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AnimationFrame Class Reference

AnimationFrame A frame of the animation. More...

#include <CCAnimation.h>

Inheritance diagram for AnimationFrame:
Ref Clonable

Public Member Functions

SpriteFramegetSpriteFrame () const
void setSpriteFrame (SpriteFrame *frame)
var setSpriteFrame ( var frame)
local setSpriteFrame ( local frame)
float getDelayUnits () const
 Gets the units of time the frame takes. More...
 
var getDelayUnits ()
 Gets the units of time the frame takes. More...
 
local getDelayUnits ()
 Gets the units of time the frame takes. More...
 
void setDelayUnits (float delayUnits)
 Sets the units of time the frame takes. More...
 
var setDelayUnits ( var delayUnits)
 Sets the units of time the frame takes. More...
 
local setDelayUnits ( local delayUnits)
 Sets the units of time the frame takes. More...
 
const ValueMapgetUserInfo () const
 Gets user infomation A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo. More...
 
ValueMapgetUserInfo ()
var getUserInfo ()
local getUserInfo ()
void setUserInfo (const ValueMap &userInfo)
 Sets user infomation. More...
 
var setUserInfo ( var userInfo)
 Sets user infomation. More...
 
local setUserInfo ( local userInfo)
 Sets user infomation. More...
 
virtual AnimationFrameclone () const override
 returns a copy of the Ref More...
 
local clone ()
 returns a copy of the Ref More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static AnimationFramecreate (SpriteFrame *spriteFrame, float delayUnits, const ValueMap &userInfo)
 Creates the animation frame with a spriteframe, number of delay units and a notification user info. More...
 
local create ( local spriteFrame, local delayUnits, local userInfo)
 Creates the animation frame with a spriteframe, number of delay units and a notification user info. More...
 

Protected Member Functions

 AnimationFrame ()
 ctor ()
 AnimationFrame ()
virtual ~AnimationFrame ()
bool initWithSpriteFrame (SpriteFrame *spriteFrame, float delayUnits, const ValueMap &userInfo)
 initializes the animation frame with a spriteframe, number of delay units and a notification user info More...
 
var initWithSpriteFrame ( var spriteFrame, var delayUnits, var userInfo)
 initializes the animation frame with a spriteframe, number of delay units and a notification user info More...
 
local initWithSpriteFrame ( local spriteFrame, local delayUnits, local userInfo)
 initializes the animation frame with a spriteframe, number of delay units and a notification user info More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Protected Attributes

SpriteFrame_spriteFrame
 SpriteFrameName to be used. More...
 
float _delayUnits
 how many units of time the frame takes More...
 
var _delayUnits
 how many units of time the frame takes More...
 
local _delayUnits
 how many units of time the frame takes More...
 
ValueMap _userInfo
 A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Detailed Description

AnimationFrame A frame of the animation.

It contains information like:

  • sprite frame name
  • # of delay units.
  • offset
Since
v2.0

Constructor & Destructor Documentation

AnimationFrame ( )
protected
var ctor ( )
protected
local AnimationFrame ( )
protected
virtual ~AnimationFrame ( )
protectedvirtual

Member Function Documentation

virtual AnimationFrame* clone ( ) const
overridevirtual

returns a copy of the Ref

Implements Clonable.

var clone ( )
overridevirtual

returns a copy of the Ref

Implements Clonable.

local clone ( )
overridevirtual

returns a copy of the Ref

Implements Clonable.

static AnimationFrame* create ( SpriteFrame spriteFrame,
float  delayUnits,
const ValueMap userInfo 
)
static

Creates the animation frame with a spriteframe, number of delay units and a notification user info.

Since
3.0
var create ( var  spriteFrame,
var  delayUnits,
var  userInfo 
)
static

Creates the animation frame with a spriteframe, number of delay units and a notification user info.

Since
3.0
local create ( local  spriteFrame,
local  delayUnits,
local  userInfo 
)
static

Creates the animation frame with a spriteframe, number of delay units and a notification user info.

Since
3.0
float getDelayUnits ( ) const
inline

Gets the units of time the frame takes.

var getDelayUnits ( )
inline

Gets the units of time the frame takes.

local getDelayUnits ( )
inline

Gets the units of time the frame takes.

SpriteFrame* getSpriteFrame ( ) const
inline
var getSpriteFrame ( )
inline
local getSpriteFrame ( )
inline
const ValueMap& getUserInfo ( ) const
inline

Gets user infomation A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo.

If UserInfo is nil, then no notification will be broadcast.

var getUserInfo ( )
inline

Gets user infomation A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo.

If UserInfo is nil, then no notification will be broadcast.

local getUserInfo ( )
inline

Gets user infomation A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo.

If UserInfo is nil, then no notification will be broadcast.

ValueMap& getUserInfo ( )
inline
var getUserInfo ( )
inline
local getUserInfo ( )
inline
bool initWithSpriteFrame ( SpriteFrame spriteFrame,
float  delayUnits,
const ValueMap userInfo 
)
protected

initializes the animation frame with a spriteframe, number of delay units and a notification user info

var initWithSpriteFrame ( var  spriteFrame,
var  delayUnits,
var  userInfo 
)
protected

initializes the animation frame with a spriteframe, number of delay units and a notification user info

local initWithSpriteFrame ( local  spriteFrame,
local  delayUnits,
local  userInfo 
)
protected

initializes the animation frame with a spriteframe, number of delay units and a notification user info

void setDelayUnits ( float  delayUnits)
inline

Sets the units of time the frame takes.

var setDelayUnits ( var  delayUnits)
inline

Sets the units of time the frame takes.

local setDelayUnits ( local  delayUnits)
inline

Sets the units of time the frame takes.

void setSpriteFrame ( SpriteFrame frame)
inline
var setSpriteFrame ( var  frame)
inline
local setSpriteFrame ( local  frame)
inline
void setUserInfo ( const ValueMap userInfo)
inline

Sets user infomation.

var setUserInfo ( var  userInfo)
inline

Sets user infomation.

local setUserInfo ( local  userInfo)
inline

Sets user infomation.

Member Data Documentation

float _delayUnits
protected

how many units of time the frame takes

var _delayUnits
protected

how many units of time the frame takes

local _delayUnits
protected

how many units of time the frame takes

SpriteFrame* _spriteFrame
protected

SpriteFrameName to be used.

var _spriteFrame
protected

SpriteFrameName to be used.

local _spriteFrame
protected

SpriteFrameName to be used.

ValueMap _userInfo
protected

A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo.

If UserInfo is nil, then no notification will be broadcast.

var _userInfo
protected

A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo.

If UserInfo is nil, then no notification will be broadcast.

local _userInfo
protected

A AnimationFrameDisplayedNotification notification will be broadcast when the frame is displayed with this dictionary as UserInfo.

If UserInfo is nil, then no notification will be broadcast.


The documentation for this class was generated from the following file: