Helper class to handle file operations. More...
Public Member Functions | |
virtual | ~FileUtils () |
The destructor of FileUtils. | |
virtual void | purgeCachedEntries () |
Purges full path caches. | |
local | purgeCachedEntries () |
Purges full path caches. | |
virtual std::string | getStringFromFile (const std::string &filename) |
Gets string from a file. | |
var | getStringFromFile ( var filename) |
Gets string from a file. | |
local | getStringFromFile ( local filename) |
Gets string from a file. | |
virtual Data | getDataFromFile (const std::string &filename) |
Creates binary data from a file. More... | |
var | getDataFromFile ( var filename) |
Creates binary data from a file. More... | |
local | getDataFromFile ( local filename) |
Creates binary data from a file. More... | |
virtual unsigned char * | getFileData (const std::string &filename, const char *mode, ssize_t *size) |
Gets resource file data The resource file name which contains the path. More... | |
var | getFileData ( var filename, var mode, var size) |
Gets resource file data The resource file name which contains the path. More... | |
local | getFileData ( local filename, local mode, local size) |
Gets resource file data The resource file name which contains the path. More... | |
virtual unsigned char * | getFileDataFromZip (const std::string &zipFilePath, const std::string &filename, ssize_t *size) |
Gets resource file data from a zip file. More... | |
var | getFileDataFromZip ( var zipFilePath, var filename, var size) |
Gets resource file data from a zip file. More... | |
local | getFileDataFromZip ( local zipFilePath, local filename, local size) |
Gets resource file data from a zip file. More... | |
virtual std::string | fullPathForFilename (const std::string &filename) const |
Returns the fullpath for a given filename. More... | |
virtual void | loadFilenameLookupDictionaryFromFile (const std::string &filename) |
Loads the filenameLookup dictionary from the contents of a filename. More... | |
virtual void | setFilenameLookupDictionary (const ValueMap &filenameLookupDict) |
Sets the filenameLookup dictionary. More... | |
var | setFilenameLookupDictionary ( var filenameLookupDict) |
Sets the filenameLookup dictionary. More... | |
local | setFilenameLookupDictionary ( local filenameLookupDict) |
Sets the filenameLookup dictionary. More... | |
virtual std::string | fullPathFromRelativeFile (const std::string &filename, const std::string &relativeFile) |
Gets full path from a file name and the path of the relative file. More... | |
local | fullPathFromRelativeFile ( local filename, local relativeFile) |
Gets full path from a file name and the path of the relative file. More... | |
virtual void | setSearchResolutionsOrder (const std::vector< std::string > &searchResolutionsOrder) |
Sets the array that contains the search order of the resources. More... | |
virtual void | addSearchResolutionsOrder (const std::string &order, const bool front=false) |
Append search order of the resources. | |
local | addSearchResolutionsOrder ( local order, local false) |
Append search order of the resources. | |
virtual const std::vector < std::string > & | getSearchResolutionsOrder () const |
Gets the array that contains the search order of the resources. | |
virtual void | setSearchPaths (const std::vector< std::string > &searchPaths) |
Sets the array of search paths. More... | |
var | setSearchPaths ( var searchPaths) |
Sets the array of search paths. More... | |
void | setDefaultResourceRootPath (const std::string &path) |
Set default resource root path. | |
var | setDefaultResourceRootPath ( var path) |
Set default resource root path. | |
local | setDefaultResourceRootPath ( local path) |
Set default resource root path. | |
void | addSearchPath (const std::string &path, const bool front=false) |
Add search path. | |
var | addSearchPath ( var path, var false) |
Add search path. | |
local | addSearchPath ( local path, local false) |
Add search path. | |
virtual const std::vector < std::string > & | getSearchPaths () const |
Gets the array of search paths. More... | |
virtual std::string | getWritablePath () const =0 |
Gets the writable path. More... | |
local | getWritablePath () |
Gets the writable path. More... | |
virtual void | setWritablePath (const std::string &writablePath) |
Sets writable path. | |
local | setWritablePath ( local writablePath) |
Sets writable path. | |
virtual void | setPopupNotify (bool notify) |
Sets whether to pop-up a message box when failed to load an image. | |
