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FileUtils Class Referenceabstract

Helper class to handle file operations. More...

#include <CCFileUtils.h>

Inheritance diagram for FileUtils:
FileUtilsAndroid FileUtilsApple FileUtilsLinux FileUtilsWin32

Public Member Functions

virtual ~FileUtils ()
 The destructor of FileUtils. More...
 
virtual void purgeCachedEntries ()
 Purges the file searching cache. More...
 
local purgeCachedEntries ()
 Purges the file searching cache. More...
 
virtual std::string getStringFromFile (const std::string &filename)
 Gets string from a file. More...
 
virtual Data getDataFromFile (const std::string &filename)
 Creates binary data from a file. More...
 
local getDataFromFile ( local filename)
 Creates binary data from a file. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
unsigned char * 
getFileData (const std::string &filename, const char *mode, ssize_t *size)
 Gets resource file data. More...
 
var getFileData ( var filename, var mode, var size)
 Gets resource file data. More...
 
local getFileData ( local filename, local mode, local size)
 Gets resource file data. More...
 
virtual unsigned char * getFileDataFromZip (const std::string &zipFilePath, const std::string &filename, ssize_t *size)
 Gets resource file data from a zip file. More...
 
var getFileDataFromZip ( var zipFilePath, var filename, var size)
 Gets resource file data from a zip file. More...
 
local getFileDataFromZip ( local zipFilePath, local filename, local size)
 Gets resource file data from a zip file. More...
 
virtual std::string fullPathForFilename (const std::string &filename)
 Returns the fullpath for a given filename. More...
 
local fullPathForFilename ( local filename)
 Returns the fullpath for a given filename. More...
 
virtual void loadFilenameLookupDictionaryFromFile (const std::string &filename)
 Loads the filenameLookup dictionary from the contents of a filename. More...
 
virtual void setFilenameLookupDictionary (const ValueMap &filenameLookupDict)
 Sets the filenameLookup dictionary. More...
 
virtual std::string fullPathFromRelativeFile (const std::string &filename, const std::string &relativeFile)
 Gets full path from a file name and the path of the reletive file. More...
 
local fullPathFromRelativeFile ( local filename, local relativeFile)
 Gets full path from a file name and the path of the reletive file. More...
 
virtual void setSearchResolutionsOrder (const std::vector< std::string > &searchResolutionsOrder)
 Sets the array that contains the search order of the resources. More...
 
virtual void addSearchResolutionsOrder (const std::string &order)
 Append search order of the resources. More...
 
virtual const std::vector
< std::string > & 
getSearchResolutionsOrder ()
 Gets the array that contains the search order of the resources. More...
 
virtual void setSearchPaths (const std::vector< std::string > &searchPaths)
 Sets the array of search paths. More...
 
var setSearchPaths ( var searchPaths)
 Sets the array of search paths. More...
 
void addSearchPath (const std::string &path)
 Add search path. More...
 
virtual const std::vector
< std::string > & 
getSearchPaths () const
 Gets the array of search paths. More...
 
virtual std::string getWritablePath () const =0
 Gets the writable path. More...
 
virtual bool isFileExist (const std::string &filePath) const =0
 Checks whether a file exists. More...
 
local isFileExist ( local filePath)
 Checks whether a file exists. More...
 
virtual bool isAbsolutePath (const std::string &path) const
 Checks whether the path is an absolute path. More...
 
local isAbsolutePath ( local path)
 Checks whether the path is an absolute path. More...
 
virtual void setPopupNotify (bool notify)
 Sets/Gets whether to pop-up a message box when failed to load an image. More...
 
virtual bool isPopupNotify ()
virtual ValueMap getValueMapFromFile (const std::string &filename)
 Converts the contents of a file to a ValueMap. More...
 
local getValueMapFromFile ( local filename)
 Converts the contents of a file to a ValueMap. More...
 
virtual bool writeToFile (ValueMap &dict, const std::string &fullPath)
 Write a ValueMap to a plist file. More...
 
local writeToFile ( local dict, local fullPath)
 Write a ValueMap to a plist file. More...
 
virtual ValueVector getValueVectorFromFile (const std::string &filename)
 Converts the contents of a file to a ValueVector. More...
 
const std::unordered_map
< std::string, std::string > & 
getFullPathCache () const
 Returns the full path cache. More...
 

