene that contains the Node. More...
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var | getScene () |
| Returns the Scene that contains the Node. More...
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local | getScene () |
| Returns the Scene that contains the Node. More...
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virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
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var | getBoundingBox () |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
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local | getBoundingBox () |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
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virtual
CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
| set the PhysicsBody that let the sprite effect with physics More...
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PhysicsBody * | getPhysicsBody () const |
| get the PhysicsBody the sprite have More...
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virtual GLubyte | getOpacity () const |
var | getOpacity () |
local | getOpacity () |
virtual GLubyte | getDisplayedOpacity () const |
var | getDisplayedOpacity () |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor (void) const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
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virtual
CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
local | setZOrder ( local localZOrder) |
virtual void | _setLocalZOrder (int z) |
virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More...
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var | getLocalZOrder () |
| Gets the local Z order of this node. More...
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local | getLocalZOrder () |
| Gets the local Z order of this node. More...
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virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
var | getZOrder () |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
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local | setGlobalZOrder ( local globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
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virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More...
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
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virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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var | setScaleZ ( var scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More...
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var | getScaleZ () |
| Returns the scale factor on Z axis of this node. More...
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local | getScaleZ () |
| Returns the scale factor on Z axis of this node. More...
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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var | setPositionX ( var x) |
| Gets/Sets x or y coordinate individually for position. More...
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local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual void | setPosition3D (const Vertex3F &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
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var | setPosition3D ( var position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
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local | setPosition3D ( local position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
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virtual Vertex3F | getPosition3D () const |
| returns the position (X,Y,Z) in its parent's coordinate system More...
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local | getPosition3D () |
| returns the position (X,Y,Z) in its parent's coordinate system More...
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virtual
CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More...
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var | getPositionZ () |
| Gets position Z coordinate of this node. More...
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local | getPositionZ () |
| Gets position Z coordinate of this node. More...
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virtual
CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
local | getVertexZ () |
virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
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var | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
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local | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
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local | getSkewY () |
| Returns the Y skew angle of the node in degrees. More...
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virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
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local | getAnchorPoint () |
| Returns the anchor point in percent. More...
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virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
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local | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
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local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
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local | getContentSize () |
| Returns the untransformed size of the node. More...
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
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virtual void | setRotation3D (const Vertex3F &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
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var | setRotation3D ( var rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
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local | setRotation3D ( local rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
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virtual Vertex3F | getRotation3D () const |
| returns the rotation (X,Y,Z) in degrees. More...
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local | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More...
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virtual
CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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local | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual
CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
local | getRotationX () |
virtual
CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual
CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
var | getRotationY () |
local | getRotationY () |
void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More...
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CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
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var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More...
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local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More...
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var | addChild ( var child, var localZOrder) |
| Adds a child to the container with a local z-order. More...
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local | addChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More...
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virtual Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
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var | getChildByTag ( var tag) |
| Gets a child from the container with its tag. More...
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local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More...
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virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More...
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local | getChildren () |
| Returns the array of the node's children. More...
|
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virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More...
|
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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var | setParent ( var parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
|
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
|
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virtual const Node * | getParent () const |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
|
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
|
|
local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
|
|
virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
|
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
|
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
|
|
virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
|
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local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
|
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
|
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virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
|
|
virtual Ref * | getUserObject () |
| Returns a user assigned Object. More...
|
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virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More...
|
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local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
|
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virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
|
|
virtual const GLProgram * | getShaderProgram () const |
local | getShaderProgram () |
virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More...
|
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local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More...
|
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virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
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virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
|
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
|
|
virtual const ActionManager * | getActionManager () const |
Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
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var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More...
|
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
|
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
|
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
|
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var | stopAction ( var action) |
| Stops and removes an action from the running action list. More...
|
|
local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
|
|
void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
|
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var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More...
|
|
local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More...
|
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
|
|
ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
|
CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
|
virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
|
|
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
|
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
|
|
void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
|
|
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
|
|
void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
|
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
|
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void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
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var | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
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void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
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void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
|
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var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
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local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
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|
CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
virtual void | update (float delta) |
var | update ( var delta) |
local | update ( local delta) |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const kmMat4 &transform) |
| Sets the Transformation matrix manually. More...
