Classes | |
class | ScriptingCore |
ScriptingCore is the main class which manages interaction with JavaScript environment It creates the JavaScript context and its global object. More... | |
Functions | |
static ScriptingCore * | getInstance () |
ScriptingCore is a singleton class, you can retrieve its instance with this function. More... | |
virtual cocos2d::ccScriptType | getScriptType () override |
Gets the script type, for ScriptingCore, it will return cocos2d::kScriptTypeJavascript | |
local | getScriptType () |
Gets the script type, for ScriptingCore, it will return cocos2d::kScriptTypeJavascript | |
virtual void | removeScriptObjectByObject (cocos2d::Ref *obj) override |
Removes the C++ object's linked JavaScript proxy object from JavaScript context Object to be removed. | |
local | removeScriptObjectByObject ( local obj) |
Removes the C++ object's linked JavaScript proxy object from JavaScript context Object to be removed. | |
virtual int | executeString (const char *codes) override |
Useless in ScriptingCore, please use evalString. | |
void | pauseSchedulesAndActions (js_proxy_t *p) |
Pause scheduled tasks and actions for an object proxy. More... | |
var | pauseSchedulesAndActions ( var p) |
Pause scheduled tasks and actions for an object proxy. More... | |
local | pauseSchedulesAndActions ( local p) |
Pause scheduled tasks and actions for an object proxy. More... | |
void | resumeSchedulesAndActions (js_proxy_t *p) |
Resume scheduled tasks and actions for an object proxy. More... | |
void | cleanupSchedulesAndActions (js_proxy_t *p) |
Cleanup scheduled tasks and actions for an object proxy. More... | |
virtual int | executeScriptFile (const char *filename) override |
Useless in ScriptingCore, please use runScript. | |
virtual int | executeGlobalFunction (const char *functionName) override |
Useless in ScriptingCore, please use executeFunctionWithOwner. | |
virtual int | sendEvent (cocos2d::ScriptEvent *message) override |
When some events triggered in the c++ also needs to pass into script ,call this func.The ScriptEvent contains the data need to passed into the script. | |
local | sendEvent ( local message) |
When some events triggered in the c++ also needs to pass into script ,call this func.The ScriptEvent contains the data need to passed into the script. | |
virtual bool | parseConfig (ConfigType type, const std::string &str) override |
Parse configuration file. More... | |
local | parseConfig ( local type, local str) |
Parse configuration file. More... | |
virtual bool | handleAssert (const char *msg) override |
Useless in ScriptingCore false. | |
var | handleAssert ( var msg) |
Useless in ScriptingCore false. | |
local | handleAssert ( local msg) |
Useless in ScriptingCore false. | |
virtual void | setCalledFromScript (bool callFromScript) override |
Set whether the call comes from the script or not, only use for the js. More... | |
virtual bool | isCalledFromScript () override |
Get the flag that represents whether the call comes from the script or not,only use for the js. More... | |
bool | executeFunctionWithObjectData (void *nativeObj, const char *name, JSObject *obj) |
Execute a js function with a JavaScript object as parameter. More... | |
bool | executeFunctionWithOwner (jsval owner, const char *name, uint32_t argc, jsval *vp) |
Execute a js function with a JavaScript caller, function name, arguments count and arguments. More... | |
bool | executeFunctionWithOwner (jsval owner, const char *name, uint32_t argc, jsval *vp, JS::MutableHandleValue retVal) |
Execute a js function with a JavaScript caller, function name, arguments count, arguments and a return value. More... | |
bool | executeFunctionWithOwner (jsval owner, const char *name, const JS::HandleValueArray &args) |
Execute a js function with a JavaScript caller, function name, arguments array. More... | |
bool | executeFunctionWithOwner (jsval owner, const char *name, const JS::HandleValueArray &args, JS::MutableHandleValue retVal) |
Execute a js function with a JavaScript caller, function name, arguments array and a return value. More... | |
void | executeJSFunctionWithThisObj (JS::HandleValue thisObj, JS::HandleValue callback) |
Execute a js function with a js this object and the js function object. More... | |
void | executeJSFunctionWithThisObj (JS::HandleValue thisObj, JS::HandleValue callback, const JS::HandleValueArray &vp, JS::MutableHandleValue retVal) |
Execute a js function with a js this object, the js function object, arguments and a return value. More... | |
bool | evalString (const char *string, JS::MutableHandleValue outVal, const char *filename, JSContext *cx, JS::HandleObject global) |
Evaluate the specified js code string The string with the javascript code to be evaluated The jsval that will hold the return value of the evaluation. More... | |
bool | evalString (const char *string, JS::MutableHandleValue outVal) |
Evaluate the specified js code string. More... | |
bool | evalString (const char *string) |
Evaluate the specified js code string. More... | |
JSScript * | getScript (const char *path) |
Get script object for the given path The script file path Script object. | |
void | compileScript (const char *path, JS::HandleObject global, JSContext *cx=NULL) |
Compile the specified js file The path of the script to to compiled The js global object The js context. | |
bool | runScript (const char *path) |