Static Public Member Functions

static FileUtilsgetInstance ()
 Gets the instance of FileUtils. More...
 
local getInstance ()
 Gets the instance of FileUtils. More...
 
static void destroyInstance ()
 Destroys the instance of FileUtils. More...
 
static CC_DEPRECATED_ATTRIBUTE
FileUtils
sharedFileUtils ()
local sharedFileUtils ()
static CC_DEPRECATED_ATTRIBUTE void purgeFileUtils ()
local purgeFileUtils ()

Protected Member Functions

 FileUtils ()
 The default constructor. More...
 
virtual bool init ()
 Initializes the instance of FileUtils. More...
 
var init ()
 Initializes the instance of FileUtils. More...
 
local init ()
 Initializes the instance of FileUtils. More...
 
virtual std::string getNewFilename (const std::string &filename)
 Gets the new filename from the filename lookup dictionary. More...
 
var getNewFilename ( var filename)
 Gets the new filename from the filename lookup dictionary. More...
 
local getNewFilename ( local filename)
 Gets the new filename from the filename lookup dictionary. More...
 
virtual std::string getPathForFilename (const std::string &filename, const std::string &resolutionDirectory, const std::string &searchPath)
 Gets full path for filename, resolution directory and search path. More...
 
virtual std::string getFullPathForDirectoryAndFilename (const std::string &directory, const std::string &filename)
 Gets full path for the directory and the filename. More...
 

Protected Attributes

ValueMap _filenameLookupDict
 Dictionary used to lookup filenames based on a key. More...
 
std::vector< std::string > _searchResolutionsOrderArray
 The vector contains resolution folders. More...
 
std::vector< std::string > _searchPathArray
 The vector contains search paths. More...
 
std::string _defaultResRootPath
 The default root path of resources. More...
 
std::unordered_map
< std::string, std::string > 
_fullPathCache
 The full path cache. More...
 

Static Protected Attributes

static FileUtilss_sharedFileUtils
 The singleton pointer of FileUtils. More...
 
var s_sharedFileUtils
 The singleton pointer of FileUtils. More...
 
local s_sharedFileUtils
 The singleton pointer of FileUtils. More...
 

Detailed Description

Helper class to handle file operations.

Constructor & Destructor Documentation

virtual ~FileUtils ( )
virtual

The destructor of FileUtils.

FileUtils ( )
protected

The default constructor.

var FileUtils ( )
protected

The default constructor.

local FileUtils ( )
protected

The default constructor.

Member Function Documentation

void addSearchPath ( const std::string &  path)

Add search path.

Since
v2.1
var addSearchPath ( var  path)

Add search path.

Since
v2.1
local addSearchPath ( local  path)

Add search path.

Since
v2.1
virtual void
addSearchResolutionsOrder
( const std::string &  order)
virtual

Append search order of the resources.

See Also
setSearchResolutionsOrder(), fullPathForFilename().
Since
v2.1
var addSearchResolutionsOrder ( var  order)
virtual

Append search order of the resources.

See Also
setSearchResolutionsOrder(), fullPathForFilename().
Since
v2.1
local addSearchResolutionsOrder ( local  order)
virtual

Append search order of the resources.

See Also
setSearchResolutionsOrder(), fullPathForFilename().
Since
v2.1
static void destroyInstance ( )
static

Destroys the instance of FileUtils.

var destroyInstance ( )
static

Destroys the instance of FileUtils.

local destroyInstance ( )
static

Destroys the instance of FileUtils.

virtual std::string
fullPathForFilename
( const std::string &  filename)
virtual

Returns the fullpath for a given filename.

First it will try to get a new filename from the "filenameLookup" dictionary. If a new filename can't be found on the dictionary, it will use the original filename. Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths. The file search is based on the array element order of search paths and resolution directories.

For instance:

We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths,
and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd")
to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".

If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains key: sprite.png -> value: sprite.pvr.gz. Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:

/mnt/sdcard/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
/mnt/sdcard/resources-ipad/sprite.pvr.gz        (if not found, search next)
/mnt/sdcard/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
/mnt/sdcard/sprite.pvr.gz                       (if not found, search next)
internal_dir/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
internal_dir/resources-ipad/sprite.pvr.gz       (if not found, search next)
internal_dir/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
internal_dir/sprite.pvr.gz                      (if not found, return "sprite.png")

If the filename contains relative path like "gamescene/uilayer/sprite.png", and the mapping in fileLookup dictionary contains key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz. The file search order will be:

 /mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz        (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz                       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
 internal_dir/gamescene/uilayer/sprite.pvr.gz                      (if not found, return "gamescene/uilayer/sprite.png")

If the new file can't be found on the file system, it will return the parameter filename directly.

