Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...
#include <CCAction.h>
Public Member Functions | |
float | getSpeed (void) const |
void | setSpeed (float speed) |
alter the speed of the inner function in runtime More... | |
local | setSpeed ( local speed) |
alter the speed of the inner function in runtime More... | |
void | setInnerAction (ActionInterval *action) |
local | setInnerAction ( local action) |
ActionInterval * | getInnerAction () const |
local | getInnerAction () |
virtual Speed * | clone () const override |
returns a clone of action More... | |
local | clone () |
returns a clone of action More... | |
virtual Speed * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
local | reverse () |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
virtual void | stop () override |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual bool | isDone () const override |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Release the ownership immediately. More... | |
Ref * | autorelease () |
Release the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static Speed * | create (ActionInterval *action, float speed) |
create the action More... | |
Protected Member Functions | |
Speed () | |
Speed () | |
virtual | ~Speed (void) |
local | ~Speed () |
bool | initWithAction (ActionInterval *action, float speed) |
initializes the action More... | |
local | initWithAction ( local action, local speed) |
initializes the action More... | |
Protected Member Functions inherited from Action | |
Action () | |
Action () | |
Action () | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
float | _speed |
local | _speed |
ActionInterval * | _innerAction |
local | _innerAction |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
local | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time.
Useful to simulate 'slow motion' or 'fast forward' effect.
|
protected |
|
protected |
|
protectedvirtual |
|
protectedvirtual |
|
overridevirtual |
returns a clone of action
Implements Action.
|
static |
create the action
|
static |
create the action
|
inline |
|
inline |
|
inline |
|
inline |
|
protected |
initializes the action
|
protected |
initializes the action
|
overridevirtual |
return true if the action has finished
Reimplemented from Action.
|
overridevirtual |
return true if the action has finished
Reimplemented from Action.
|
overridevirtual |
returns a new action that performs the exactly the reverse action
Implements Action.
|
overridevirtual |
returns a new action that performs the exactly the reverse action
Implements Action.
void setInnerAction | ( | ActionInterval * | action) |
local setInnerAction | ( | local | action) |
|
inline |
alter the speed of the inner function in runtime
|
inline |
alter the speed of the inner function in runtime
|
overridevirtual |
called before the action start. It will also set the target.
Reimplemented from Action.
|
overridevirtual |
called before the action start. It will also set the target.
Reimplemented from Action.
|
overridevirtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from Action.
|
overridevirtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from Action.
|
overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
|
overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
|
protected |
|
protected |
|
protected |
|
protected |