Run the specified js file The path of the script to be executed Return true if succeed, otherwise return false. | |
bool | runScript (const char *path, JS::HandleObject global, JSContext *cx=NULL) |
Run the specified js file The path of the script to be executed The global object to execute the script The context to execute the script Return true if succeed, otherwise return false. | |
local | runScript ( local path, local global, local NULL) |
Run the specified js file The path of the script to be executed The global object to execute the script The context to execute the script Return true if succeed, otherwise return false. | |
bool | requireScript (const char *path, JS::MutableHandleValue jsvalRet) |
Require the specified js file The difference between run and require is that require returns the export object of the script. More... | |
var | requireScript ( var path, var jsvalRet) |
Require the specified js file The difference between run and require is that require returns the export object of the script. More... | |
local | requireScript ( local path, local jsvalRet) |
Require the specified js file The difference between run and require is that require returns the export object of the script. More... | |
bool | requireScript (const char *path, JS::HandleObject global, JSContext *cx, JS::MutableHandleValue jsvalRet) |
Require the specified js file The difference between run and require is that require returns the export object of the script. More... | |
void | cleanScript (const char *path) |
Clean script object for the specified js file The path of the js file to be cleaned. | |
std::unordered_map < std::string, JSScript * > & | getFileScript () |
Gets the cached script objects for all executed js file The cached script object map. | |
local | getFileScript () |
Gets the cached script objects for all executed js file The cached script object map. | |
void | cleanAllScript () |
Clean all script objects. | |
void | start () |
Initialize everything, including the js context, js global object etc. | |
void | cleanup () |
Cleanup everything, including script cache, js context, global object etc. | |
void | reset () |
Cleanup everything then initialize everything. | |
void | addRegisterCallback (sc_register_sth callback) |
Add the register_sth callback to the list of functions that need to be called after the creation of the context. More... | |
void | createGlobalContext () |
Create a new context. More... | |
static void | removeAllRoots (JSContext *cx) |
Removes all rooted object in the given js context, rooted object won't be garbage collected. More... | |
int | executeCustomTouchEvent (cocos2d::EventTouch::EventCode eventType, cocos2d::Touch *pTouch, JSObject *obj, JS::MutableHandleValue retval) |
Simulate a touch event and dispatch it to a js object. More... | |
int | executeCustomTouchEvent (cocos2d::EventTouch::EventCode eventType, cocos2d::Touch *pTouch, JSObject *obj) |
Simulate a touch event and dispatch it to a js object. More... | |
int | executeCustomTouchesEvent (cocos2d::EventTouch::EventCode eventType, const std::vector< cocos2d::Touch * > &touches, JSObject *obj) |
Simulate a multi touch event and dispatch it to a js object. More... | |
JSContext * | getGlobalContext () |
Gets the current global context. More... | |
static void | reportError (JSContext *cx, const char *message, JSErrorReport *report) |
Report an error in the js context The js context The error message The js error report object. | |
static bool | log (JSContext *cx, uint32_t argc, jsval *vp) |
Log something to the js context using CCLog. More... | |
bool | setReservedSpot (uint32_t i, JSObject *obj, jsval value) |
Sets a js value to the targeted js obejct's reserved slot, which is not exposed to script environment. More... | |
static bool | executeScript (JSContext *cx, uint32_t argc, jsval *vp) |
Runs a script from script environment, it should be invoked from script environment Bound to __jsc__.executeScript and window.executeScript The js context The arguments count The arguments Return true if succeed, otherwise return false. | |
local | executeScript ( local cx, local argc, local vp) |
Runs a script from script environment, it should be invoked from script environment Bound to __jsc__.executeScript and window.executeScript The js context The arguments count The arguments Return true if succeed, otherwise return false. | |
static bool | forceGC (JSContext *cx, uint32_t argc, jsval *vp) |
Forces a cycle of garbage collection, it should be invoked from script environment Bound to __jsc__.garbageCollect and window.garbageCollect The js context The arguments count The arguments. | |
var | forceGC ( var cx, var argc, var vp) |
Forces a cycle of garbage collection, it should be invoked from script environment Bound to __jsc__.garbageCollect and window.garbageCollect The js context The arguments count The arguments. | |
local | forceGC ( local cx, local argc, local vp) |
Forces a cycle of garbage collection, it should be invoked from script environment Bound to __jsc__.garbageCollect and window.garbageCollect The js context The arguments count The arguments. | |
static bool | dumpRoot (JSContext *cx, uint32_t argc, jsval *vp) |
Dump all named rooted objects, it should be invoked from script environment Bound to __jsc__.dumpRoot The js context The arguments count The arguments. | |
static bool | addRootJS (JSContext *cx, uint32_t argc, jsval *vp) |
