Material defines the apperance of the objects. More...
Inherits RenderState.
Inherited by Sprite3DMaterial.
Public Member Functions | |
std::string | getName () const |
Gets the material name Material name. | |
var | getName () |
Gets the material name Material name. | |
local | getName () |
Gets the material name Material name. | |
void | setName (const std::string &name) |
Sets the material name Material name. | |
var | setName ( var name) |
Sets the material name Material name. | |
local | setName ( local name) |
Sets the material name Material name. | |
Technique * | getTechniqueByName (const std::string &name) |
Gets a Technique by its name. More... | |
local | getTechniqueByName ( local name) |
Gets a Technique by its name. More... | |
Technique * | getTechniqueByIndex (ssize_t index) |
Gets a Technique by index. More... | |
Technique * | getTechnique () const |
Gets the Technique used by the Material. More... | |
var | getTechnique () |
Gets the Technique used by the Material. More... | |
local | getTechnique () |
Gets the Technique used by the Material. More... | |
const Vector< Technique * > & | getTechniques () const |
Gets the list of Techniques. More... | |
ssize_t | getTechniqueCount () const |
Gets the number of Techniques in the Material. More... | |
var | getTechniqueCount () |
Gets the number of Techniques in the Material. More... | |
local | getTechniqueCount () |
Gets the number of Techniques in the Material. More... | |
void | addTechnique (Technique *technique) |
Adds a Technique into the Material. More... | |
var | addTechnique ( var technique) |
Adds a Technique into the Material. More... | |
local | addTechnique ( local technique) |
Adds a Technique into the Material. More... | |
void | setTechnique (const std::string &techniqueName) |
Sets the current technique. More... | |
var | setTechnique ( var techniqueName) |
Sets the current technique. More... | |
local | setTechnique ( local techniqueName) |
Sets the current technique. More... | |
virtual Material * | clone () const |
Clone (deep-copy) of the material. More... | |
var | clone () |
Clone (deep-copy) of the material. More... | |
local | clone () |
Clone (deep-copy) of the material. More... | |
Public Member Functions inherited from RenderState | |
std::string | getName () const |
Get name Name. | |
void | setTexture (Texture2D *texture) |
Texture that will use in the CC_Texture0 uniform. More... | |
Texture2D * | getTexture () const |
Returns the texture that is going to be used for CC_Texture0. More... | |
void | bind (Pass *pass) |
Binds the render state for this RenderState and any of its parents, top-down, for the given pass. More... | |
RenderState * | getTopmost (RenderState *below) |
Returns the topmost RenderState in the hierarchy below the given RenderState. More... | |
var | getTopmost ( var below) |
Returns the topmost RenderState in the hierarchy below the given RenderState. More... | |
local | getTopmost ( local below) |
Returns the topmost RenderState in the hierarchy below the given RenderState. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static Material * | createWithFilename (const std::string &path) |
Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional). More... | |
local | createWithFilename ( local path) |
Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional). More... | |
static Material * | createWithGLStateProgram (GLProgramState *programState) |
Creates a Material with a GLProgramState. More... | |
var | createWithGLStateProgram ( var programState) |
Creates a Material with a GLProgramState. More... | |
local | createWithGLStateProgram ( local programState) |
Creates a Material with a GLProgramState. More... | |
static Material * | createWithProperties (Properties *materialProperties) |
Creates a material from the specified properties object. More... | |
local | createWithProperties ( local materialProperties) |
Creates a material from the specified properties object. More... | |
Static Public Member Functions inherited from RenderState | |
static void | initialize () |
Static initializer that is called during game startup. | |
static void | finalize () |
Static finalizer that is called during game shutdown. | |
Additional Inherited Members | |
Public Types inherited from RenderState | |
enum | DepthFunction |
Defines the supported depth compare functions. More... | |
enum | CullFaceSide |
Defines culling criteria for front-facing, back-facing and both-side facets. | |
enum | FrontFace |
Defines the winding of vertices in faces that are considered front facing. More... | |
enum | StencilFunction |
Defines the supported stencil compare functions. More... | |
enum | StencilOperation |
Defines the supported stencil operations to perform. More... | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Material defines the apperance of the objects.
It contains shaders, uniform values, and OpenGL states. Material can be create from files.
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Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).
The URL pointing to the Properties object defining the material. A new Material or NULL if there was an error.
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Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).
The URL pointing to the Properties object defining the material. A new Material or NULL if there was an error.
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Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).
The URL pointing to the Properties object defining the material. A new Material or NULL if there was an error.
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Creates a Material with a GLProgramState.
It will only contain one Technique and one Pass. Added in order to support legacy code. programState used to create material.
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Creates a Material with a GLProgramState.
It will only contain one Technique and one Pass. Added in order to support legacy code. programState used to create material.
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Creates a Material with a GLProgramState.
It will only contain one Technique and one Pass. Added in order to support legacy code. programState used to create material.
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Creates a material from the specified properties object.
The properties object defining the material (must have namespace equal to 'material'). A new Material.
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Creates a material from the specified properties object.
The properties object defining the material (must have namespace equal to 'material'). A new Material.
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Creates a material from the specified properties object.
The properties object defining the material (must have namespace equal to 'material'). A new Material.
Technique* getTechniqueByName | ( | const std::string & | name | ) |
var getTechniqueByName | ( | var | name | ) |
local getTechniqueByName | ( | local | name | ) |
Technique* getTechniqueByIndex | ( | ssize_t | index | ) |
Gets a Technique by index.
technique index. nullptr
if the index is invalid.
var getTechniqueByIndex | ( | var | index | ) |
Gets a Technique by index.
technique index. nullptr
if the index is invalid.
local getTechniqueByIndex | ( | local | index | ) |
Gets a Technique by index.
technique index. nullptr
if the index is invalid.
Technique* getTechnique | ( | ) | const |
var getTechniques | ( | ) |
Gets the list of Techniques.
Technique list.
local getTechniques | ( | ) |
Gets the list of Techniques.
Technique list.
ssize_t getTechniqueCount | ( | ) | const |
void addTechnique | ( | Technique * | technique | ) |
void setTechnique | ( | const std::string & | techniqueName | ) |
Sets the current technique.
Technique name being current technique.
var setTechnique | ( | var | techniqueName | ) |
Sets the current technique.
Technique name being current technique.
local setTechnique | ( | local | techniqueName | ) |
Sets the current technique.
Technique name being current technique.
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