#include <SkeletonData.h>
Public Attributes | |
int | boneCount |
spBoneData ** | bones |
var | bones |
local | bones |
int | slotCount |
spSlotData ** | slots |
var | slots |
local | slots |
int | skinCount |
spSkin ** | skins |
spSkin * | defaultSkin |
var | defaultSkin |
local | defaultSkin |
int | eventCount |
spEventData ** | events |
var | events |
local | events |
int | animationCount |
var | animationCount |
local | animationCount |
spAnimation ** | animations |
var | animations |
local | animations |
int animationCount |
var animationCount |
local animationCount |
spAnimation** animations |
var animations |
local animations |
int boneCount |
spBoneData** bones |
var bones |
local bones |
spSkin* defaultSkin |
var defaultSkin |
local defaultSkin |
int eventCount |
var eventCount |
local eventCount |
spEventData** events |
var events |
local events |
int skinCount |
var skinCount |
local skinCount |
spSkin** skins |
var skins |
local skins |
int slotCount |
var slotCount |
local slotCount |
spSlotData** slots |
var slots |
local slots |