Adds a js object to root so that it won't be touched by the garbage collection, it should be invoked from script environment Bound to __jsc__.addGCRootObject The js context The arguments count The arguments. | |
static bool | removeRootJS (JSContext *cx, uint32_t argc, jsval *vp) |
Removes a js object from root, it should be invoked from script environment Bound to __jsc__.removeGCRootObject The js context The arguments count The arguments. | |
static bool | isObjectValid (JSContext *cx, uint32_t argc, jsval *vp) |
Check whether a js object's C++ proxy is still valid, it should be invoked from script environment Bound to window.__isObjectValid The js context The arguments count The arguments. | |
void | debugProcessInput (const std::string &str) |
Log a string to the debug environment. More... | |
void | enableDebugger (unsigned int port=5086) |
Enable the debug environment, mozilla Firefox's remote debugger or Code IDE can connect to it. More... | |
JSObject * | getDebugGlobal () |
Gets the debug environment's global object The debug environment's global object. | |
JSObject * | getGlobalObject () |
Gets the global object The global object. | |
bool | isFunctionOverridedInJS (JS::HandleObject obj, const std::string &name, JSNative native) |
Checks whether a C++ function is overrided in js prototype chain The js object The function name The native function The global object. | |
virtual void | rootObject (cocos2d::Ref *ref) override |
Roots the associated JSObj. More... | |
var | rootObject ( var ref) |
Roots the associated JSObj. More... | |
local | rootObject ( local ref) |
Roots the associated JSObj. More... | |
virtual void | unrootObject (cocos2d::Ref *ref) override |
Unroots the associated JSObj. More... | |
local | unrootObject ( local ref) |
Unroots the associated JSObj. More... | |
js_proxy_t * | jsb_new_proxy (void *nativeObj, JS::HandleObject jsObj) |
creates two new proxies: one associaged with the nativeObj, and another one associated with the JsObj | |
js_proxy_t * | jsb_get_native_proxy (void *nativeObj) |
returns the proxy associated with the Native* | |
js_proxy_t * | jsb_get_js_proxy (JSObject *jsObj) |
returns the proxy associated with the JSObject* | |
void | jsb_remove_proxy (js_proxy_t *nativeProxy, js_proxy_t *jsProxy) |
deprecated: use jsb_remove_proxy(js_proxy_t* proxy) instead | |
void | jsb_remove_proxy (js_proxy_t *proxy) |
removes both the native and js proxies | |
void | jsb_ref_init (JSContext *cx, JS::Heap< JSObject * > *obj, cocos2d::Ref *ref, const char *debug) |
Generic initialization function for subclasses of Ref. | |
void | jsb_ref_autoreleased_init (JSContext *cx, JS::Heap< JSObject * > *obj, cocos2d::Ref *ref, const char *debug) |
Generic initialization function for subclasses of Ref. More... | |
void | jsb_ref_finalize (JSFreeOp *fop, JSObject *obj) |
Generic finalize used by objects that are subclass of Ref. | |
void | jsb_ref_rebind (JSContext *cx, JS::HandleObject jsobj, js_proxy_t *js2native_proxy, cocos2d::Ref *oldRef, cocos2d::Ref *newRef, const char *debug) |
Disassociates oldRef from jsobj, and associates a new Ref. More... | |
JSObject * | jsb_ref_create_jsobject (JSContext *cx, cocos2d::Ref *ref, js_type_class_t *typeClass, const char *debug) |
Creates a new JSObject of a certain type (typeClass) and creates a proxy associated with and the Ref. | |
JSObject * | jsb_ref_autoreleased_create_jsobject (JSContext *cx, cocos2d::Ref *ref, js_type_class_t *typeClass, const char *debug) |
Creates a new JSObject of a certain type (typeClass) and creates a proxy associated with and the Ref Similar to jsb_ref_create_jsobject(), but call it if you know that Ref has been autoreleased This function should never be called. More... | |
JSObject * | jsb_ref_get_or_create_jsobject (JSContext *cx, cocos2d::Ref *ref, js_type_class_t *typeClass, const char *debug) |
It will try to get the associated JSObjct for ref. More... | |
JSObject * | jsb_ref_autoreleased_get_or_create_jsobject (JSContext *cx, cocos2d::Ref *ref, js_type_class_t *typeClass, const char *debug) |
It will try to get the associated JSObjct for ref. More... | |
|
static |
ScriptingCore is a singleton class, you can retrieve its instance with this function.
The ScriptingCore instance.
|
static |
ScriptingCore is a singleton class, you can retrieve its instance with this function.
The ScriptingCore instance.
|
static |
ScriptingCore is a singleton class, you can retrieve its instance with this function.
The ScriptingCore instance.
void pauseSchedulesAndActions | ( | js_proxy_t * | p | ) |
Pause scheduled tasks and actions for an object proxy.
The object proxy
var pauseSchedulesAndActions | ( | var | p | ) |
Pause scheduled tasks and actions for an object proxy.
The object proxy
local pauseSchedulesAndActions | ( | local | p | ) |
Pause scheduled tasks and actions for an object proxy.
The object proxy
void resumeSchedulesAndActions | ( | js_proxy_t * | p | ) |
Resume scheduled tasks and actions for an object proxy.
The object proxy
var resumeSchedulesAndActions | ( | var | p | ) |
Resume scheduled tasks and actions for an object proxy.
The object proxy
local resumeSchedulesAndActions | ( | local | p | ) |
Resume scheduled tasks and actions for an object proxy.
The object proxy
void cleanupSchedulesAndActions | ( | js_proxy_t * | p | ) |
Cleanup scheduled tasks and actions for an object proxy.
The object proxy
var cleanupSchedulesAndActions | ( | var | p | ) |
Cleanup scheduled tasks and actions for an object proxy.
The object proxy
local cleanupSchedulesAndActions | ( | local | p | ) |
Cleanup scheduled tasks and actions for an object proxy.
The object proxy
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overridevirtual |
Parse configuration file.
the specific type value. the information data.
Implements ScriptEngineProtocol.
|
overridevirtual |
Parse configuration file.
the specific type value. the information data.
Implements ScriptEngineProtocol.
|
overridevirtual |
Parse configuration file.
the specific type value. the information data.
Implements ScriptEngineProtocol.
|
inlineoverridevirtual |
Set whether the call comes from the script or not, only use for the js.
whether the call comes from the script or not.
Reimplemented from ScriptEngineProtocol.
|
inlineoverridevirtual |
Set whether the call comes from the script or not, only use for the js.
whether the call comes from the script or not.
Reimplemented from ScriptEngineProtocol.
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inlineoverridevirtual |
Set whether the call comes from the script or not, only use for the js.
whether the call comes from the script or not.
Reimplemented from ScriptEngineProtocol.
|
inlineoverridevirtual |
Get the flag that represents whether the call comes from the script or not,only use for the js.
false.
Reimplemented from ScriptEngineProtocol.
|
inlineoverridevirtual |
Get the flag that represents whether the call comes from the script or not,only use for the js.
false.
Reimplemented from ScriptEngineProtocol.
|
inlineoverridevirtual |
Get the flag that represents whether the call comes from the script or not,only use for the js.
false.
Reimplemented from ScriptEngineProtocol.
bool executeFunctionWithObjectData | ( | void * | nativeObj, |
const char * | name, | ||
JSObject * | obj | ||
) |
Execute a js function with a JavaScript object as parameter.
By passing a native object, ScriptingCore will found its JavaScript object with the proxy. Then the function will be invoked with the native object's js proxy as caller. The caller object's C++ proxy. The function name. The JavaScript object as parameter. Return the js function's boolean result if successfully invoked, otherwise return false.
var executeFunctionWithObjectData | ( | var | nativeObj, |
var | name, | ||
var | obj | ||
) |
Execute a js function with a JavaScript object as parameter.
By passing a native object, ScriptingCore will found its JavaScript object with the proxy. Then the function will be invoked with the native object's js proxy as caller. The caller object's C++ proxy. The function name. The JavaScript object as parameter. Return the js function's boolean result if successfully invoked, otherwise return false.
local executeFunctionWithObjectData | ( | local | nativeObj, |
local | name, | ||
local | obj | ||
) |
Execute a js function with a JavaScript object as parameter.
By passing a native object, ScriptingCore will found its JavaScript object with the proxy. Then the function will be invoked with the native object's js proxy as caller. The caller object's C++ proxy. The function name. The JavaScript object as parameter. Return the js function's boolean result if successfully invoked, otherwise return false.
bool executeFunctionWithOwner | ( | jsval | owner, |
const char * | name, | ||
uint32_t | argc, | ||
jsval * | vp | ||
) |
Execute a js function with a JavaScript caller, function name, arguments count and arguments.
The caller object. The function name. The arguments count. The arguments. Return true if successfully invoked, otherwise return false.
var executeFunctionWithOwner | ( | var | owner, |
var | name, | ||
var | argc, | ||
var | vp | ||
) |
Execute a js function with a JavaScript caller, function name, arguments count and arguments.
The caller object. The function name. The arguments count. The arguments. Return true if successfully invoked, otherwise return false.
local executeFunctionWithOwner | ( | local | owner, |
local | name, | ||
local | argc, | ||
local | vp | ||
) |
Execute a js function with a JavaScript caller, function name, arguments count and arguments.
The caller object. The function name. The arguments count. The arguments. Return true if successfully invoked, otherwise return false.
bool executeFunctionWithOwner | ( | jsval | owner, |
const char * | name, | ||
uint32_t | argc, | ||
jsval * | vp, | ||
JS::MutableHandleValue | retVal | ||
) |
Execute a js function with a JavaScript caller, function name, arguments count, arguments and a return value.
The caller object. The function name. The arguments count. The arguments. The js object to save the return value. Return true if successfully invoked, otherwise return false.
var executeFunctionWithOwner | ( | var | owner, |
var | name, | ||
var | argc, | ||
var | vp, | ||
var | retVal | ||
) |
Execute a js function with a JavaScript caller, function name, arguments count, arguments and a return value.
The caller object. The function name. The arguments count. The arguments. The js object to save the return value. Return true if successfully invoked, otherwise return false.
local executeFunctionWithOwner | ( | local | owner, |
local | name, | ||
local | argc, | ||
local | vp, | ||
local | retVal | ||
) |
Execute a js function with a JavaScript caller, function name, arguments count, arguments and a return value.
The caller object. The function name. The arguments count. The arguments. The js object to save the return value. Return true if successfully invoked, otherwise return false.
bool executeFunctionWithOwner | ( | jsval | owner, |
const char * | name, | ||
const JS::HandleValueArray & | args | ||
) |
Execute a js function with a JavaScript caller, function name, arguments array.
