This class manages event listener subscriptions and event dispatching. More...
Inherits Ref.
Public Member Functions | |
void | addEventListenerWithSceneGraphPriority (EventListener *listener, Node *node) |
Adds a event listener for a specified event with the priority of scene graph. More... | |
local | addEventListenerWithSceneGraphPriority ( local listener, local node) |
Adds a event listener for a specified event with the priority of scene graph. More... | |
void | addEventListenerWithFixedPriority (EventListener *listener, int fixedPriority) |
Adds a event listener for a specified event with the fixed priority. More... | |
EventListenerCustom * | addCustomEventListener (const std::string &eventName, const std::function< void(EventCustom *)> &callback) |
Adds a Custom event listener. More... | |
void | removeEventListener (EventListener *listener) |
Remove a listener. More... | |
void | removeEventListenersForType (EventListener::Type listenerType) |
Removes all listeners with the same event listener type. More... | |
void | removeEventListenersForTarget (Node *target, bool recursive=false) |
Removes all listeners which are associated with the specified target. More... | |
void | removeCustomEventListeners (const std::string &customEventName) |
Removes all custom listeners with the same event name. More... | |
void | removeAllEventListeners () |
Removes all event listeners. | |
void | pauseEventListenersForTarget (Node *target, bool recursive=false) |
Pauses all listeners which are associated the specified target. More... | |
void | resumeEventListenersForTarget (Node *target, bool recursive=false) |
Resumes all listeners which are associated the specified target. More... | |
void | setPriority (EventListener *listener, int fixedPriority) |
Sets listener's priority with fixed value. More... | |
void | setEnabled (bool isEnabled) |
Whether to enable dispatching events. More... | |
bool | isEnabled () const |
Checks whether dispatching events is enabled. More... | |
void | dispatchEvent (Event *event) |
Dispatches the event. More... | |
void | dispatchCustomEvent (const std::string &eventName, void *optionalUserData=nullptr) |
Dispatches a Custom Event with a event name an optional user data. More... | |
local | dispatchCustomEvent ( local eventName, local nullptr) |
Dispatches a Custom Event with a event name an optional user data. More... | |
EventDispatcher () | |
Constructor of EventDispatcher. | |
~EventDispatcher () | |
Destructor of EventDispatcher. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
This class manages event listener subscriptions and event dispatching.
The EventListener list is managed in such a way that event listeners can be added and removed even from within an EventListener, while events are being dispatched.
void addEventListenerWithSceneGraphPriority |
( | EventListener * | listener, |
Node * | node | ||
) |
Adds a event listener for a specified event with the priority of scene graph.
The listener of a specified event. The priority of the listener is based on the draw order of this node. The priority of scene graph will be fixed value 0. So the order of listener item in the vector will be ' <0, scene graph (0 priority), >0'.
local addEventListenerWithSceneGraphPriority |
( | local | listener, |
local | node | ||
) |
Adds a event listener for a specified event with the priority of scene graph.
The listener of a specified event. The priority of the listener is based on the draw order of this node. The priority of scene graph will be fixed value 0. So the order of listener item in the vector will be ' <0, scene graph (0 priority), >0'.
void addEventListenerWithFixedPriority |
( | EventListener * | listener, |
int | fixedPriority | ||
) |
Adds a event listener for a specified event with the fixed priority.
The listener of a specified event. The fixed priority of the listener. A lower priority will be called before the ones that have a higher value. 0 priority is forbidden for fixed priority since it's used for scene graph based priority.
local addEventListenerWithFixedPriority |
( | local | listener, |
local | fixedPriority | ||
) |
Adds a event listener for a specified event with the fixed priority.
The listener of a specified event. The fixed priority of the listener. A lower priority will be called before the ones that have a higher value. 0 priority is forbidden for fixed priority since it's used for scene graph based priority.
EventListenerCustom* addCustomEventListener |
( | const std::string & | eventName, |
const std::function< void(EventCustom *)> & | callback | ||
) |
Adds a Custom event listener.