This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable, you might need to load different resources for a given file in the different platforms.

Since
v2.1
var fullPathForFilename ( var  filename)
virtual

Returns the fullpath for a given filename.

First it will try to get a new filename from the "filenameLookup" dictionary. If a new filename can't be found on the dictionary, it will use the original filename. Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths. The file search is based on the array element order of search paths and resolution directories.

For instance:

We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths,
and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd")
to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".

If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains key: sprite.png -> value: sprite.pvr.gz. Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:

/mnt/sdcard/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
/mnt/sdcard/resources-ipad/sprite.pvr.gz        (if not found, search next)
/mnt/sdcard/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
/mnt/sdcard/sprite.pvr.gz                       (if not found, search next)
internal_dir/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
internal_dir/resources-ipad/sprite.pvr.gz       (if not found, search next)
internal_dir/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
internal_dir/sprite.pvr.gz                      (if not found, return "sprite.png")

If the filename contains relative path like "gamescene/uilayer/sprite.png", and the mapping in fileLookup dictionary contains key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz. The file search order will be:

 /mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz        (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz                       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
 internal_dir/gamescene/uilayer/sprite.pvr.gz                      (if not found, return "gamescene/uilayer/sprite.png")

If the new file can't be found on the file system, it will return the parameter filename directly.

This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable, you might need to load different resources for a given file in the different platforms.

Since
v2.1
local fullPathForFilename ( local  filename)
virtual

Returns the fullpath for a given filename.

First it will try to get a new filename from the "filenameLookup" dictionary. If a new filename can't be found on the dictionary, it will use the original filename. Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths. The file search is based on the array element order of search paths and resolution directories.

For instance:

We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths,
and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd")
to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".

If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains key: sprite.png -> value: sprite.pvr.gz. Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:

/mnt/sdcard/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
/mnt/sdcard/resources-ipad/sprite.pvr.gz        (if not found, search next)
/mnt/sdcard/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
/mnt/sdcard/sprite.pvr.gz                       (if not found, search next)
internal_dir/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
internal_dir/resources-ipad/sprite.pvr.gz       (if not found, search next)
internal_dir/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
internal_dir/sprite.pvr.gz                      (if not found, return "sprite.png")

If the filename contains relative path like "gamescene/uilayer/sprite.png", and the mapping in fileLookup dictionary contains key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz. The file search order will be:

 /mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz      (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz        (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz    (if not found, search next)
 /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz                       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz     (if not found, search next)
 internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz       (if not found, search next)
 internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz   (if not found, search next)
 internal_dir/gamescene/uilayer/sprite.pvr.gz                      (if not found, return "gamescene/uilayer/sprite.png")

If the new file can't be found on the file system, it will return the parameter filename directly.

This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable, you might need to load different resources for a given file in the different platforms.

Since
v2.1
virtual std::string
fullPathFromRelativeFile
( const std::string &  filename,
const std::string &  relativeFile 
)
virtual

Gets full path from a file name and the path of the reletive file.

Parameters
filenameThe file name.
pszRelativeFileThe path of the relative file.
Returns
The full path. e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. )
var fullPathFromRelativeFile ( var  filename,
var  relativeFile 
)
virtual

Gets full path from a file name and the path of the reletive file.

Parameters
filenameThe file name.
pszRelativeFileThe path of the relative file.
Returns
The full path. e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. )
local fullPathFromRelativeFile ( local  filename,
local  relativeFile 
)
virtual

Gets full path from a file name and the path of the reletive file.

Parameters
filenameThe file name.
pszRelativeFileThe path of the relative file.
Returns
The full path. e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. )
virtual Data getDataFromFile ( const std::string &  filename)
virtual

Creates binary data from a file.

Returns
A data object.

Reimplemented in FileUtilsWin32, and FileUtilsAndroid.

var getDataFromFile ( var  filename)
virtual

Creates binary data from a file.

Returns
A data object.

Reimplemented in FileUtilsWin32, and FileUtilsAndroid.

local getDataFromFile ( local  filename)
virtual

Creates binary data from a file.

Returns
A data object.

Reimplemented in FileUtilsWin32, and FileUtilsAndroid.

virtual
CC_DEPRECATED_ATTRIBUTE
unsigned char* getFileData
( const std::string &  filename,
const char *  mode,
ssize_t size 
)
virtual

Gets resource file data.

Parameters
[in]filenameThe resource file name which contains the path.
[in]pszModeThe read mode of the file.
[out]pSizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise NULL.
Warning
Recall: you are responsible for calling free() on any Non-NULL pointer returned.