virtual bool | isPopupNotify () const |
Checks whether to pop up a message box when failed to load an image. More... | |
virtual ValueMap | getValueMapFromFile (const std::string &filename) |
Converts the contents of a file to a ValueMap. More... | |
local | getValueMapFromFile ( local filename) |
Converts the contents of a file to a ValueMap. More... | |
virtual ValueMap | getValueMapFromData (const char *filedata, int filesize) |
Converts the contents of a file to a ValueMap. More... | |
local | getValueMapFromData ( local filedata, local filesize) |
Converts the contents of a file to a ValueMap. More... | |
virtual bool | writeToFile (ValueMap &dict, const std::string &fullPath) |
Write a ValueMap to a plist file. More... | |
local | writeToFile ( local dict, local fullPath) |
Write a ValueMap to a plist file. More... | |
virtual bool | writeStringToFile (std::string dataStr, const std::string &fullPath) |
write a string into a file More... | |
local | writeStringToFile ( local dataStr, local fullPath) |
write a string into a file More... | |
virtual bool | writeDataToFile (Data retData, const std::string &fullPath) |
write Data into a file More... | |
var | writeDataToFile ( var retData, var fullPath) |
write Data into a file More... | |
local | writeDataToFile ( local retData, local fullPath) |
write Data into a file More... | |
virtual bool | writeValueMapToFile (ValueMap &dict, const std::string &fullPath) |
write ValueMap into a plist file More... | |
local | writeValueMapToFile ( local dict, local fullPath) |
write ValueMap into a plist file More... | |
virtual bool | writeValueVectorToFile (ValueVector vecData, const std::string &fullPath) |
write ValueVector into a plist file More... | |
var | writeValueVectorToFile ( var vecData, var fullPath) |
write ValueVector into a plist file More... | |
local | writeValueVectorToFile ( local vecData, local fullPath) |
write ValueVector into a plist file More... | |
virtual std::string | getSuitableFOpen (const std::string &filenameUtf8) const |
Windows fopen can't support UTF-8 filename Need convert all parameters fopen and other 3rd-party libs. More... | |
virtual ValueVector | getValueVectorFromFile (const std::string &filename) |
Converts the contents of a file to a ValueVector. More... | |
virtual bool | isFileExist (const std::string &filename) const |
Checks whether a file exists. More... | |
var | isFileExist ( var filename) |
Checks whether a file exists. More... | |
local | isFileExist ( local filename) |
Checks whether a file exists. More... | |
virtual std::string | getFileExtension (const std::string &filePath) const |
Gets filename extension is a suffix (separated from the base filename by a dot) in lower case. More... | |
var | getFileExtension ( var filePath) |
Gets filename extension is a suffix (separated from the base filename by a dot) in lower case. More... | |
local | getFileExtension ( local filePath) |
Gets filename extension is a suffix (separated from the base filename by a dot) in lower case. More... | |
virtual bool | isAbsolutePath (const std::string &path) const |
Checks whether the path is an absolute path. More... | |
virtual bool | isDirectoryExist (const std::string &dirPath) const |
Checks whether the path is a directory. More... | |
local | isDirectoryExist ( local dirPath) |
Checks whether the path is a directory. More... | |
virtual bool | createDirectory (const std::string &dirPath) |
Creates a directory. More... | |
var | createDirectory ( var dirPath) |
Creates a directory. More... | |
local | createDirectory ( local dirPath) |
Creates a directory. More... | |
virtual bool | removeDirectory (const std::string &dirPath) |
Removes a directory. More... | |
var | removeDirectory ( var dirPath) |
Removes a directory. More... | |
local | removeDirectory ( local dirPath) |
Removes a directory. More... | |
virtual bool | removeFile (const std::string &filepath) |
Removes a file. More... | |
var | removeFile ( var filepath) |
Removes a file. More... | |
local | removeFile ( local filepath) |
Removes a file. More... | |
virtual bool | renameFile (const std::string &path, const std::string &oldname, const std::string &name) |
Renames a file under the given directory. More... | |
local | renameFile ( local path, local oldname, local name) |
Renames a file under the given directory. More... | |
virtual bool | renameFile (const std::string &oldfullpath, const std::string &newfullpath) |
Renames a file under the given directory. More... | |
virtual long | getFileSize (const std::string &filepath) |