It will use a fixed priority of 1. A given name of the event. A given callback method that associated the event name. the generated event. In order to remove the event later from the dispather
local addCustomEventListener | ( | local | eventName, |
local | callback | ||
) |
Adds a Custom event listener.
It will use a fixed priority of 1. A given name of the event. A given callback method that associated the event name. the generated event. In order to remove the event later from the dispather
void removeEventListener | ( | EventListener * | listener | ) |
Remove a listener.
The specified event listener which needs to be removed.
local removeEventListener | ( | local | listener | ) |
Remove a listener.
The specified event listener which needs to be removed.
void removeEventListenersForType | ( | EventListener::Type | listenerType | ) |
Removes all listeners with the same event listener type.
A given event listener type which needs to be removed.
local removeEventListenersForType | ( | local | listenerType | ) |
Removes all listeners with the same event listener type.
A given event listener type which needs to be removed.
void removeEventListenersForTarget | ( | Node * | target, |
bool | recursive = false |
||
) |
Removes all listeners which are associated with the specified target.
A given target node. True if remove recursively, the default value is false.
local removeEventListenersForTarget | ( | local | target, |
local | recursive = false |
||
) |
Removes all listeners which are associated with the specified target.
A given target node. True if remove recursively, the default value is false.
void removeCustomEventListeners | ( | const std::string & | customEventName | ) |
Removes all custom listeners with the same event name.
A given event listener name which needs to be removed.
local removeCustomEventListeners | ( | local | customEventName | ) |
Removes all custom listeners with the same event name.
A given event listener name which needs to be removed.
void pauseEventListenersForTarget | ( | Node * | target, |
bool | recursive = false |
||
) |
Pauses all listeners which are associated the specified target.
A given target node. True if pause recursively, the default value is false.
local pauseEventListenersForTarget | ( | local | target, |
local | recursive = false |
||
) |
Pauses all listeners which are associated the specified target.
A given target node. True if pause recursively, the default value is false.
void resumeEventListenersForTarget | ( | Node * | target, |
bool | recursive = false |
||
) |
Resumes all listeners which are associated the specified target.
A given target node. True if resume recursively, the default value is false.
local resumeEventListenersForTarget | ( | local | target, |
local | recursive = false |
||
) |
Resumes all listeners which are associated the specified target.
A given target node. True if resume recursively, the default value is false.
void setPriority | ( | EventListener * | listener, |
int | fixedPriority | ||
) |
Sets listener's priority with fixed value.
A given listener. The fixed priority value.
local setPriority | ( | local | listener, |
local | fixedPriority | ||
) |
Sets listener's priority with fixed value.
A given listener. The fixed priority value.
void setEnabled | ( | bool | isEnabled | ) |
Whether to enable dispatching events.
True if enable dispatching events.
local setEnabled | ( | local | isEnabled | ) |
Whether to enable dispatching events.
True if enable dispatching events.
bool isEnabled | ( | ) | const |
Checks whether dispatching events is enabled.
True if dispatching events is enabled.
local isEnabled | ( | ) |
Checks whether dispatching events is enabled.
True if dispatching events is enabled.
void dispatchEvent | ( | Event * | event | ) |
Dispatches the event.
Also removes all EventListeners marked for deletion from the event dispatcher list.
The event needs to be dispatched.
local dispatchEvent | ( | local | event | ) |
Dispatches the event.
Also removes all EventListeners marked for deletion from the event dispatcher list.
The event needs to be dispatched.
void dispatchCustomEvent | ( | const std::string & | eventName, |
void * | optionalUserData = nullptr |
||
) |
Dispatches a Custom Event with a event name an optional user data.
The name of the event which needs to be dispatched. The optional user data, it's a void*, the default value is nullptr.
local dispatchCustomEvent | ( | local | eventName, |
local | optionalUserData = nullptr |
||
) |
Dispatches a Custom Event with a event name an optional user data.
The name of the event which needs to be dispatched. The optional user data, it's a void*, the default value is nullptr.