Reimplemented in FileUtilsWin32, and FileUtilsAndroid.

var getFileData ( var  filename,
var  mode,
var  size 
)
virtual

Gets resource file data.

Parameters
[in]filenameThe resource file name which contains the path.
[in]pszModeThe read mode of the file.
[out]pSizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise NULL.
Warning
Recall: you are responsible for calling free() on any Non-NULL pointer returned.

Reimplemented in FileUtilsWin32, and FileUtilsAndroid.

local getFileData ( local  filename,
local  mode,
local  size 
)
virtual

Gets resource file data.

Parameters
[in]filenameThe resource file name which contains the path.
[in]pszModeThe read mode of the file.
[out]pSizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise NULL.
Warning
Recall: you are responsible for calling free() on any Non-NULL pointer returned.

Reimplemented in FileUtilsWin32, and FileUtilsAndroid.

virtual unsigned char*
getFileDataFromZip
( const std::string &  zipFilePath,
const std::string &  filename,
ssize_t size 
)
virtual

Gets resource file data from a zip file.

Parameters
[in]filenameThe resource file name which contains the relative path of the zip file.
[out]sizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise nullptr.
Warning
Recall: you are responsible for calling free() on any Non-nullptr pointer returned.
var getFileDataFromZip ( var  zipFilePath,
var  filename,
var  size 
)
virtual

Gets resource file data from a zip file.

Parameters
[in]filenameThe resource file name which contains the relative path of the zip file.
[out]sizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise nullptr.
Warning
Recall: you are responsible for calling free() on any Non-nullptr pointer returned.
local getFileDataFromZip ( local  zipFilePath,
local  filename,
local  size 
)
virtual

Gets resource file data from a zip file.

Parameters
[in]filenameThe resource file name which contains the relative path of the zip file.
[out]sizeIf the file read operation succeeds, it will be the data size, otherwise 0.
Returns
Upon success, a pointer to the data is returned, otherwise nullptr.
Warning
Recall: you are responsible for calling free() on any Non-nullptr pointer returned.
const std::unordered_map
<std::string, std::string>
& getFullPathCache
( ) const
inline

Returns the full path cache.

var getFullPathCache ( )
inline

Returns the full path cache.

local getFullPathCache ( )
inline

Returns the full path cache.

virtual std::string
getFullPathForDirectoryAndFilename
( const std::string &  directory,
const std::string &  filename 
)
protectedvirtual

Gets full path for the directory and the filename.

Note
Only iOS and Mac need to override this method since they are using [[NSBundle mainBundle] pathForResource: ofType: inDirectory:] to make a full path. Other platforms will use the default implementation of this method.
Parameters
strDirectoryThe directory contains the file we are looking for.
strFilenameThe name of the file.
Returns
The full path of the file, if the file can't be found, it will return an empty string.

Reimplemented in FileUtilsWin32, and FileUtilsApple.

var
getFullPathForDirectoryAndFilename
( var  directory,
var  filename 
)
protectedvirtual

Gets full path for the directory and the filename.

Note
Only iOS and Mac need to override this method since they are using [[NSBundle mainBundle] pathForResource: ofType: inDirectory:] to make a full path. Other platforms will use the default implementation of this method.
Parameters
strDirectoryThe directory contains the file we are looking for.
strFilenameThe name of the file.
Returns
The full path of the file, if the file can't be found, it will return an empty string.

Reimplemented in FileUtilsWin32, and FileUtilsApple.

local
getFullPathForDirectoryAndFilename
( local  directory,
local  filename 
)
protectedvirtual

Gets full path for the directory and the filename.

Note
Only iOS and Mac need to override this method since they are using [[NSBundle mainBundle] pathForResource: ofType: inDirectory:] to make a full path. Other platforms will use the default implementation of this method.
Parameters
strDirectoryThe directory contains the file we are looking for.
strFilenameThe name of the file.
Returns
The full path of the file, if the file can't be found, it will return an empty string.

Reimplemented in FileUtilsWin32, and FileUtilsApple.

static FileUtils* getInstance ( )
static

Gets the instance of FileUtils.

var getInstance ( )
static

Gets the instance of FileUtils.

local getInstance ( )
static

Gets the instance of FileUtils.

virtual std::string getNewFilename ( const std::string &  filename)
protectedvirtual

Gets the new filename from the filename lookup dictionary.

It is possible to have a override names.