Retrieve the file size. More... | |
local | getFileSize ( local filepath) |
Retrieve the file size. More... | |
const std::unordered_map < std::string, std::string > & | getFullPathCache () const |
Returns the full path cache. | |
Static Public Member Functions | |
static FileUtils * | getInstance () |
Gets the instance of FileUtils. | |
local | getInstance () |
Gets the instance of FileUtils. | |
static void | destroyInstance () |
Destroys the instance of FileUtils. | |
var | destroyInstance () |
Destroys the instance of FileUtils. | |
local | destroyInstance () |
Destroys the instance of FileUtils. | |
static void | setDelegate (FileUtils *delegate) |
You can inherit from platform dependent implementation of FileUtils, such as FileUtilsAndroid, and use this function to set delegate, then FileUtils will invoke delegate's implementation. More... | |
static FileUtils * | sharedFileUtils () |
local | sharedFileUtils () |
static void | purgeFileUtils () |
var | purgeFileUtils () |
local | purgeFileUtils () |
Helper class to handle file operations.
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static |
You can inherit from platform dependent implementation of FileUtils, such as FileUtilsAndroid, and use this function to set delegate, then FileUtils will invoke delegate's implementation.
For example, your resources are encrypted, so you need to decrypt it after reading data from resources, then you can implement all getXXX functions, and engine will invoke your own getXX functions when reading data of resources.
If you don't want to system default implementation after setting delegate, you can just pass nullptr to this function.
It will delete previous delegate
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static |
You can inherit from platform dependent implementation of FileUtils, such as FileUtilsAndroid, and use this function to set delegate, then FileUtils will invoke delegate's implementation.
For example, your resources are encrypted, so you need to decrypt it after reading data from resources, then you can implement all getXXX functions, and engine will invoke your own getXX functions when reading data of resources.
If you don't want to system default implementation after setting delegate, you can just pass nullptr to this function.
It will delete previous delegate
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inlinestatic |
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inlinestatic |
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inlinestatic |
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inlinestatic |
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virtual |
Creates binary data from a file.
A data object.
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Creates binary data from a file.
A data object.
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Creates binary data from a file.
A data object.
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Gets resource file data The resource file name which contains the path.
The read mode of the file. property like fopen function mode If the file read succeeds, it will be the data size, otherwise 0. Upon success, a pointer to the data is returned, otherwise NULL. Recall: you are responsible for calling free() on any Non-NULL pointer returned.
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Gets resource file data The resource file name which contains the path.
The read mode of the file. property like fopen function mode If the file read succeeds, it will be the data size, otherwise 0. Upon success, a pointer to the data is returned, otherwise NULL. Recall: you are responsible for calling free() on any Non-NULL pointer returned.
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Gets resource file data The resource file name which contains the path.
The read mode of the file. property like fopen function mode If the file read succeeds, it will be the data size, otherwise 0. Upon success, a pointer to the data is returned, otherwise NULL. Recall: you are responsible for calling free() on any Non-NULL pointer returned.
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Gets resource file data from a zip file.
The resource zip file path. The resource file path and name relative to the zip file. If the file read operation succeeds, it will be the data size, otherwise 0. Upon success, a pointer to the data is returned, otherwise nullptr. Recall: you are responsible for calling free() on any Non-nullptr pointer returned.
