VertexBuffer is an abstraction of low level openGL Vertex Buffer Object. More...
Inherits Ref.
Public Member Functions | |
int | getSizePerVertex () const |
Get the size in bytes of one vertex. | |
int | getVertexNumber () const |
Get the number of vertices. | |
bool | updateVertices (const void *verts, int count, int begin) |
Update all or part of vertices data, if the range specified exceeds the vertex buffer, it will be clipped. More... | |
local | updateVertices ( local verts, local count, local begin) |
Update all or part of vertices data, if the range specified exceeds the vertex buffer, it will be clipped. More... | |
int | getSize () const |
Get the size of the vertex array in bytes, equals getSizePerVertex() * getVertexNumber(). | |
GLuint | getVBO () const |
Get the internal openGL handle. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static VertexBuffer * | create (int sizePerVertex, int vertexNumber, GLenum usage=GL_STATIC_DRAW) |
Create an instance of VertexBuffer. More... | |
static bool | isShadowCopyEnabled () |
Static getter for shadowCopy. | |
local | isShadowCopyEnabled () |
Static getter for shadowCopy. | |
static void | enableShadowCopy (bool enabled) |
Static setter for shadowCopy. | |
local | enableShadowCopy ( local enabled) |
Static setter for shadowCopy. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
VertexBuffer is an abstraction of low level openGL Vertex Buffer Object.
It is used to save an array of vertices.
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static |
Create an instance of VertexBuffer.
Size in bytes of one vertex. The number of vertex. A hint to indicate whether the vertexBuffer are updated frequently or not to let GL optimise it.
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static |
Create an instance of VertexBuffer.
Size in bytes of one vertex. The number of vertex. A hint to indicate whether the vertexBuffer are updated frequently or not to let GL optimise it.
bool updateVertices | ( | const void * | verts, |
int | count, | ||
int | begin | ||
) |
Update all or part of vertices data, if the range specified exceeds the vertex buffer, it will be clipped.
The pointer of the vertex data. The number of vertices to update. The first vertex to update.
local updateVertices | ( | local | verts, |
local | count, | ||
local | begin | ||
) |
Update all or part of vertices data, if the range specified exceeds the vertex buffer, it will be clipped.
The pointer of the vertex data. The number of vertices to update. The first vertex to update.