the cache data of Sprite3D, use to speed up Sprite3D::create More...
Public Member Functions | |
Sprite3DData * | getSpriteData (const std::string &key) const |
get the SpriteData struct the key of sprite3DData the Sprite3DData | |
bool | addSprite3DData (const std::string &key, Sprite3DData *spritedata) |
add the SpriteData into Sprite3D by given the specified key the key of sprite3DData the spritedata to add Whether or not the operation is successful | |
void | removeSprite3DData (const std::string &key) |
remove the SpriteData from Sprite3D by given the specified key the key of sprite3DData | |
void | removeAllSprite3DData () |
remove all the SpriteData from Sprite3D | |
var | removeAllSprite3DData () |
remove all the SpriteData from Sprite3D | |
local | removeAllSprite3DData () |
remove all the SpriteData from Sprite3D | |
Static Public Member Functions | |
static Sprite3DCache * | getInstance () |
get the instance of this object the instance of this object | |
static void | destroyInstance () |
destroy the instance | |
var | destroyInstance () |
destroy the instance | |
local | destroyInstance () |
destroy the instance | |
the cache data of Sprite3D, use to speed up Sprite3D::create