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Gets resource file data from a zip file.
The resource zip file path. The resource file path and name relative to the zip file. If the file read operation succeeds, it will be the data size, otherwise 0. Upon success, a pointer to the data is returned, otherwise nullptr. Recall: you are responsible for calling free() on any Non-nullptr pointer returned.
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virtual |
Gets resource file data from a zip file.
The resource zip file path. The resource file path and name relative to the zip file. If the file read operation succeeds, it will be the data size, otherwise 0. Upon success, a pointer to the data is returned, otherwise nullptr. Recall: you are responsible for calling free() on any Non-nullptr pointer returned.
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Returns the fullpath for a given filename.
First it will try to get a new filename from the "filenameLookup" dictionary. If a new filename can't be found on the dictionary, it will use the original filename. Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths. The file search is based on the array element order of search paths and resolution directories.
For instance:
We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths, and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd") to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".
If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains key: sprite.png -> value: sprite.pvr.gz
. Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:
/mnt/sdcard/resources-ipadhd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/resources-ipad/sprite.pvr.gz (if not found, search next) /mnt/sdcard/resources-iphonehd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/sprite.pvr.gz (if not found, search next) internal_dir/resources-ipadhd/sprite.pvr.gz (if not found, search next) internal_dir/resources-ipad/sprite.pvr.gz (if not found, search next) internal_dir/resources-iphonehd/sprite.pvr.gz (if not found, search next) internal_dir/sprite.pvr.gz (if not found, return "sprite.png")
If the filename contains relative path like "gamescene/uilayer/sprite.png", and the mapping in fileLookup dictionary contains key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz
. The file search order will be:
/mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next) /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/sprite.pvr.gz (if not found, return "gamescene/uilayer/sprite.png")
If the new file can't be found on the file system, it will return the parameter filename directly.
This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable, you might need to load different resources for a given file in the different platforms.
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Returns the fullpath for a given filename.
First it will try to get a new filename from the "filenameLookup" dictionary. If a new filename can't be found on the dictionary, it will use the original filename. Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths. The file search is based on the array element order of search paths and resolution directories.
For instance:
We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths, and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd") to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".
If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains key: sprite.png -> value: sprite.pvr.gz
. Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:
/mnt/sdcard/resources-ipadhd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/resources-ipad/sprite.pvr.gz (if not found, search next) /mnt/sdcard/resources-iphonehd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/sprite.pvr.gz (if not found, search next) internal_dir/resources-ipadhd/sprite.pvr.gz (if not found, search next) internal_dir/resources-ipad/sprite.pvr.gz (if not found, search next) internal_dir/resources-iphonehd/sprite.pvr.gz (if not found, search next) internal_dir/sprite.pvr.gz (if not found, return "sprite.png")
If the filename contains relative path like "gamescene/uilayer/sprite.png", and the mapping in fileLookup dictionary contains key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz
. The file search order will be:
/mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next) /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/sprite.pvr.gz (if not found, return "gamescene/uilayer/sprite.png")
If the new file can't be found on the file system, it will return the parameter filename directly.
This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable, you might need to load different resources for a given file in the different platforms.
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virtual |
Returns the fullpath for a given filename.
First it will try to get a new filename from the "filenameLookup" dictionary. If a new filename can't be found on the dictionary, it will use the original filename. Then it will try to obtain the full path of the filename using the FileUtils search rules: resolutions, and search paths. The file search is based on the array element order of search paths and resolution directories.
For instance:
We set two elements("/mnt/sdcard/", "internal_dir/") to search paths vector by setSearchPaths, and set three elements("resources-ipadhd/", "resources-ipad/", "resources-iphonehd") to resolutions vector by setSearchResolutionsOrder. The "internal_dir" is relative to "Resources/".
If we have a file named 'sprite.png', the mapping in fileLookup dictionary contains key: sprite.png -> value: sprite.pvr.gz
. Firstly, it will replace 'sprite.png' with 'sprite.pvr.gz', then searching the file sprite.pvr.gz as follows:
/mnt/sdcard/resources-ipadhd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/resources-ipad/sprite.pvr.gz (if not found, search next) /mnt/sdcard/resources-iphonehd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/sprite.pvr.gz (if not found, search next) internal_dir/resources-ipadhd/sprite.pvr.gz (if not found, search next) internal_dir/resources-ipad/sprite.pvr.gz (if not found, search next) internal_dir/resources-iphonehd/sprite.pvr.gz (if not found, search next) internal_dir/sprite.pvr.gz (if not found, return "sprite.png")
If the filename contains relative path like "gamescene/uilayer/sprite.png", and the mapping in fileLookup dictionary contains key: gamescene/uilayer/sprite.png -> value: gamescene/uilayer/sprite.pvr.gz
. The file search order will be:
/mnt/sdcard/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next) /mnt/sdcard/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next) /mnt/sdcard/gamescene/uilayer/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/resources-ipadhd/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/resources-ipad/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/resources-iphonehd/sprite.pvr.gz (if not found, search next) internal_dir/gamescene/uilayer/sprite.pvr.gz (if not found, return "gamescene/uilayer/sprite.png")
If the new file can't be found on the file system, it will return the parameter filename directly.
This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable, you might need to load different resources for a given file in the different platforms.
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Loads the filenameLookup dictionary from the contents of a filename.
The plist file name should follow the format below:
The plist file name.
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Loads the filenameLookup dictionary from the contents of a filename.
The plist file name should follow the format below:
The plist file name.
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Loads the filenameLookup dictionary from the contents of a filename.
The plist file name should follow the format below:
The plist file name.
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Sets the filenameLookup dictionary.
The dictionary for replacing filename.
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Sets the filenameLookup dictionary.
The dictionary for replacing filename.
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Sets the filenameLookup dictionary.
The dictionary for replacing filename.
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Gets full path from a file name and the path of the relative file.
The file name. The path of the relative file. The full path. e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. )
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Gets full path from a file name and the path of the relative file.
The file name. The path of the relative file. The full path. e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. )
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Gets full path from a file name and the path of the relative file.
The file name. The path of the relative file. The full path. e.g. filename: hello.png, pszRelativeFile: /User/path1/path2/hello.plist Return: /User/path1/path2/hello.pvr (If there a a key(hello.png)-value(hello.pvr) in FilenameLookup dictionary. )
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Sets the array that contains the search order of the resources.
The source array that contains the search order of the resources.
In js:var setSearchResolutionsOrder(var jsval)
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Sets the array that contains the search order of the resources.
The source array that contains the search order of the resources.
In js:var setSearchResolutionsOrder(var jsval)
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Sets the array of search paths.
You can use this array to modify the search path of the resources. If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array.
This method could access relative path and absolute path. If the relative path was passed to the vector, FileUtils will add the default resource directory before the relative path. For instance: On Android, the default resource root path is "assets/". If "/mnt/sdcard/" and "resources-large" were set to the search paths vector, "resources-large" will be converted to "assets/resources-large" since it was a relative path.
The array contains search paths.
In js:var setSearchPaths(var jsval);
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Sets the array of search paths.
You can use this array to modify the search path of the resources. If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array.
This method could access relative path and absolute path. If the relative path was passed to the vector, FileUtils will add the default resource directory before the relative path. For instance: On Android, the default resource root path is "assets/". If "/mnt/sdcard/" and "resources-large" were set to the search paths vector, "resources-large" will be converted to "assets/resources-large" since it was a relative path.
The array contains search paths.
In js:var setSearchPaths(var jsval);
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Gets the array of search paths.
The array of search paths.
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Gets the array of search paths.