Parameters
filenameThe original filename.
Returns
The new filename after searching in the filename lookup dictionary. If the original filename wasn't in the dictionary, it will return the original filename.
var getNewFilename ( var  filename)
protectedvirtual

Gets the new filename from the filename lookup dictionary.

It is possible to have a override names.

Parameters
filenameThe original filename.
Returns
The new filename after searching in the filename lookup dictionary. If the original filename wasn't in the dictionary, it will return the original filename.
local getNewFilename ( local  filename)
protectedvirtual

Gets the new filename from the filename lookup dictionary.

It is possible to have a override names.

Parameters
filenameThe original filename.
Returns
The new filename after searching in the filename lookup dictionary. If the original filename wasn't in the dictionary, it will return the original filename.
virtual std::string
getPathForFilename
( const std::string &  filename,
const std::string &  resolutionDirectory,
const std::string &  searchPath 
)
protectedvirtual

Gets full path for filename, resolution directory and search path.

Parameters
filenameThe file name.
resolutionDirectoryThe resolution directory.
searchPathThe search path.
Returns
The full path of the file. It will return an empty string if the full path of the file doesn't exist.

Reimplemented in FileUtilsWin32.

var getPathForFilename ( var  filename,
var  resolutionDirectory,
var  searchPath 
)
protectedvirtual

Gets full path for filename, resolution directory and search path.

Parameters
filenameThe file name.
resolutionDirectoryThe resolution directory.
searchPathThe search path.
Returns
The full path of the file. It will return an empty string if the full path of the file doesn't exist.

Reimplemented in FileUtilsWin32.

local getPathForFilename ( local  filename,
local  resolutionDirectory,
local  searchPath 
)
protectedvirtual

Gets full path for filename, resolution directory and search path.

Parameters
filenameThe file name.
resolutionDirectoryThe resolution directory.
searchPathThe search path.
Returns
The full path of the file. It will return an empty string if the full path of the file doesn't exist.

Reimplemented in FileUtilsWin32.

virtual const std::vector
<std::string>& getSearchPaths
( ) const
virtual

Gets the array of search paths.

Returns
The array of search paths.
See Also
fullPathForFilename(const char*).
var getSearchPaths ( )
virtual

Gets the array of search paths.

Returns
The array of search paths.
See Also
fullPathForFilename(const char*).
virtual const std::vector
<std::string>
& getSearchResolutionsOrder
( )
virtual

Gets the array that contains the search order of the resources.

See Also
setSearchResolutionsOrder(const std::vector<std::string>&), fullPathForFilename(const char*).
Since
v2.1
var getSearchResolutionsOrder ( )
virtual

Gets the array that contains the search order of the resources.

See Also
setSearchResolutionsOrder(const std::vector<std::string>&), fullPathForFilename(const char*).
Since
v2.1
virtual std::string
getStringFromFile
( const std::string &  filename)
virtual

Gets string from a file.

Reimplemented in FileUtilsWin32, and FileUtilsAndroid.

var getStringFromFile ( var  filename)
virtual

Gets string from a file.

Reimplemented in FileUtilsWin32, and FileUtilsAndroid.

local getStringFromFile ( local  filename)
virtual

Gets string from a file.

Reimplemented in FileUtilsWin32, and FileUtilsAndroid.

virtual ValueMap
getValueMapFromFile
( const std::string &  filename)
virtual

Converts the contents of a file to a ValueMap.

Note
This method is used internally.

Reimplemented in FileUtilsApple.

var getValueMapFromFile ( var  filename)
virtual

Converts the contents of a file to a ValueMap.

Note
This method is used internally.

Reimplemented in FileUtilsApple.

local getValueMapFromFile ( local  filename)
virtual

Converts the contents of a file to a ValueMap.

Note
This method is used internally.

Reimplemented in FileUtilsApple.

virtual ValueVector
getValueVectorFromFile
( const std::string &  filename)
virtual

Converts the contents of a file to a ValueVector.

Note
This method is used internally.

Reimplemented in FileUtilsApple.

var getValueVectorFromFile ( var  filename)
virtual

Converts the contents of a file to a ValueVector.

Note
This method is used internally.

Reimplemented in FileUtilsApple.

local getValueVectorFromFile ( local  filename)
virtual

Converts the contents of a file to a ValueVector.

Note
This method is used internally.

Reimplemented in FileUtilsApple.

virtual std::string getWritablePath ( ) const
pure virtual

Gets the writable path.

Returns
The path that can be write/read a file in

Implemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, and FileUtilsApple.

var getWritablePath ( )
pure virtual

Gets the writable path.

Returns
The path that can be write/read a file in

Implemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, and FileUtilsApple.

local getWritablePath ( )
pure virtual

Gets the writable path.

Returns
The path that can be write/read a file in

Implemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, and FileUtilsApple.

virtual bool init ( )
protectedvirtual

Initializes the instance of FileUtils.

It will set _searchPathArray and _searchResolutionsOrderArray to default values.

Note
When you are porting Cocos2d-x to a new platform, you may need to take care of this method. You could assign a default value to _defaultResRootPath in the subclass of FileUtils(e.g. FileUtilsAndroid). Then invoke the FileUtils::init().
Returns
true if successed, otherwise it returns false.

Reimplemented in FileUtilsAndroid, FileUtilsLinux, and FileUtilsWin32.

var init ( )
protectedvirtual

Initializes the instance of FileUtils.

It will set _searchPathArray and _searchResolutionsOrderArray to default values.

Note
When you are porting Cocos2d-x to a new platform, you may need to take care of this method. You could assign a default value to _defaultResRootPath in the subclass of FileUtils(e.g. FileUtilsAndroid). Then invoke the FileUtils::init().
Returns
true if successed, otherwise it returns false.

Reimplemented in FileUtilsAndroid, FileUtilsLinux, and FileUtilsWin32.

local init ( )
protectedvirtual

Initializes the instance of FileUtils.

It will set _searchPathArray and _searchResolutionsOrderArray to default values.

Note
When you are porting Cocos2d-x to a new platform, you may need to take care of this method. You could assign a default value to _defaultResRootPath in the subclass of FileUtils(e.g. FileUtilsAndroid). Then invoke the FileUtils::init().
Returns
true if successed, otherwise it returns false.

Reimplemented in FileUtilsAndroid, FileUtilsLinux, and FileUtilsWin32.

virtual bool isAbsolutePath ( const std::string &  path) const
virtual

Checks whether the path is an absolute path.

Note
On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path. Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.
Parameters
strPathThe path that needs to be checked.
Returns
true if it's an absolute path, otherwise it will return false.

Reimplemented in FileUtilsAndroid, and FileUtilsWin32.

var isAbsolutePath ( var  path)
virtual

Checks whether the path is an absolute path.

Note
On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path. Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.
Parameters
strPathThe path that needs to be checked.
Returns
true if it's an absolute path, otherwise it will return false.

Reimplemented in FileUtilsAndroid, and FileUtilsWin32.

local isAbsolutePath ( local  path)
virtual

Checks whether the path is an absolute path.

Note
On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path. Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.
Parameters
strPathThe path that needs to be checked.
Returns
true if it's an absolute path, otherwise it will return false.

Reimplemented in FileUtilsAndroid, and FileUtilsWin32.

virtual bool isFileExist ( const std::string &  filePath) const
pure virtual

Checks whether a file exists.

Note
If a relative path was passed in, it will be inserted a default root path at the beginning.
Parameters
strFilePathThe path of the file, it could be a relative or absolute path.
Returns
true if the file exists, otherwise it will return false.

Implemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, and FileUtilsApple.

var isFileExist ( var  filePath)
pure virtual

Checks whether a file exists.

Note
If a relative path was passed in, it will be inserted a default root path at the beginning.
Parameters
strFilePathThe path of the file, it could be a relative or absolute path.
Returns
true if the file exists, otherwise it will return false.

Implemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, and FileUtilsApple.

local isFileExist ( local  filePath)
pure virtual

Checks whether a file exists.

Note
If a relative path was passed in, it will be inserted a default root path at the beginning.
Parameters
strFilePathThe path of the file, it could be a relative or absolute path.
Returns
true if the file exists, otherwise it will return false.

Implemented in FileUtilsAndroid, FileUtilsLinux, FileUtilsWin32, and FileUtilsApple.

virtual bool isPopupNotify ( )
virtual
var isPopupNotify ( )
virtual
local isPopupNotify ( )
virtual
virtual void
loadFilenameLookupDictionaryFromFile
( const std::string &  filename)
virtual

Loads the filenameLookup dictionary from the contents of a filename.

Note
The plist file name should follow the format below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>filenames</key>
<dict>
<key>sounds/click.wav</key>
<string>sounds/click.caf</string>
<key>sounds/endgame.wav</key>
<string>sounds/endgame.caf</string>
<key>sounds/gem-0.wav</key>
<string>sounds/gem-0.caf</string>
</dict>
<key>metadata</key>
<dict>
<key>version</key>
<integer>1</integer>
</dict>
</dict>
</plist>
Parameters
filenameThe plist file name.
Since
v2.1
var loadFilenameLookup ( var  filename)
virtual

Loads the filenameLookup dictionary from the contents of a filename.