This is more reliable in js memory management The caller object. The function name. The arguments array. Return true if successfully invoked, otherwise return false.
var executeFunctionWithOwner | ( | var | owner, |
var | name, | ||
var | args | ||
) |
Execute a js function with a JavaScript caller, function name, arguments array.
This is more reliable in js memory management The caller object. The function name. The arguments array. Return true if successfully invoked, otherwise return false.
local executeFunctionWithOwner | ( | local | owner, |
local | name, | ||
local | args | ||
) |
Execute a js function with a JavaScript caller, function name, arguments array.
This is more reliable in js memory management The caller object. The function name. The arguments array. Return true if successfully invoked, otherwise return false.
bool executeFunctionWithOwner | ( | jsval | owner, |
const char * | name, | ||
const JS::HandleValueArray & | args, | ||
JS::MutableHandleValue | retVal | ||
) |
Execute a js function with a JavaScript caller, function name, arguments array and a return value.
This is more reliable in js memory management The caller object. The function name. The arguments array. The js object to save the return value. Return true if successfully invoked, otherwise return false.
var executeFunctionWithOwner | ( | var | owner, |
var | name, | ||
var | args, | ||
var | retVal | ||
) |
Execute a js function with a JavaScript caller, function name, arguments array and a return value.
This is more reliable in js memory management The caller object. The function name. The arguments array. The js object to save the return value. Return true if successfully invoked, otherwise return false.
local executeFunctionWithOwner | ( | local | owner, |
local | name, | ||
local | args, | ||
local | retVal | ||
) |
Execute a js function with a JavaScript caller, function name, arguments array and a return value.
This is more reliable in js memory management The caller object. The function name. The arguments array. The js object to save the return value. Return true if successfully invoked, otherwise return false.
void executeJSFunctionWithThisObj | ( | JS::HandleValue | thisObj, |
JS::HandleValue | callback | ||
) |
Execute a js function with a js this object and the js function object.
The js this object. The js function object. Return true if successfully invoked, otherwise return false.
var executeJSFunctionWithThisObj | ( | var | thisObj, |
var | callback | ||
) |
Execute a js function with a js this object and the js function object.
The js this object. The js function object. Return true if successfully invoked, otherwise return false.
local executeJSFunctionWithThisObj | ( | local | thisObj, |
local | callback | ||
) |
Execute a js function with a js this object and the js function object.
The js this object. The js function object. Return true if successfully invoked, otherwise return false.
void executeJSFunctionWithThisObj | ( | JS::HandleValue | thisObj, |
JS::HandleValue | callback, | ||
const JS::HandleValueArray & | vp, | ||
JS::MutableHandleValue | retVal | ||
) |
Execute a js function with a js this object, the js function object, arguments and a return value.
The js this object. The js function object. The arguments array. The js object to save the return value. Return true if successfully invoked, otherwise return false.
var executeJSFunctionWithThisObj | ( | var | thisObj, |
var | callback, | ||
var | vp, | ||
var | retVal | ||
) |
Execute a js function with a js this object, the js function object, arguments and a return value.
The js this object. The js function object. The arguments array. The js object to save the return value. Return true if successfully invoked, otherwise return false.
local executeJSFunctionWithThisObj | ( | local | thisObj, |
local | callback, | ||
local | vp, | ||
local | retVal | ||
) |
Execute a js function with a js this object, the js function object, arguments and a return value.
The js this object. The js function object. The arguments array. The js object to save the return value. Return true if successfully invoked, otherwise return false.
bool evalString | ( | const char * | string, |
JS::MutableHandleValue | outVal, | ||
const char * | filename, | ||
JSContext * | cx, | ||
JS::HandleObject | global | ||
) |
Evaluate the specified js code string The string with the javascript code to be evaluated The jsval that will hold the return value of the evaluation.
The filename The js context The js global object Return true if successfully invoked, otherwise return false.
var evalString | ( | var | string, |
var | outVal, | ||
var | filename, | ||
var | cx, | ||
var | global | ||
) |
Evaluate the specified js code string The string with the javascript code to be evaluated The jsval that will hold the return value of the evaluation.
The filename The js context The js global object Return true if successfully invoked, otherwise return false.
local evalString | ( | local | string, |
local | outVal, | ||
local | filename, | ||
local | cx, | ||
local | global | ||
) |
Evaluate the specified js code string The string with the javascript code to be evaluated The jsval that will hold the return value of the evaluation.