The array of search paths.
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pure virtual |
Gets the writable path.
The path that can be write/read a file in
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pure virtual |
Gets the writable path.
The path that can be write/read a file in
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pure virtual |
Gets the writable path.
The path that can be write/read a file in
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Checks whether to pop up a message box when failed to load an image.
True if pop up a message box when failed to load an image, false if not.
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Checks whether to pop up a message box when failed to load an image.
True if pop up a message box when failed to load an image, false if not.
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Checks whether to pop up a message box when failed to load an image.
True if pop up a message box when failed to load an image, false if not.
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Converts the contents of a file to a ValueMap.
The filename of the file to gets content. ValueMap of the file contents. This method is used internally.
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Converts the contents of a file to a ValueMap.
The filename of the file to gets content. ValueMap of the file contents. This method is used internally.
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Converts the contents of a file to a ValueMap.
The filename of the file to gets content. ValueMap of the file contents. This method is used internally.
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Converts the contents of a file to a ValueMap.
This method is used internally.
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Converts the contents of a file to a ValueMap.
This method is used internally.
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Converts the contents of a file to a ValueMap.
This method is used internally.
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Write a ValueMap to a plist file.
the data which want to write into file file fullpath This method is used internally.
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Write a ValueMap to a plist file.
the data which want to write into file file fullpath This method is used internally.
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Write a ValueMap to a plist file.
the data which want to write into file file fullpath This method is used internally.
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write a string into a file
dataStr | the string want to save |
fullPath | The full path to the file you want to save a string |
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write a string into a file
dataStr | the string want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
write a string into a file
dataStr | the string want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
write Data into a file
retData | the data want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
write Data into a file
retData | the data want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
write Data into a file
retData | the data want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
write ValueMap into a plist file
dict | the ValueMap want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
write ValueMap into a plist file
dict | the ValueMap want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
write ValueMap into a plist file
dict | the ValueMap want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
write ValueVector into a plist file
vecData | the ValueVector want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
write ValueVector into a plist file
vecData | the ValueVector want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
write ValueVector into a plist file
vecData | the ValueVector want to save |
fullPath | The full path to the file you want to save a string |
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virtual |
Windows fopen can't support UTF-8 filename Need convert all parameters fopen and other 3rd-party libs.
std::string name file for convertation from utf-8 std::string ansi filename in current locale
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virtual |
Windows fopen can't support UTF-8 filename Need convert all parameters fopen and other 3rd-party libs.
std::string name file for convertation from utf-8 std::string ansi filename in current locale
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virtual |
Windows fopen can't support UTF-8 filename Need convert all parameters fopen and other 3rd-party libs.
std::string name file for convertation from utf-8 std::string ansi filename in current locale
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virtual |
Converts the contents of a file to a ValueVector.
This method is used internally.
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virtual |
Converts the contents of a file to a ValueVector.
This method is used internally.
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virtual |
Converts the contents of a file to a ValueVector.
This method is used internally.
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virtual |
Checks whether a file exists.
If a relative path was passed in, it will be inserted a default root path at the beginning. The path of the file, it could be a relative or absolute path. True if the file exists, false if not.
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virtual |
Checks whether a file exists.
If a relative path was passed in, it will be inserted a default root path at the beginning. The path of the file, it could be a relative or absolute path. True if the file exists, false if not.
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virtual |
Checks whether a file exists.
If a relative path was passed in, it will be inserted a default root path at the beginning. The path of the file, it could be a relative or absolute path. True if the file exists, false if not.
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virtual |
Gets filename extension is a suffix (separated from the base filename by a dot) in lower case.
Examples of filename extensions are .png, .jpeg, .exe, .dmg and .txt.
filePath | The path of the file, it could be a relative or absolute path. |
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virtual |
Gets filename extension is a suffix (separated from the base filename by a dot) in lower case.
