Inherit from Physics3DObject, the main class for Colliders. More...
Inherits Physics3DObject.
Public Member Functions | |
btGhostObject * | getGhostObject () const |
Get the pointer of btGhostObject. | |
void | setTrigger (bool isTrigger) |
Set trigger. More... | |
bool | isTrigger () const |
Check is a trigger. More... | |
void | setRestitution (float rest) |
Set restitution. More... | |
float | getRestitution () const |
Get restitution. More... | |
void | setFriction (float frict) |
Set friction. More... | |
float | getFriction () const |
Get friction. More... | |
void | setRollingFriction (float frict) |
Set rolling friction. More... | |
var | setRollingFriction ( var frict) |
Set rolling friction. More... | |
local | setRollingFriction ( local frict) |
Set rolling friction. More... | |
float | getRollingFriction () const |
Get rolling friction. More... | |
void | setHitFraction (float hitFraction) |
Set hit friction. More... | |
float | getHitFraction () const |
Get hit friction. More... | |
void | setCcdMotionThreshold (float ccdMotionThreshold) |
Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold. More... | |
var | setCcdMotionThreshold ( var ccdMotionThreshold) |
Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold. More... | |
local | setCcdMotionThreshold ( local ccdMotionThreshold) |
Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold. More... | |
float | getCcdMotionThreshold () const |
Get motion threshold. More... | |
void | setCcdSweptSphereRadius (float radius) |
Set swept sphere radius. More... | |
float | getCcdSweptSphereRadius () const |
Get swept sphere radius. More... | |
virtual cocos2d::Mat4 | getWorldTransform () const |
override. More... | |
Public Member Functions inherited from Physics3DObject | |
virtual PhysicsObjType | getObjType () const |
Get the Physics3DObject Type. | |
local | getObjType () |
Get the Physics3DObject Type. | |
void | setUserData (void *userData) |
Set the user data. | |
void * | getUserData () const |
Get the user data. | |
void | setPhysicsWorld (Physics3DWorld *world) |
Internal method. More... | |
Physics3DWorld * | getPhysicsWorld () const |
Get the pointer of Physics3DWorld. | |
void | setCollisionCallback (const CollisionCallbackFunc &func) |
Set the collision callback function. | |
const CollisionCallbackFunc & | getCollisionCallback () const |
Get the collision callback function. | |
bool | needCollisionCallback () |
Check has collision callback function. | |
void | setMask (unsigned int mask) |
Set the mask of Physics3DObject. | |
unsigned int | getMask () const |
Get the mask of Physics3DObject. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static Physics3DCollider * | create (Physics3DColliderDes *info) |
Creates a Physics3DCollider with Physics3DColliderDes. More... | |
local | create ( local info) |
Creates a Physics3DCollider with Physics3DColliderDes. More... | |
Public Attributes | |
std::function< void(Physics3DObject *otherObject)> | onTriggerEnter |
Set a callback when trigger enter. | |
std::function< void(Physics3DObject *otherObject)> | onTriggerExit |
Set a callback when trigger exit. | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Inherit from Physics3DObject, the main class for Colliders.
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static |
Creates a Physics3DCollider with Physics3DColliderDes.
An autoreleased Physics3DCollider object.
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static |
Creates a Physics3DCollider with Physics3DColliderDes.
An autoreleased Physics3DCollider object.
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static |
Creates a Physics3DCollider with Physics3DColliderDes.
An autoreleased Physics3DCollider object.
void setTrigger | ( | bool | isTrigger | ) |
Set trigger.
Is a trigger.
var setTrigger | ( | var | isTrigger | ) |
Set trigger.
Is a trigger.
local setTrigger | ( | local | isTrigger | ) |
Set trigger.
Is a trigger.
bool isTrigger | ( | ) | const |
Check is a trigger.
Is a trigger.
var isTrigger | ( | ) |
Check is a trigger.
Is a trigger.
local isTrigger | ( | ) |
Check is a trigger.
Is a trigger.
void setRestitution | ( | float | rest | ) |
Set restitution.
The restitution.
var setRestitution | ( | var | rest | ) |
Set restitution.
The restitution.
local setRestitution | ( | local | rest | ) |
Set restitution.
The restitution.
float getRestitution | ( | ) | const |
Get restitution.
The restitution.
var getRestitution | ( | ) |
Get restitution.
The restitution.
local getRestitution | ( | ) |
Get restitution.
The restitution.
void setFriction | ( | float | frict | ) |
Set friction.
The friction.
var setFriction | ( | var | frict | ) |
Set friction.
The friction.
local setFriction | ( | local | frict | ) |
Set friction.
The friction.
float getFriction | ( | ) | const |
Get friction.
The friction.
var getFriction | ( | ) |
Get friction.
The friction.
local getFriction | ( | ) |
Get friction.
The friction.
void setRollingFriction | ( | float | frict | ) |
Set rolling friction.
The rolling friction.
var setRollingFriction | ( | var | frict | ) |
Set rolling friction.
The rolling friction.
local setRollingFriction | ( | local | frict | ) |
Set rolling friction.
The rolling friction.
float getRollingFriction | ( | ) | const |
Get rolling friction.
The rolling friction.
var getRollingFriction | ( | ) |
Get rolling friction.
The rolling friction.
local getRollingFriction | ( | ) |
Get rolling friction.
The rolling friction.
void setHitFraction | ( | float | hitFraction | ) |
Set hit friction.
The hit friction.
var setHitFraction | ( | var | hitFraction | ) |
Set hit friction.
The hit friction.
local setHitFraction | ( | local | hitFraction | ) |
Set hit friction.
The hit friction.
float getHitFraction | ( | ) | const |
Get hit friction.
The hit friction.
var getHitFraction | ( | ) |
Get hit friction.
The hit friction.
local getHitFraction | ( | ) |
Get hit friction.
The hit friction.
void setCcdMotionThreshold | ( | float | ccdMotionThreshold | ) |
Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold.
The motion threshold.
var setCcdMotionThreshold | ( | var | ccdMotionThreshold | ) |
Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold.
The motion threshold.
local setCcdMotionThreshold | ( | local | ccdMotionThreshold | ) |
Set motion threshold, don't do continuous collision detection if the motion (in one step) is less then ccdMotionThreshold.
The motion threshold.
float getCcdMotionThreshold | ( | ) | const |
Get motion threshold.
The motion threshold.
var getCcdMotionThreshold | ( | ) |
Get motion threshold.
The motion threshold.
local getCcdMotionThreshold | ( | ) |
Get motion threshold.
The motion threshold.
void setCcdSweptSphereRadius | ( | float | radius | ) |
Set swept sphere radius.
The swept sphere radius.
var setCcdSweptSphereRadius | ( | var | radius | ) |
Set swept sphere radius.
The swept sphere radius.
local setCcdSweptSphereRadius | ( | local | radius | ) |
Set swept sphere radius.
The swept sphere radius.
float getCcdSweptSphereRadius | ( | ) | const |
Get swept sphere radius.
The swept sphere radius.
var getCcdSweptSphereRadius | ( | ) |
Get swept sphere radius.
The swept sphere radius.
local getCcdSweptSphereRadius | ( | ) |
Get swept sphere radius.
The swept sphere radius.
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virtual |
override.
Implements Physics3DObject.
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virtual |
override.
Implements Physics3DObject.
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virtual |
override.
Implements Physics3DObject.