The filename The js context The js global object Return true if successfully invoked, otherwise return false.
bool evalString | ( | const char * | string, |
JS::MutableHandleValue | outVal | ||
) |
Evaluate the specified js code string.
string | The string with the javascript code to be evaluated |
outVal | The jsval that will hold the return value of the evaluation. |
var evalString | ( | var | string, |
var | outVal | ||
) |
Evaluate the specified js code string.
string | The string with the javascript code to be evaluated |
outVal | The jsval that will hold the return value of the evaluation. |
local evalString | ( | local | string, |
local | outVal | ||
) |
Evaluate the specified js code string.
string | The string with the javascript code to be evaluated |
outVal | The jsval that will hold the return value of the evaluation. |
bool evalString | ( | const char * | string | ) |
Evaluate the specified js code string.
string | The string with the javascript code to be evaluated |
var evalString | ( | var | string | ) |
Evaluate the specified js code string.
string | The string with the javascript code to be evaluated |
local evalString | ( | local | string | ) |
Evaluate the specified js code string.
string | The string with the javascript code to be evaluated |
bool requireScript | ( | const char * | path, |
JS::MutableHandleValue | jsvalRet | ||
) |
Require the specified js file The difference between run and require is that require returns the export object of the script.
path | The path of the script to be executed |
jsvalRet | On success, return the value from the last executed expression statement processed in the script |
var requireScript | ( | var | path, |
var | jsvalRet | ||
) |
Require the specified js file The difference between run and require is that require returns the export object of the script.
path | The path of the script to be executed |
jsvalRet | On success, return the value from the last executed expression statement processed in the script |
local requireScript | ( | local | path, |
local | jsvalRet | ||
) |
Require the specified js file The difference between run and require is that require returns the export object of the script.
path | The path of the script to be executed |
jsvalRet | On success, return the value from the last executed expression statement processed in the script |
bool requireScript | ( | const char * | path, |
JS::HandleObject | global, | ||
JSContext * | cx, | ||
JS::MutableHandleValue | jsvalRet | ||
) |
Require the specified js file The difference between run and require is that require returns the export object of the script.
path | The path of the script to be executed |
global | The global object to execute the script |
global | The context to execute the script |
jsvalRet | On success, return the value from the last executed expression statement processed in the script |
var requireScript | ( | var | path, |
var | global, | ||
var | cx, | ||
var | jsvalRet | ||
) |
Require the specified js file The difference between run and require is that require returns the export object of the script.
path | The path of the script to be executed |
global | The global object to execute the script |
global | The context to execute the script |
jsvalRet | On success, return the value from the last executed expression statement processed in the script |
local requireScript | ( | local | path, |
local | global, | ||
local | cx, | ||
local | jsvalRet | ||
) |
Require the specified js file The difference between run and require is that require returns the export object of the script.
path | The path of the script to be executed |
global | The global object to execute the script |
global | The context to execute the script |
jsvalRet | On success, return the value from the last executed expression statement processed in the script |
void addRegisterCallback | ( | sc_register_sth | callback | ) |
Add the register_sth callback to the list of functions that need to be called after the creation of the context.
It's normally used to register script bindings in the js context for bound classes The callback to register something to the js context
var addRegisterCallback | ( | var | callback | ) |
Add the register_sth callback to the list of functions that need to be called after the creation of the context.
It's normally used to register script bindings in the js context for bound classes The callback to register something to the js context
local addRegisterCallback | ( | local | callback | ) |
Add the register_sth callback to the list of functions that need to be called after the creation of the context.
It's normally used to register script bindings in the js context for bound classes The callback to register something to the js context
void createGlobalContext | ( | ) |
Create a new context.
If one is already there, it will destroy the old context and create a new one.
var createGlobalContext | ( | ) |
Create a new context.
If one is already there, it will destroy the old context and create a new one.
local createGlobalContext | ( | ) |
Create a new context.
If one is already there, it will destroy the old context and create a new one.
|
static |
Removes all rooted object in the given js context, rooted object won't be garbage collected.
The js context
|
static |
Removes all rooted object in the given js context, rooted object won't be garbage collected.
The js context
|
static |
Removes all rooted object in the given js context, rooted object won't be garbage collected.
The js context
int executeCustomTouchEvent | ( | cocos2d::EventTouch::EventCode | eventType, |
cocos2d::Touch * | pTouch, | ||
JSObject * | obj, | ||
JS::MutableHandleValue | retval | ||
) |
Simulate a touch event and dispatch it to a js object.
The touch event type The touch object The js object The return value of the touch event callback Return 1 if succeed, otherwise return 0.
var executeCustomTouchEvent | ( | var | eventType, |
var | pTouch, | ||
var | obj, | ||
var | retval | ||
) |
Simulate a touch event and dispatch it to a js object.
The touch event type The touch object The js object The return value of the touch event callback Return 1 if succeed, otherwise return 0.
local executeCustomTouchEvent | ( | local | eventType, |
local | pTouch, | ||
local | obj, | ||
local | retval | ||
) |
Simulate a touch event and dispatch it to a js object.
The touch event type The touch object The js object The return value of the touch event callback Return 1 if succeed, otherwise return 0.
int executeCustomTouchEvent | ( | cocos2d::EventTouch::EventCode | eventType, |
cocos2d::Touch * | pTouch, | ||
JSObject * | obj | ||
) |
Simulate a touch event and dispatch it to a js object.
The touch event type The touch object The js object Return 1 if succeed, otherwise return 0.
var executeCustomTouchEvent | ( | var | eventType, |
var | pTouch, | ||
var | obj | ||
) |
Simulate a touch event and dispatch it to a js object.
The touch event type The touch object The js object Return 1 if succeed, otherwise return 0.
local executeCustomTouchEvent | ( | local | eventType, |
local | pTouch, | ||
local | obj | ||
) |
Simulate a touch event and dispatch it to a js object.