|
|
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const kmMat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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|
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual kmMat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
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|
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual kmMat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
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|
local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
|
|
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
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|
Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More...
|
|
Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More...
|
|
var | convertToNodeSpaceAR ( var worldPoint) |
| Converts a Point to node (local) space coordinates. More...
|
|
local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More...
|
|
Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More...
|
|
Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More...
|
|
Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
void | setAdditionalTransform (kmMat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More...
|
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var | setAdditionalTransform ( var additionalTransform) |
| Sets an additional transform matrix to the node. More...
|
|
local | setAdditionalTransform ( local additionalTransform) |
| Sets an additional transform matrix to the node. More...
|
|
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
Component * | getComponent (const std::string &pName) |
| gets a component by its name More...
|
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var | getComponent ( var pName) |
| gets a component by its name More...
|
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local | getComponent ( local pName) |
| gets a component by its name More...
|
|
virtual bool | addComponent (Component *pComponent) |
| adds a component More...
|
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var | addComponent ( var pComponent) |
| adds a component More...
|
|
local | addComponent ( local pComponent) |
| adds a component More...
|
|
virtual bool | removeComponent (const std::string &pName) |
| removes a component by its name More...
|
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var | removeComponent ( var pName) |
| removes a component by its name More...
|
|
local | removeComponent ( local pName) |
| removes a component by its name More...
|
|
virtual void | removeAllComponents () |
| removes all components More...
|
|
void | retain () |
| Retains the ownership. More...
|
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void | release () |
| Release the ownership immediately. More...
|
|
Ref * | autorelease () |
| Release the ownership sometime soon automatically. More...
|
|
unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
|
|
virtual | ~Ref () |
virtual | ~TextureProtocol () |
virtual | ~BlendProtocol () |
|
bool | _ignoreBodyRotation |
cpBody * | _CPBody |
var | _CPBody |
local | _CPBody |
b2Body * | _pB2Body |
var | _pB2Body |
local | _pB2Body |
float | _PTMRatio |
TextureAtlas * | _textureAtlas |
ssize_t | _atlasIndex |
| SpriteBatchNode texture atlas (weak reference) More...
|
|
var | _atlasIndex |
| SpriteBatchNode texture atlas (weak reference) More...
|
|
local | _atlasIndex |
| SpriteBatchNode texture atlas (weak reference) More...
|
|
SpriteBatchNode * | _batchNode |
| Absolute (real) Index on the SpriteSheet. More...
|
|
var | _batchNode |
| Absolute (real) Index on the SpriteSheet. More...
|
|
local | _batchNode |
| Absolute (real) Index on the SpriteSheet. More...
|
|
bool | _dirty |
| Used batch node (weak reference) More...
|
|
var | _dirty |
| Used batch node (weak reference) More...
|
|
local | _dirty |
| Used batch node (weak reference) More...
|
|
bool | _recursiveDirty |
| Whether the sprite needs to be updated. More...
|
|
var | _recursiveDirty |
| Whether the sprite needs to be updated. More...
|
|
local | _recursiveDirty |
| Whether the sprite needs to be updated. More...
|
|
bool | _shouldBeHidden |
| Whether all of the sprite's children needs to be updated. More...
|
|
var | _shouldBeHidden |
| Whether all of the sprite's children needs to be updated. More...
|
|
local | _shouldBeHidden |
| Whether all of the sprite's children needs to be updated. More...
|
|
kmMat4 | _transformToBatch |
| should not be drawn because one of the ancestors is not visible More...
|
|
var | _transformToBatch |
| should not be drawn because one of the ancestors is not visible More...
|
|
local | _transformToBatch |
| should not be drawn because one of the ancestors is not visible More...
|
|
BlendFunc | _blendFunc |
var | _blendFunc |
local | _blendFunc |
Texture2D * | _texture |
| It's required for TextureProtocol inheritance. More...
|
|
var | _texture |
| It's required for TextureProtocol inheritance. More...
|
|
local | _texture |
| It's required for TextureProtocol inheritance. More...
|
|
QuadCommand | _quadCommand |
| Texture2D object that is used to render the sprite. More...
|
|
var | _quadCommand |
| Texture2D object that is used to render the sprite. More...
|
|
local | _quadCommand |
| Texture2D object that is used to render the sprite. More...
|
|
Rect | _rect |
| quad command More...
|
|
var | _rect |
| quad command More...
