Keeps the relative angular velocity of a pair of bodies constant. More...
Inherits PhysicsJoint.
Public Member Functions | |
float | getRate () const |
Get the relative angular velocity. | |
void | setRate (float rate) |
Set the relative angular velocity. | |
local | setRate ( local rate) |
Set the relative angular velocity. | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get the first physics body a connected to this joint. | |
local | getBodyA () |
Get the first physics body a connected to this joint. | |
PhysicsBody * | getBodyB () const |
Get the second physics body b connected to this joint. | |
PhysicsWorld * | getWorld () const |
Get the physics world. | |
int | getTag () const |
Get this joint's tag. More... | |
local | getTag () |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. | |
void | setEnable (bool enable) |
Enable or disable the joint. | |
bool | isCollisionEnabled () const |
Determines if the collsion is enable. | |
void | setCollisionEnable (bool enable) |
Enable or disable collision. | |
void | removeFormWorld () |
Remove the joint from the world. | |
void | setMaxForce (float force) |
Set the max force between two bodies. | |
float | getMaxForce () const |
Get the max force setting. | |
Static Public Member Functions | |
static PhysicsJointMotor * | construct (PhysicsBody *a, PhysicsBody *b, float rate) |
Create a motor joint. More... | |
local | construct ( local a, local b, local rate) |
Create a motor joint. More... | |
Keeps the relative angular velocity of a pair of bodies constant.
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static |
Create a motor joint.
A is the body to connect. B is the body to connect. Rate is the desired relative angular velocity. A object pointer.
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static |
Create a motor joint.
A is the body to connect. B is the body to connect. Rate is the desired relative angular velocity. A object pointer.
|
static |
Create a motor joint.
A is the body to connect. B is the body to connect. Rate is the desired relative angular velocity. A object pointer.