The touch event type The touch object The js object Return 1 if succeed, otherwise return 0.
int executeCustomTouchesEvent | ( | cocos2d::EventTouch::EventCode | eventType, |
const std::vector< cocos2d::Touch * > & | touches, | ||
JSObject * | obj | ||
) |
Simulate a multi touch event and dispatch it to a js object.
The touch event type Touchs list for multitouch The js object Return 1 if succeed, otherwise return 0.
var executeCustomTouchesEvent | ( | var | eventType, |
var | touches, | ||
var | obj | ||
) |
Simulate a multi touch event and dispatch it to a js object.
The touch event type Touchs list for multitouch The js object Return 1 if succeed, otherwise return 0.
local executeCustomTouchesEvent | ( | local | eventType, |
local | touches, | ||
local | obj | ||
) |
Simulate a multi touch event and dispatch it to a js object.
The touch event type Touchs list for multitouch The js object Return 1 if succeed, otherwise return 0.
|
inline |
Gets the current global context.
the global context
|
inline |
Gets the current global context.
the global context
|
inline |
Gets the current global context.
the global context
|
static |
Log something to the js context using CCLog.
The js context The arguments count The arguments Return true if succeed, otherwise return false.
|
static |
Log something to the js context using CCLog.
The js context The arguments count The arguments Return true if succeed, otherwise return false.
|
static |
Log something to the js context using CCLog.
The js context The arguments count The arguments Return true if succeed, otherwise return false.
bool setReservedSpot | ( | uint32_t | i, |
JSObject * | obj, | ||
jsval | value | ||
) |
Sets a js value to the targeted js obejct's reserved slot, which is not exposed to script environment.
The slot index The targeted object The js value to set to the slot Return true if succeed, otherwise return false.
var setReservedSpot | ( | var | i, |
var | obj, | ||
var | value | ||
) |
Sets a js value to the targeted js obejct's reserved slot, which is not exposed to script environment.
The slot index The targeted object The js value to set to the slot Return true if succeed, otherwise return false.
local setReservedSpot | ( | local | i, |
local | obj, | ||
local | value | ||
) |
Sets a js value to the targeted js obejct's reserved slot, which is not exposed to script environment.
The slot index The targeted object The js value to set to the slot Return true if succeed, otherwise return false.
void debugProcessInput | ( | const std::string & | str | ) |
Log a string to the debug environment.
Enable the debug environment so that it can be invoked. The message to log
var debugProcessInput | ( | var | str | ) |
Log a string to the debug environment.
Enable the debug environment so that it can be invoked. The message to log
local debugProcessInput | ( | local | str | ) |
Log a string to the debug environment.
Enable the debug environment so that it can be invoked. The message to log
void enableDebugger | ( | unsigned int | port = 5086 | ) |
Enable the debug environment, mozilla Firefox's remote debugger or Code IDE can connect to it.
The port to connect with the debug enviroment, default value is 5086
var enableDebugger | ( | var | port = 5086 | ) |
Enable the debug environment, mozilla Firefox's remote debugger or Code IDE can connect to it.
The port to connect with the debug enviroment, default value is 5086
local enableDebugger | ( | local | port = 5086 | ) |
Enable the debug environment, mozilla Firefox's remote debugger or Code IDE can connect to it.
The port to connect with the debug enviroment, default value is 5086
|
overridevirtual |
Roots the associated JSObj.
The GC won't collected rooted objects. This function is only called when compiled with CC_ENABLE_GC_FOR_NATIVE_OBJECTS=1
Reimplemented from ScriptEngineProtocol.
|
overridevirtual |
Roots the associated JSObj.
The GC won't collected rooted objects. This function is only called when compiled with CC_ENABLE_GC_FOR_NATIVE_OBJECTS=1
Reimplemented from ScriptEngineProtocol.
|
overridevirtual |
Roots the associated JSObj.
The GC won't collected rooted objects. This function is only called when compiled with CC_ENABLE_GC_FOR_NATIVE_OBJECTS=1
Reimplemented from ScriptEngineProtocol.
|
overridevirtual |
Unroots the associated JSObj.
The GC will collect this object the next time the GC is called. This function is only called when compiled with CC_ENABLE_GC_FOR_NATIVE_OBJECTS=1
Reimplemented from ScriptEngineProtocol.
|
overridevirtual |
Unroots the associated JSObj.
The GC will collect this object the next time the GC is called. This function is only called when compiled with CC_ENABLE_GC_FOR_NATIVE_OBJECTS=1
Reimplemented from ScriptEngineProtocol.
|
overridevirtual |
Unroots the associated JSObj.
The GC will collect this object the next time the GC is called. This function is only called when compiled with CC_ENABLE_GC_FOR_NATIVE_OBJECTS=1
Reimplemented from ScriptEngineProtocol.
void jsb_ref_autoreleased_init | ( | JSContext * | cx, |
JS::Heap< JSObject * > * | obj, | ||
cocos2d::Ref * | ref, | ||
const char * | debug | ||
) |
Generic initialization function for subclasses of Ref.