Examples of filename extensions are .png, .jpeg, .exe, .dmg and .txt.
filePath | The path of the file, it could be a relative or absolute path. |
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virtual |
Gets filename extension is a suffix (separated from the base filename by a dot) in lower case.
Examples of filename extensions are .png, .jpeg, .exe, .dmg and .txt.
filePath | The path of the file, it could be a relative or absolute path. |
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virtual |
Checks whether the path is an absolute path.
On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path. Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.
The path that needs to be checked. True if it's an absolute path, false if not.
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virtual |
Checks whether the path is an absolute path.
On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path. Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.
The path that needs to be checked. True if it's an absolute path, false if not.
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virtual |
Checks whether the path is an absolute path.
On Android, if the parameter passed in is relative to "assets/", this method will treat it as an absolute path. Also on Blackberry, path starts with "app/native/Resources/" is treated as an absolute path.
The path that needs to be checked. True if it's an absolute path, false if not.
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virtual |
Checks whether the path is a directory.
The path of the directory, it could be a relative or an absolute path. True if the directory exists, false if not.
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virtual |
Checks whether the path is a directory.
The path of the directory, it could be a relative or an absolute path. True if the directory exists, false if not.
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virtual |
Checks whether the path is a directory.
The path of the directory, it could be a relative or an absolute path. True if the directory exists, false if not.
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virtual |
Creates a directory.
The path of the directory, it must be an absolute path. True if the directory have been created successfully, false if not.
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virtual |
Creates a directory.
The path of the directory, it must be an absolute path. True if the directory have been created successfully, false if not.
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virtual |
Creates a directory.
The path of the directory, it must be an absolute path. True if the directory have been created successfully, false if not.
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virtual |
Removes a directory.
The path of the directory, it must be an absolute path. True if the directory have been removed successfully, false if not.
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virtual |
Removes a directory.
The path of the directory, it must be an absolute path. True if the directory have been removed successfully, false if not.
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virtual |
Removes a directory.
The path of the directory, it must be an absolute path. True if the directory have been removed successfully, false if not.
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virtual |
Removes a file.
The path of the file, it must be an absolute path. True if the file have been removed successfully, false if not.
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virtual |
Removes a file.
The path of the file, it must be an absolute path. True if the file have been removed successfully, false if not.
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virtual |
Removes a file.
The path of the file, it must be an absolute path. True if the file have been removed successfully, false if not.
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virtual |
Renames a file under the given directory.
The parent directory path of the file, it must be an absolute path. The current name of the file. The new name of the file. True if the file have been renamed successfully, false if not.
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virtual |
Renames a file under the given directory.
The parent directory path of the file, it must be an absolute path. The current name of the file. The new name of the file. True if the file have been renamed successfully, false if not.
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virtual |
Renames a file under the given directory.
The parent directory path of the file, it must be an absolute path. The current name of the file. The new name of the file. True if the file have been renamed successfully, false if not.
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virtual |
Renames a file under the given directory.
oldfullpath | The current fullpath of the file. Includes path and name. |
newfullpath | The new fullpath of the file. Includes path and name. |
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virtual |
Renames a file under the given directory.
oldfullpath | The current fullpath of the file. Includes path and name. |
newfullpath | The new fullpath of the file. Includes path and name. |
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virtual |
Renames a file under the given directory.
oldfullpath | The current fullpath of the file. Includes path and name. |
newfullpath | The new fullpath of the file. Includes path and name. |
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virtual |
Retrieve the file size.
If a relative path was passed in, it will be inserted a default root path at the beginning. The path of the file, it could be a relative or absolute path. The file size.
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virtual |
Retrieve the file size.
If a relative path was passed in, it will be inserted a default root path at the beginning. The path of the file, it could be a relative or absolute path. The file size.
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virtual |
Retrieve the file size.
If a relative path was passed in, it will be inserted a default root path at the beginning. The path of the file, it could be a relative or absolute path. The file size.