|
|
local | _rect |
| quad command More...
|
|
bool | _rectRotated |
| Retangle of Texture2D. More...
|
|
var | _rectRotated |
| Retangle of Texture2D. More...
|
|
local | _rectRotated |
| Retangle of Texture2D. More...
|
|
Point | _offsetPosition |
| Whether the texture is rotated. More...
|
|
var | _offsetPosition |
| Whether the texture is rotated. More...
|
|
local | _offsetPosition |
| Whether the texture is rotated. More...
|
|
Point | _unflippedOffsetPositionFromCenter |
var | _unflippedOffsetPositionFromCenter |
local | _unflippedOffsetPositionFromCenter |
V3F_C4B_T2F_Quad | _quad |
var | _quad |
local | _quad |
bool | _opacityModifyRGB |
var | _opacityModifyRGB |
local | _opacityModifyRGB |
bool | _flippedX |
var | _flippedX |
local | _flippedX |
bool | _flippedY |
| Whether the sprite is flipped horizontally or not. More...
|
|
var | _flippedY |
| Whether the sprite is flipped horizontally or not. More...
|
|
local | _flippedY |
| Whether the sprite is flipped horizontally or not. More...
|
|
bool | _insideBounds |
| Whether the sprite is flipped vertically or not. More...
|
|
var | _insideBounds |
| Whether the sprite is flipped vertically or not. More...
|
|
local | _insideBounds |
| Whether the sprite is flipped vertically or not. More...
|
|
float | _rotationX |
| rotation on the X-axis More...
|
|
float | _rotationY |
| rotation on the Y-axis More...
|
|
var | _rotationY |
| rotation on the Y-axis More...
|
|
local | _rotationY |
| rotation on the Y-axis More...
|
|
float | _rotationZ_X |
| rotation angle on Z-axis, component X More...
|
|
var | _rotationZ_X |
| rotation angle on Z-axis, component X More...
|
|
local | _rotationZ_X |
| rotation angle on Z-axis, component X More...
|
|
float | _rotationZ_Y |
| rotation angle on Z-axis, component Y More...
|
|
var | _rotationZ_Y |
| rotation angle on Z-axis, component Y More...
|
|
local | _rotationZ_Y |
| rotation angle on Z-axis, component Y More...
|
|
float | _scaleX |
| scaling factor on x-axis More...
|
|
var | _scaleX |
| scaling factor on x-axis More...
|
|
local | _scaleX |
| scaling factor on x-axis More...
|
|
float | _scaleY |
| scaling factor on y-axis More...
|
|
var | _scaleY |
| scaling factor on y-axis More...
|
|
local | _scaleY |
| scaling factor on y-axis More...
|
|
float | _scaleZ |
| scaling factor on z-axis More...
|
|
var | _scaleZ |
| scaling factor on z-axis More...
|
|
local | _scaleZ |
| scaling factor on z-axis More...
|
|
Point | _position |
| position of the node More...
|
|
var | _position |
| position of the node More...
|
|
local | _position |
| position of the node More...
|
|
float | _positionZ |
| OpenGL real Z position. More...
|
|
var | _positionZ |
| OpenGL real Z position. More...
|
|
local | _positionZ |
| OpenGL real Z position. More...
|
|
float | _skewX |
| skew angle on x-axis More...
|
|
var | _skewX |
| skew angle on x-axis More...
|
|
local | _skewX |
| skew angle on x-axis More...
|
|
float | _skewY |
| skew angle on y-axis More...
|
|
var | _skewY |
| skew angle on y-axis More...
|
|
local | _skewY |
| skew angle on y-axis More...
|
|
Point | _anchorPointInPoints |
| anchor point in points More...
|
|
var | _anchorPointInPoints |
| anchor point in points More...
|
|
local | _anchorPointInPoints |
| anchor point in points More...
|
|
Point | _anchorPoint |
| anchor point normalized (NOT in points) More...
|
|
var | _anchorPoint |
| anchor point normalized (NOT in points) More...
|
|
Size | _contentSize |
| untransformed size of the node More...
|
|
var | _contentSize |
| untransformed size of the node More...
|
|
local | _contentSize |
| untransformed size of the node More...
|
|
kmMat4 | _modelViewTransform |
| ModelView transform of the Node. More...
|
|
var | _modelViewTransform |
| ModelView transform of the Node. More...