Similar to jsb_ref_init(), but call it if you know that Ref has been autoreleased This function should never be called. It is only added as way to fix an issue with the static auto-bindings with the "create" function
var jsb_ref_autoreleased_init | ( | var | cx, |
var | obj, | ||
var | ref, | ||
var | debug | ||
) |
Generic initialization function for subclasses of Ref.
Similar to jsb_ref_init(), but call it if you know that Ref has been autoreleased This function should never be called. It is only added as way to fix an issue with the static auto-bindings with the "create" function
local jsb_ref_autoreleased_init | ( | local | cx, |
local | obj, | ||
local | ref, | ||
local | debug | ||
) |
Generic initialization function for subclasses of Ref.
Similar to jsb_ref_init(), but call it if you know that Ref has been autoreleased This function should never be called. It is only added as way to fix an issue with the static auto-bindings with the "create" function
void jsb_ref_rebind | ( | JSContext * | cx, |
JS::HandleObject | jsobj, | ||
js_proxy_t * | js2native_proxy, | ||
cocos2d::Ref * | oldRef, | ||
cocos2d::Ref * | newRef, | ||
const char * | debug | ||
) |
Disassociates oldRef from jsobj, and associates a new Ref.
Useful for the EaseActions and others
var jsb_ref_rebind | ( | var | cx, |
var | jsobj, | ||
var | js2native_proxy, | ||
var | oldRef, | ||
var | newRef, | ||
var | debug | ||
) |
Disassociates oldRef from jsobj, and associates a new Ref.
Useful for the EaseActions and others
local jsb_ref_rebind | ( | local | cx, |
local | jsobj, | ||
local | js2native_proxy, | ||
local | oldRef, | ||
local | newRef, | ||
local | debug | ||
) |
Disassociates oldRef from jsobj, and associates a new Ref.
Useful for the EaseActions and others
JSObject* jsb_ref_autoreleased_create_jsobject |
( | JSContext * | cx, |
cocos2d::Ref * | ref, | ||
js_type_class_t * | typeClass, | ||
const char * | debug | ||
) |
Creates a new JSObject of a certain type (typeClass) and creates a proxy associated with and the Ref Similar to jsb_ref_create_jsobject(), but call it if you know that Ref has been autoreleased This function should never be called.
It is only added as way to fix an issue with the static auto-bindings with the "create" function
var jsb_ref_autoreleased_create_jsobject |
( | var | cx, |
var | ref, | ||
var | typeClass, | ||
var | debug | ||
) |
Creates a new JSObject of a certain type (typeClass) and creates a proxy associated with and the Ref Similar to jsb_ref_create_jsobject(), but call it if you know that Ref has been autoreleased This function should never be called.
It is only added as way to fix an issue with the static auto-bindings with the "create" function
local jsb_ref_autoreleased_create_jsobject |
( | local | cx, |
local | ref, | ||
local | typeClass, | ||
local | debug | ||
) |
Creates a new JSObject of a certain type (typeClass) and creates a proxy associated with and the Ref Similar to jsb_ref_create_jsobject(), but call it if you know that Ref has been autoreleased This function should never be called.
It is only added as way to fix an issue with the static auto-bindings with the "create" function
JSObject* jsb_ref_get_or_create_jsobject |
( | JSContext * | cx, |
cocos2d::Ref * | ref, | ||
js_type_class_t * | typeClass, | ||
const char * | debug | ||
) |
It will try to get the associated JSObjct for ref.
If it can't find it, it will create a new one associating it to Ref. Call this function for objects that were already created and initialized, when returning getChild()
var jsb_ref_get_or_create_jsobject | ( | var | cx, |
var | ref, | ||
var | typeClass, | ||
var | debug | ||
) |
It will try to get the associated JSObjct for ref.
If it can't find it, it will create a new one associating it to Ref. Call this function for objects that were already created and initialized, when returning getChild()
local jsb_ref_get_or_create_jsobject |
( | local | cx, |
local | ref, | ||
local | typeClass, | ||
local | debug | ||
) |
It will try to get the associated JSObjct for ref.
If it can't find it, it will create a new one associating it to Ref. Call this function for objects that were already created and initialized, when returning getChild()
JSObject* jsb_ref_autoreleased_get_or_create_jsobject |
( | JSContext * | cx, |
cocos2d::Ref * | ref, | ||
js_type_class_t * | typeClass, | ||
const char * | debug | ||
) |
It will try to get the associated JSObjct for ref.
If it can't find it, it will create a new one associating it to Ref Call this function for objects that might return an already existing copy when you create them. For example, Animation3D::create()
;
var jsb_ref_autoreleased_get_or_create_jsobject |
( | var | cx, |
var | ref, | ||
var | typeClass, | ||
var | debug | ||
) |
It will try to get the associated JSObjct for ref.
If it can't find it, it will create a new one associating it to Ref Call this function for objects that might return an already existing copy when you create them. For example, Animation3D::create()
;
local jsb_ref_autoreleased_get_or_create_jsobject |
( | local | cx, |
local | ref, | ||
local | typeClass, | ||
local | debug | ||
) |
It will try to get the associated JSObjct for ref.
If it can't find it, it will create a new one associating it to Ref Call this function for objects that might return an already existing copy when you create them. For example, Animation3D::create()
;