Command used to render one or more Triangles, which is similar to QuadCommand. More...
Inherits RenderCommand.
Classes | |
struct | Triangles |
The structure of Triangles. More... | |
Public Member Functions | |
TrianglesCommand () | |
Construtor. | |
~TrianglesCommand () | |
Destructor. | |
void | init (float globalOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, const Triangles &triangles, const Mat4 &mv, uint32_t flags) |
Initializes the command. More... | |
local | init ( local globalOrder, local textureID, local glProgramState, local blendType, local triangles, local mv, local flags) |
Initializes the command. More... | |
void | init (float globalOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, const Triangles &triangles, const Mat4 &mv) |
Deprecated function, the params is similar as the upper init function, with flags equals 0. More... | |
void | useMaterial () const |
Apply the texture, shaders, programs, blend functions to GPU pipeline. | |
uint32_t | getMaterialID () const |
Get the material id of command. More... | |
GLuint | getTextureID () const |
Get the openGL texture handle. More... | |
const Triangles & | getTriangles () const |
Get a const reference of triangles. More... | |
ssize_t | getVertexCount () const |
Get the vertex count in the triangles. More... | |
ssize_t | getIndexCount () const |
Get the index count of the triangles. More... | |
const V3F_C4B_T2F * | getVertices () const |
Get the vertex data pointer. More... | |
local | getVertices () |
Get the vertex data pointer. More... | |
const unsigned short * | getIndices () const |
Get the index data pointer. More... | |
GLProgramState * | getGLProgramState () const |
Get the GLProgram and uniform. More... | |
local | getGLProgramState () |
Get the GLProgram and uniform. More... | |
BlendFunc | getBlendType () const |
Get the blend function. More... | |
const Mat4 & | getModelView () const |
Get the model view matrix. More... | |
Public Member Functions inherited from RenderCommand | |
void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
Init function, will be called by all the render commands. More... | |
float | getGlobalOrder () const |
Get global Z order. More... | |
Type | getType () const |
Returns the Command type. More... | |
bool | isTransparent () const |
Retruns whether is transparent. More... | |
void | setTransparent (bool isTransparent) |
Set transparent flag. More... | |
bool | isSkipBatching () const |
Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately. More... | |
void | setSkipBatching (bool value) |
Set skip batching. More... | |
bool | is3D () const |
Whether the command should be rendered at 3D mode. More... | |
void | set3D (bool value) |
Set the command rendered in 3D mode or not. More... | |
float | getDepth () const |
Get the depth by current model view matrix. More... | |
Additional Inherited Members | |
Public Types inherited from RenderCommand | |
enum | Type { UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND, GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND } |
Enum the type of render command. More... | |
Command used to render one or more Triangles, which is similar to QuadCommand.
Every TrianglesCommand will have generate material ID by give textureID, glProgramState, Blend function if the material id is the same, these TrianglesCommands could be batched to save draw call.
void init | ( | float | globalOrder, |
GLuint | textureID, | ||
GLProgramState * | glProgramState, | ||
BlendFunc | blendType, | ||
const Triangles & | triangles, | ||
const Mat4 & | mv, | ||
uint32_t | flags | ||
) |
Initializes the command.
GlobalZOrder of the command. The openGL handle of the used texture. The specified glProgram and its uniform. Blend function for the command. Rendered triangles for the command. ModelView matrix for the command. to indicate that the command is using 3D rendering or not.
var init | ( | var | globalOrder, |
var | textureID, | ||
var | glProgramState, | ||
var | blendType, | ||
var | triangles, | ||
var | mv, | ||
var | flags | ||
) |
Initializes the command.
GlobalZOrder of the command. The openGL handle of the used texture. The specified glProgram and its uniform. Blend function for the command. Rendered triangles for the command. ModelView matrix for the command. to indicate that the command is using 3D rendering or not.
local init | ( | local | globalOrder, |
local | textureID, | ||
local | glProgramState, | ||
local | blendType, | ||
local | triangles, | ||
local | mv, | ||
local | flags | ||
) |
Initializes the command.
GlobalZOrder of the command. The openGL handle of the used texture. The specified glProgram and its uniform. Blend function for the command. Rendered triangles for the command. ModelView matrix for the command. to indicate that the command is using 3D rendering or not.
void init | ( | float | globalOrder, |
GLuint | textureID, | ||
GLProgramState * | glProgramState, | ||
BlendFunc | blendType, | ||
const Triangles & | triangles, | ||
const Mat4 & | mv | ||
) |
Deprecated function, the params is similar as the upper init function, with flags equals 0.
GlobalZOrder of the command. The openGL handle of the used texture. The specified glProgram and its uniform. Blend function for the command. Rendered triangles for the command. ModelView matrix for the command.
var init | ( | var | globalOrder, |
var | textureID, | ||
var | glProgramState, | ||
var | blendType, | ||
var | triangles, | ||
var | mv | ||
) |
Deprecated function, the params is similar as the upper init function, with flags equals 0.
GlobalZOrder of the command. The openGL handle of the used texture. The specified glProgram and its uniform. Blend function for the command. Rendered triangles for the command. ModelView matrix for the command.
local init | ( | local | globalOrder, |
local | textureID, | ||
local | glProgramState, | ||
local | blendType, | ||
local | triangles, | ||
local | mv | ||
) |
Deprecated function, the params is similar as the upper init function, with flags equals 0.
GlobalZOrder of the command. The openGL handle of the used texture. The specified glProgram and its uniform. Blend function for the command. Rendered triangles for the command. ModelView matrix for the command.
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Get the material id of command.
Material ID.
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Get the material id of command.
Material ID.
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Get the material id of command.
Material ID.
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Get the openGL texture handle.
openGL texture handle.
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Get the openGL texture handle.
openGL texture handle.
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Get the openGL texture handle.
openGL texture handle.
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Get a const reference of triangles.
The triangles to be rendered.
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Get a const reference of triangles.
The triangles to be rendered.
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Get a const reference of triangles.
The triangles to be rendered.
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Get the vertex count in the triangles.
the vertex count.
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Get the vertex count in the triangles.
the vertex count.
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Get the vertex count in the triangles.
the vertex count.
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Get the index count of the triangles.
The index count.
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Get the index count of the triangles.
The index count.
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Get the index count of the triangles.
The index count.
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Get the vertex data pointer.
The pointer of the vertex data.
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Get the vertex data pointer.
The pointer of the vertex data.
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Get the vertex data pointer.
The pointer of the vertex data.
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Get the index data pointer.
The pointer of index data.
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Get the index data pointer.
The pointer of index data.
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Get the index data pointer.
The pointer of index data.
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Get the blend function.
The blend function.
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Get the blend function.
The blend function.
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Get the blend function.
The blend function.
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Get the model view matrix.
The ModelView matrix.
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Get the model view matrix.
The ModelView matrix.
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Get the model view matrix.
The ModelView matrix.