Don't make ScriptEngineProtocol inherits from Ref since setScriptEngine is invoked only once in AppDelegate.cpp, It will affect the lifecycle of ScriptEngine instance, the autorelease pool will be destroyed before destructing ScriptEngine. More...
Inherited by LuaEngine, and ScriptingCore.
Public Types | |
enum | ConfigType |
ConfigType enum. | |
Public Member Functions | |
ScriptEngineProtocol () | |
Constructor of ScriptEngineProtocol. | |
virtual | ~ScriptEngineProtocol () |
Destructor of ScriptEngineProtocol. | |
virtual ccScriptType | getScriptType () |
Get the specific script type. More... | |
virtual void | removeScriptObjectByObject (Ref *obj)=0 |
Remove script object,the specific meaning should refer to the ScriptType. More... | |
virtual void | removeScriptHandler (int handler) |
Remove script function handler, only LuaEngine class need to implement this function. | |
virtual int | reallocateScriptHandler (int handler) |
Reallocate script function handler, only LuaEngine class need to implement this function. | |
virtual int | executeString (const char *codes)=0 |
Execute script code contained in the given string. More... | |
virtual int | executeScriptFile (const char *filename)=0 |
Execute a script file. More... | |
virtual int | executeGlobalFunction (const char *functionName)=0 |
Execute a scripted global function. More... | |
virtual int | sendEvent (ScriptEvent *evt)=0 |
When some events triggered in the c++ also needs to pass into script ,call this func.The ScriptEvent contains the data need to passed into the script. | |
virtual bool | handleAssert (const char *msg)=0 |
Handle the assert message. More... | |
virtual void | setCalledFromScript (bool callFromScript) |
Set whether the call comes from the script or not, only use for the js. More... | |
virtual bool | isCalledFromScript () |
Get the flag that represents whether the call comes from the script or not,only use for the js. More... | |
virtual bool | parseConfig (ConfigType type, const std::string &str)=0 |
Parse configuration file. More... | |
virtual void | rootObject (Ref *obj) |
Root a Reference. More... | |
virtual void | unrootObject (Ref *obj) |
Unroot a Reference. More... | |
Don't make ScriptEngineProtocol inherits from Ref since setScriptEngine is invoked only once in AppDelegate.cpp, It will affect the lifecycle of ScriptEngine instance, the autorelease pool will be destroyed before destructing ScriptEngine.
So a crash will appear on Win32 if you click the close button.
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inlinevirtual |
Get the specific script type.
the specific script type.
Reimplemented in ScriptingCore, and LuaEngine.
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pure virtual |
Remove script object,the specific meaning should refer to the ScriptType.
For Lua,
Implemented in LuaEngine, and ScriptingCore.
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pure virtual |
Execute script code contained in the given string.
holding the valid script code that should be executed. 0 if the string is executed correctly,other if the string is executed wrongly.
Implemented in LuaEngine, and ScriptingCore.
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pure virtual |
Execute a script file.
String object holding the filename of the script file that is to be executed. 0 if it happen the error or it hasn't return value, otherwise it return the value by calling the lua function.
Implemented in LuaEngine, and ScriptingCore.
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pure virtual |
Execute a scripted global function.
The function should not take any parameters and should return an integer for Lua.
String object holding the name of the function, in the global script environment, that is to be executed. The integer value returned from the script function.
Implemented in LuaEngine, and ScriptingCore.
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pure virtual |
Handle the assert message.
return true if current _callFromLua of LuaStack is not equal to 0 otherwise return false for Lua.
Implemented in LuaEngine, and ScriptingCore.
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inlinevirtual |
Set whether the call comes from the script or not, only use for the js.
whether the call comes from the script or not.
Reimplemented in ScriptingCore.
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inlinevirtual |
Get the flag that represents whether the call comes from the script or not,only use for the js.
false.
Reimplemented in ScriptingCore.
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pure virtual |
Parse configuration file.
the specific type value. the information data.
Implemented in LuaEngine, and ScriptingCore.
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inlinevirtual |
Root a Reference.
It tells the Garbage Collector that the associated Scripting object should not be collected
Reimplemented in ScriptingCore.
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inlinevirtual |
Unroot a Reference.
It tells the Garbage Collector that the associated Scripting object can be collected
Reimplemented in ScriptingCore.