Note
The plist file name should follow the format below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>filenames</key>
<dict>
<key>sounds/click.wav</key>
<string>sounds/click.caf</string>
<key>sounds/endgame.wav</key>
<string>sounds/endgame.caf</string>
<key>sounds/gem-0.wav</key>
<string>sounds/gem-0.caf</string>
</dict>
<key>metadata</key>
<dict>
<key>version</key>
<integer>1</integer>
</dict>
</dict>
</plist>
Parameters
filenameThe plist file name.
Since
v2.1
local loadFilenameLookup ( local  filename)
virtual

Loads the filenameLookup dictionary from the contents of a filename.

Note
The plist file name should follow the format below:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>filenames</key>
<dict>
<key>sounds/click.wav</key>
<string>sounds/click.caf</string>
<key>sounds/endgame.wav</key>
<string>sounds/endgame.caf</string>
<key>sounds/gem-0.wav</key>
<string>sounds/gem-0.caf</string>
</dict>
<key>metadata</key>
<dict>
<key>version</key>
<integer>1</integer>
</dict>
</dict>
</plist>
Parameters
filenameThe plist file name.
Since
v2.1
virtual void purgeCachedEntries ( )
virtual

Purges the file searching cache.

Note
It should be invoked after the resources were updated. For instance, in the CocosPlayer sample, every time you run application from CocosBuilder, All the resources will be downloaded to the writable folder, before new js app launchs, this method should be invoked to clean the file search cache.
var purgeCachedEntries ( )
virtual

Purges the file searching cache.

Note
It should be invoked after the resources were updated. For instance, in the CocosPlayer sample, every time you run application from CocosBuilder, All the resources will be downloaded to the writable folder, before new js app launchs, this method should be invoked to clean the file search cache.
local purgeCachedEntries ( )
virtual

Purges the file searching cache.

Note
It should be invoked after the resources were updated. For instance, in the CocosPlayer sample, every time you run application from CocosBuilder, All the resources will be downloaded to the writable folder, before new js app launchs, this method should be invoked to clean the file search cache.
static CC_DEPRECATED_ATTRIBUTE
void purgeFileUtils
( )
inlinestatic
var purgeFileUtils ( )
inlinestatic
local purgeFileUtils ( )
inlinestatic
virtual void
setFilenameLookupDictionary
( const ValueMap filenameLookupDict)
virtual

Sets the filenameLookup dictionary.

Parameters
pFilenameLookupDictThe dictionary for replacing filename.
Since
v2.1
var setFilenameLookupDictionary ( var  filenameLookupDict)
virtual

Sets the filenameLookup dictionary.

Parameters
pFilenameLookupDictThe dictionary for replacing filename.
Since
v2.1
local setFilenameLookupDictionary ( local  filenameLookupDict)
virtual

Sets the filenameLookup dictionary.

Parameters
pFilenameLookupDictThe dictionary for replacing filename.
Since
v2.1
virtual void setPopupNotify ( bool  notify)
virtual

Sets/Gets whether to pop-up a message box when failed to load an image.

var setPopupNotify ( var  notify)
virtual

Sets/Gets whether to pop-up a message box when failed to load an image.

local setPopupNotify ( local  notify)
virtual

Sets/Gets whether to pop-up a message box when failed to load an image.

virtual void setSearchPaths ( const std::vector< std::string > &  searchPaths)
virtual

Sets the array of search paths.

You can use this array to modify the search path of the resources. If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array.

Note
This method could access relative path and absolute path. If the relative path was passed to the vector, FileUtils will add the default resource directory before the relative path. For instance: On Android, the default resource root path is "assets/". If "/mnt/sdcard/" and "resources-large" were set to the search paths vector, "resources-large" will be converted to "assets/resources-large" since it was a relative path.
Parameters
searchPathsThe array contains search paths.
See Also
fullPathForFilename(const char*)
Since
v2.1 In js:var setSearchPaths(var jsval);
var setSearchPaths ( var  searchPaths)
virtual

Sets the array of search paths.

You can use this array to modify the search path of the resources. If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array.