|
|
local | _modelViewTransform |
| ModelView transform of the Node. More...
|
|
kmMat4 | _transform |
| transform More...
|
|
var | _transform |
| transform More...
|
|
local | _transform |
| transform More...
|
|
bool | _transformDirty |
| transform dirty flag More...
|
|
var | _transformDirty |
| transform dirty flag More...
|
|
local | _transformDirty |
| transform dirty flag More...
|
|
kmMat4 | _inverse |
| inverse transform More...
|
|
var | _inverse |
| inverse transform More...
|
|
local | _inverse |
| inverse transform More...
|
|
bool | _inverseDirty |
| inverse transform dirty flag More...
|
|
var | _inverseDirty |
| inverse transform dirty flag More...
|
|
local | _inverseDirty |
| inverse transform dirty flag More...
|
|
kmMat4 | _additionalTransform |
| transform More...
|
|
var | _additionalTransform |
| transform More...
|
|
local | _additionalTransform |
| transform More...
|
|
bool | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More...
|
|
var | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More...
|
|
local | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More...
|
|
bool | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More...
|
|
var | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More...
|
|
local | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More...
|
|
int | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More...
|
|
var | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More...
|
|
local | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More...
|
|
float | _globalZOrder |
| Global order used to sort the node. More...
|
|
var | _globalZOrder |
| Global order used to sort the node. More...
|
|
local | _globalZOrder |
| Global order used to sort the node. More...
|
|
Vector< Node * > | _children |
| array of children nodes More...
|
|
var | _children |
| array of children nodes More...
|
|
local | _children |
| array of children nodes More...
|
|
Node * | _parent |
| weak reference to parent node More...
|
|
var | _parent |
| weak reference to parent node More...
|
|
local | _parent |
| weak reference to parent node More...
|
|
int | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
|
var | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
|
local | _tag |
| a tag. Can be any number you assigned just to identify this node More...
|
|
std::string | _name |
| a string label, an user defined string to identify this node More...
|
|
var | _name |
| a string label, an user defined string to identify this node More...
|
|
local | _name |
| a string label, an user defined string to identify this node More...
|
|
void * | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
|
|
var | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
|
|
local | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
|
|
Ref * | _userObject |
| A user assigned Object. More...
|
|
var | _userObject |
| A user assigned Object. More...
|
|
local | _userObject |
| A user assigned Object. More...
|
|
GLProgram * | _shaderProgram |
| OpenGL shader. More...
|
|
var | _shaderProgram |
| OpenGL shader. More...
|
|
local | _shaderProgram |
| OpenGL shader. More...
|
|
int | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More...
|
|
var | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More...
|
|
local | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More...
|
|
Scheduler * | _scheduler |
| scheduler used to schedule timers and updates More...
|
|
var | _scheduler |
| scheduler used to schedule timers and updates More...
|
|
local | _scheduler |
| scheduler used to schedule timers and updates More...
|
|
ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
var | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
local | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
|
|
EventDispatcher * | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
|
|
var | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
|
|
local | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
|
|
bool | _running |
| is running More...
|
|
bool | _visible |
| is this node visible More...
|
|
var | _visible |
| is this node visible More...
|
|
local | _visible |
| is this node visible More...
|
|
bool | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
var | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
local | _ignoreAnchorPointForPosition |
| true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
|
|
bool | _reorderChildDirty |
| children order dirty flag More...
|
|
bool | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
|
var | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
|
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local | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
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int | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
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var | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
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local | _scriptHandler |
| script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
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int | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
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var | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
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local | _updateScriptHandler |
| script handler for update() callback per frame, which is invoked from lua & javascript. More...
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ccScriptType | _scriptType |
| type of script binding, lua or javascript More...
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var | _scriptType |
| type of script binding, lua or javascript More...
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local | _scriptType |
| type of script binding, lua or javascript More...
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ComponentContainer * | _componentContainer |
| Dictionary of components. More...
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var | _componentContainer |
| Dictionary of components. More...
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local | _componentContainer |
| Dictionary of components. More...
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PhysicsBody * | _physicsBody |
| the physicsBody the node have More...
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var | _physicsBody |
| the physicsBody the node have More...
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local | _physicsBody |
| the physicsBody the node have More...
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GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
unsigned int | _referenceCount |
| count of references More...
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