Note
This method could access relative path and absolute path. If the relative path was passed to the vector, FileUtils will add the default resource directory before the relative path. For instance: On Android, the default resource root path is "assets/". If "/mnt/sdcard/" and "resources-large" were set to the search paths vector, "resources-large" will be converted to "assets/resources-large" since it was a relative path.
Parameters
searchPathsThe array contains search paths.
See Also
fullPathForFilename(const char*)
Since
v2.1 In js:var setSearchPaths(var jsval);
virtual void
setSearchResolutionsOrder
( const std::vector< std::string > &  searchResolutionsOrder)
virtual

Sets the array that contains the search order of the resources.

Parameters
searchResolutionsOrderThe source array that contains the search order of the resources.
See Also
getSearchResolutionsOrder(void), fullPathForFilename(const char*).
Since
v2.1 In js:var setSearchResolutionsOrder(var jsval)
var setSearchResolutionsOrder ( var  searchResolutionsOrder)
virtual

Sets the array that contains the search order of the resources.

Parameters
searchResolutionsOrderThe source array that contains the search order of the resources.
See Also
getSearchResolutionsOrder(void), fullPathForFilename(const char*).
Since
v2.1 In js:var setSearchResolutionsOrder(var jsval)
static CC_DEPRECATED_ATTRIBUTE
FileUtils* sharedFileUtils
( )
inlinestatic
var sharedFileUtils ( )
inlinestatic
local sharedFileUtils ( )
inlinestatic
virtual bool writeToFile ( ValueMap dict,
const std::string &  fullPath 
)
virtual

Write a ValueMap to a plist file.

Note
This method is used internally.

Reimplemented in FileUtilsApple.

var writeToFile ( var  dict,
var  fullPath 
)
virtual

Write a ValueMap to a plist file.

Note
This method is used internally.

Reimplemented in FileUtilsApple.

local writeToFile ( local  dict,
local  fullPath 
)
virtual

Write a ValueMap to a plist file.

Note
This method is used internally.

Reimplemented in FileUtilsApple.

Member Data Documentation

std::string _defaultResRootPath
protected

The default root path of resources.

If the default root path of resources needs to be changed, do it in the init method of FileUtils's subclass. For instance: On Android, the default root path of resources will be assigned with "assets/" in FileUtilsAndroid::init(). Similarly on Blackberry, we assign "app/native/Resources/" to this variable in FileUtilsBlackberry::init().

var _defaultResRootPath
protected

The default root path of resources.

If the default root path of resources needs to be changed, do it in the init method of FileUtils's subclass. For instance: On Android, the default root path of resources will be assigned with "assets/" in FileUtilsAndroid::init(). Similarly on Blackberry, we assign "app/native/Resources/" to this variable in FileUtilsBlackberry::init().

local _defaultResRootPath
protected

The default root path of resources.

If the default root path of resources needs to be changed, do it in the init method of FileUtils's subclass. For instance: On Android, the default root path of resources will be assigned with "assets/" in FileUtilsAndroid::init(). Similarly on Blackberry, we assign "app/native/Resources/" to this variable in FileUtilsBlackberry::init().

ValueMap _filenameLookupDict
protected

Dictionary used to lookup filenames based on a key.

It is used internally by the following methods:

std::string fullPathForFilename(const char*);

Since
v2.1
std::unordered_map<std::string,
std::string> _fullPathCache
protected

The full path cache.

When a file is found, it will be added into this cache. This variable is used for improving the performance of file search.

var _fullPathCache
protected

The full path cache.

When a file is found, it will be added into this cache. This variable is used for improving the performance of file search.

local _fullPathCache
protected

The full path cache.

When a file is found, it will be added into this cache. This variable is used for improving the performance of file search.

std::vector<std::string>
_searchPathArray
protected

The vector contains search paths.

The lower index of the element in this vector, the higher priority for this search path.

var _searchPathArray
protected

The vector contains search paths.

The lower index of the element in this vector, the higher priority for this search path.

local _searchPathArray
protected

The vector contains search paths.

The lower index of the element in this vector, the higher priority for this search path.

std::vector<std::string>
_searchResolutionsOrderArray
protected

The vector contains resolution folders.

The lower index of the element in this vector, the higher priority for this resolution directory.

var _searchResolutionsOrderArray
protected

The vector contains resolution folders.

The lower index of the element in this vector, the higher priority for this resolution directory.

local _searchResolutionsOrderArray
protected

The vector contains resolution folders.

The lower index of the element in this vector, the higher priority for this resolution directory.

FileUtils* s_sharedFileUtils
staticprotected

The singleton pointer of FileUtils.

var s_sharedFileUtils
staticprotected

The singleton pointer of FileUtils.

local s_sharedFileUtils
staticprotected

The singleton pointer of FileUtils.


The documentation for this class was generated from the following file: