A class that implements a Texture Atlas. More...
Inherits Ref.
Public Member Functions | |
bool | initWithFile (const std::string &file, ssize_t capacity) |
Initializes a TextureAtlas with a filename and with a certain capacity for Quads. More... | |
local | initWithFile ( local file, local capacity) |
Initializes a TextureAtlas with a filename and with a certain capacity for Quads. More... | |
bool | initWithTexture (Texture2D *texture, ssize_t capacity) |
Initializes a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for Quads. More... | |
void | updateQuad (V3F_C4B_T2F_Quad *quad, ssize_t index) |
Updates a Quad (texture, vertex and color) at a certain index. More... | |
void | insertQuad (V3F_C4B_T2F_Quad *quad, ssize_t index) |
Inserts a Quad (texture, vertex and color) at a certain index. More... | |
void | insertQuads (V3F_C4B_T2F_Quad *quads, ssize_t index, ssize_t amount) |
Inserts a c array of quads at a given index. More... | |
local | insertQuads ( local quads, local index, local amount) |
Inserts a c array of quads at a given index. More... | |
void | insertQuadFromIndex (ssize_t fromIndex, ssize_t newIndex) |
Removes the quad that is located at a certain index and inserts it at a new index. More... | |
void | removeQuadAtIndex (ssize_t index) |
Removes a quad at a given index number. More... | |
void | removeQuadsAtIndex (ssize_t index, ssize_t amount) |
Removes a amount of quads starting from index. More... | |
void | removeAllQuads () |
Removes all Quads. More... | |
bool | resizeCapacity (ssize_t capacity) |
Resize the capacity of the TextureAtlas. More... | |
void | increaseTotalQuadsWith (ssize_t amount) |
Used internally by ParticleBatchNode. More... | |
void | moveQuadsFromIndex (ssize_t oldIndex, ssize_t amount, ssize_t newIndex) |
Moves an amount of quads from oldIndex at newIndex. More... | |
void | moveQuadsFromIndex (ssize_t index, ssize_t newIndex) |
Moves quads from index till totalQuads to the newIndex. More... | |
void | fillWithEmptyQuadsFromIndex (ssize_t index, ssize_t amount) |
Ensures that after a realloc quads are still empty. More... | |
void | drawNumberOfQuads (ssize_t n) |
Draws n quads. More... | |
void | drawNumberOfQuads (ssize_t numberOfQuads, ssize_t start) |
Draws n quads from an index (offset). More... | |
void | drawQuads () |
Draws all the Atlas's Quads. | |
void | listenRendererRecreated (EventCustom *event) |
Listen the event that renderer was recreated on Android. | |
bool | isDirty (void) |
Whether or not the array buffer of the VBO needs to be updated. More... | |
void | setDirty (bool bDirty) |
Specify if the array buffer of the VBO needs to be updated. More... | |
virtual std::string | getDescription () const |
Get the description of the object. | |
ssize_t | getTotalQuads () const |
Gets the quantity of quads that are going to be drawn. More... | |
ssize_t | getCapacity () const |
Gets the quantity of quads that can be stored with the current texture atlas size. More... | |
Texture2D * | getTexture () const |
Gets the texture of the texture atlas. More... | |
local | getTexture () |
Gets the texture of the texture atlas. More... | |
void | setTexture (Texture2D *texture) |
Sets the texture for the texture atlas. More... | |
V3F_C4B_T2F_Quad * | getQuads () |
Gets the quads that are going to be rendered. More... | |
void | setQuads (V3F_C4B_T2F_Quad *quads) |
Sets the quads that are going to be rendered. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static TextureAtlas * | create (const std::string &file, ssize_t capacity) |
Creates a TextureAtlas with an filename and with an initial capacity for Quads. More... | |
static TextureAtlas * | createWithTexture (Texture2D *texture, ssize_t capacity) |
Creates a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for n Quads. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
A class that implements a Texture Atlas.
Supported features:
The TextureAtlas capacity can be increased or decreased in runtime OpenGL component: V3F, C4B, T2F. The quads are rendered using an OpenGL ES VBO. To render the quads using an interleaved vertex array list, you should modify the ccConfig.h file If you want to use TextureAtlas, you'd better setup GL status before it's rendered. Otherwise, the effect of TextureAtlas will be affected by the GL status of other nodes.
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static |
Creates a TextureAtlas with an filename and with an initial capacity for Quads.
The TextureAtlas capacity can be increased in runtime. The absolute/related path of file. Capacity for Quads. A TextureAtlas object.
|
static |
Creates a TextureAtlas with an filename and with an initial capacity for Quads.
The TextureAtlas capacity can be increased in runtime. The absolute/related path of file. Capacity for Quads. A TextureAtlas object.
|
static |
Creates a TextureAtlas with an filename and with an initial capacity for Quads.
The TextureAtlas capacity can be increased in runtime. The absolute/related path of file. Capacity for Quads. A TextureAtlas object.
|
static |
Creates a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for n Quads.
The TextureAtlas capacity can be increased in runtime. A texture2D object pointer. Capacity for Quads. A TextureAtlas object.
|
static |
Creates a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for n Quads.
The TextureAtlas capacity can be increased in runtime. A texture2D object pointer. Capacity for Quads. A TextureAtlas object.
|
static |
Creates a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for n Quads.
The TextureAtlas capacity can be increased in runtime. A texture2D object pointer. Capacity for Quads. A TextureAtlas object.
bool initWithFile | ( | const std::string & | file, |
ssize_t | capacity | ||
) |
Initializes a TextureAtlas with a filename and with a certain capacity for Quads.
The TextureAtlas capacity can be increased in runtime. Do not reinitialize the TextureAtlas because it will leak memory (issue #706). The absolute/related path of file. Capacity for Quads. If the initialization is successful, return true; else return false.
var initWithFile | ( | var | file, |
var | capacity | ||
) |
Initializes a TextureAtlas with a filename and with a certain capacity for Quads.
The TextureAtlas capacity can be increased in runtime. Do not reinitialize the TextureAtlas because it will leak memory (issue #706). The absolute/related path of file. Capacity for Quads. If the initialization is successful, return true; else return false.
local initWithFile | ( | local | file, |
local | capacity | ||
) |
Initializes a TextureAtlas with a filename and with a certain capacity for Quads.
The TextureAtlas capacity can be increased in runtime. Do not reinitialize the TextureAtlas because it will leak memory (issue #706). The absolute/related path of file. Capacity for Quads. If the initialization is successful, return true; else return false.
bool initWithTexture | ( | Texture2D * | texture, |
ssize_t | capacity | ||
) |
Initializes a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for Quads.
The TextureAtlas capacity can be increased in runtime. Do not reinitialize the TextureAtlas because it will leak memory (issue #706). A texture2D object pointer. Capacity for Quads. If the initialization is successful, return true; else return false.
var initWithTexture | ( | var | texture, |
var | capacity | ||
) |
Initializes a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for Quads.
The TextureAtlas capacity can be increased in runtime. Do not reinitialize the TextureAtlas because it will leak memory (issue #706). A texture2D object pointer. Capacity for Quads. If the initialization is successful, return true; else return false.
local initWithTexture | ( | local | texture, |
local | capacity | ||
) |
Initializes a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for Quads.
The TextureAtlas capacity can be increased in runtime. Do not reinitialize the TextureAtlas because it will leak memory (issue #706). A texture2D object pointer. Capacity for Quads. If the initialization is successful, return true; else return false.
void updateQuad | ( | V3F_C4B_T2F_Quad * | quad, |
ssize_t | index | ||
) |
Updates a Quad (texture, vertex and color) at a certain index.
Quad that are going to be rendered. Index must be between 0 and the atlas capacity - 1.
var updateQuad | ( | var | quad, |
var | index | ||
) |
Updates a Quad (texture, vertex and color) at a certain index.
Quad that are going to be rendered. Index must be between 0 and the atlas capacity - 1.
local updateQuad | ( | local | quad, |
local | index | ||
) |
Updates a Quad (texture, vertex and color) at a certain index.
Quad that are going to be rendered. Index must be between 0 and the atlas capacity - 1.
void insertQuad | ( | V3F_C4B_T2F_Quad * | quad, |
ssize_t | index | ||
) |
Inserts a Quad (texture, vertex and color) at a certain index.
Quad that are going to be rendered. Index must be between 0 and the atlas capacity - 1.
var insertQuad | ( | var | quad, |
var | index | ||
) |
Inserts a Quad (texture, vertex and color) at a certain index.
Quad that are going to be rendered. Index must be between 0 and the atlas capacity - 1.
local insertQuad | ( | local | quad, |
local | index | ||
) |
Inserts a Quad (texture, vertex and color) at a certain index.
Quad that are going to be rendered. Index must be between 0 and the atlas capacity - 1.
void insertQuads | ( | V3F_C4B_T2F_Quad * | quads, |
ssize_t | index, | ||
ssize_t | amount | ||
) |
Inserts a c array of quads at a given index.
Quad that are going to be rendered. Index must be between 0 and the atlas capacity - 1. The quads array amount. This method doesn't enlarge the array when amount + index > totalQuads.
var insertQuads | ( | var | quads, |
var | index, | ||
var | amount | ||
) |
Inserts a c array of quads at a given index.
Quad that are going to be rendered. Index must be between 0 and the atlas capacity - 1. The quads array amount. This method doesn't enlarge the array when amount + index > totalQuads.
local insertQuads | ( | local | quads, |
local | index, | ||
local | amount | ||
) |
Inserts a c array of quads at a given index.
Quad that are going to be rendered. Index must be between 0 and the atlas capacity - 1. The quads array amount. This method doesn't enlarge the array when amount + index > totalQuads.
void insertQuadFromIndex | ( | ssize_t | fromIndex, |
ssize_t | newIndex | ||
) |
Removes the quad that is located at a certain index and inserts it at a new index.
This operation is faster than removing and inserting in a quad in 2 different steps. The index where the quad is from. The index where the quad will be inserted.
var insertQuadFromIndex | ( | var | fromIndex, |
var | newIndex | ||
) |
Removes the quad that is located at a certain index and inserts it at a new index.
This operation is faster than removing and inserting in a quad in 2 different steps. The index where the quad is from. The index where the quad will be inserted.
local insertQuadFromIndex | ( | local | fromIndex, |
local | newIndex | ||
) |
Removes the quad that is located at a certain index and inserts it at a new index.
This operation is faster than removing and inserting in a quad in 2 different steps. The index where the quad is from. The index where the quad will be inserted.
void removeQuadAtIndex | ( | ssize_t | index | ) |
Removes a quad at a given index number.
The capacity remains the same, but the total number of quads to be drawn is reduced in 1. The index of the quad will be removed.
var removeQuadAtIndex | ( | var | index | ) |
Removes a quad at a given index number.
The capacity remains the same, but the total number of quads to be drawn is reduced in 1. The index of the quad will be removed.
local removeQuadAtIndex | ( | local | index | ) |
Removes a quad at a given index number.
The capacity remains the same, but the total number of quads to be drawn is reduced in 1. The index of the quad will be removed.
void removeQuadsAtIndex | ( | ssize_t | index, |
ssize_t | amount | ||
) |
Removes a amount of quads starting from index.
The start index of the quads will be removed. The amount of the quads will be removed.
var removeQuadsAtIndex | ( | var | index, |
var | amount | ||
) |
Removes a amount of quads starting from index.
The start index of the quads will be removed. The amount of the quads will be removed.
local removeQuadsAtIndex | ( | local | index, |
local | amount | ||
) |
Removes a amount of quads starting from index.
The start index of the quads will be removed. The amount of the quads will be removed.
void removeAllQuads | ( | ) |
Removes all Quads.
The TextureAtlas capacity remains untouched. No memory is freed. The total number of quads to be drawn will be 0.
var removeAllQuads | ( | ) |
Removes all Quads.
The TextureAtlas capacity remains untouched. No memory is freed. The total number of quads to be drawn will be 0.
local removeAllQuads | ( | ) |
Removes all Quads.
The TextureAtlas capacity remains untouched. No memory is freed. The total number of quads to be drawn will be 0.
bool resizeCapacity | ( | ssize_t | capacity | ) |
Resize the capacity of the TextureAtlas.
The new capacity can be lower or higher than the current one. It returns true if the resize was successful. If it fails to resize the capacity it will return false with a new capacity of 0. Capacity for Quads. It returns true if the resize was successful; else return false.
var resizeCapacity | ( | var | capacity | ) |
Resize the capacity of the TextureAtlas.
The new capacity can be lower or higher than the current one. It returns true if the resize was successful. If it fails to resize the capacity it will return false with a new capacity of 0. Capacity for Quads. It returns true if the resize was successful; else return false.
local resizeCapacity | ( | local | capacity | ) |
Resize the capacity of the TextureAtlas.
The new capacity can be lower or higher than the current one. It returns true if the resize was successful. If it fails to resize the capacity it will return false with a new capacity of 0. Capacity for Quads. It returns true if the resize was successful; else return false.
void increaseTotalQuadsWith | ( | ssize_t | amount | ) |
Used internally by ParticleBatchNode.
don't use this unless you know what you're doing.
var increaseTotalQuadsWith | ( | var | amount | ) |
Used internally by ParticleBatchNode.
don't use this unless you know what you're doing.
local increaseTotalQuadsWith | ( | local | amount | ) |
Used internally by ParticleBatchNode.
don't use this unless you know what you're doing.
void moveQuadsFromIndex | ( | ssize_t | oldIndex, |
ssize_t | amount, | ||
ssize_t | newIndex | ||
) |
Moves an amount of quads from oldIndex at newIndex.
The current index of the quads will be moved from. The amount of the quads will be moved. The new index of the quads will be moved to.
var moveQuadsFromIndex | ( | var | oldIndex, |
var | amount, | ||
var | newIndex | ||
) |
Moves an amount of quads from oldIndex at newIndex.
The current index of the quads will be moved from. The amount of the quads will be moved. The new index of the quads will be moved to.
local moveQuadsFromIndex | ( | local | oldIndex, |
local | amount, | ||
local | newIndex | ||
) |
Moves an amount of quads from oldIndex at newIndex.
The current index of the quads will be moved from. The amount of the quads will be moved. The new index of the quads will be moved to.
void moveQuadsFromIndex | ( | ssize_t | index, |
ssize_t | newIndex | ||
) |
Moves quads from index till totalQuads to the newIndex.
Used internally by ParticleBatchNode. This method doesn't enlarge the array if newIndex + quads to be moved > capacity. The current index of the quads will be moved from. The new index of the quads will be moved to.
var moveQuadsFromIndex | ( | var | index, |
var | newIndex | ||
) |
Moves quads from index till totalQuads to the newIndex.
Used internally by ParticleBatchNode. This method doesn't enlarge the array if newIndex + quads to be moved > capacity. The current index of the quads will be moved from. The new index of the quads will be moved to.
local moveQuadsFromIndex | ( | local | index, |
local | newIndex | ||
) |
Moves quads from index till totalQuads to the newIndex.
Used internally by ParticleBatchNode. This method doesn't enlarge the array if newIndex + quads to be moved > capacity. The current index of the quads will be moved from. The new index of the quads will be moved to.
void fillWithEmptyQuadsFromIndex | ( | ssize_t | index, |
ssize_t | amount | ||
) |
Ensures that after a realloc quads are still empty.
Used internally by ParticleBatchNode. The start index of the empty quads will be filled in. The amount of the quads will be filled.
var fillWithEmptyQuadsFromIndex | ( | var | index, |
var | amount | ||
) |
Ensures that after a realloc quads are still empty.
Used internally by ParticleBatchNode. The start index of the empty quads will be filled in. The amount of the quads will be filled.
local fillWithEmptyQuadsFromIndex | ( | local | index, |
local | amount | ||
) |
Ensures that after a realloc quads are still empty.
Used internally by ParticleBatchNode. The start index of the empty quads will be filled in. The amount of the quads will be filled.
void drawNumberOfQuads | ( | ssize_t | n | ) |
Draws n quads.
n can't be greater than the capacity of the Atlas. The amount of the quads will be drawn.
var drawNumberOfQuads | ( | var | n | ) |
Draws n quads.
n can't be greater than the capacity of the Atlas. The amount of the quads will be drawn.
local drawNumberOfQuads | ( | local | n | ) |
Draws n quads.
n can't be greater than the capacity of the Atlas. The amount of the quads will be drawn.
void drawNumberOfQuads | ( | ssize_t | numberOfQuads, |
ssize_t | start | ||
) |
Draws n quads from an index (offset).
n + start can't be greater than the capacity of the atlas. The amount of the quads will be drawn. The start index of the quads will be drawn.
var drawNumberOfQuads | ( | var | numberOfQuads, |
var | start | ||
) |
Draws n quads from an index (offset).
n + start can't be greater than the capacity of the atlas. The amount of the quads will be drawn. The start index of the quads will be drawn.
local drawNumberOfQuads | ( | local | numberOfQuads, |
local | start | ||
) |
Draws n quads from an index (offset).
n + start can't be greater than the capacity of the atlas. The amount of the quads will be drawn. The start index of the quads will be drawn.
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inline |
Whether or not the array buffer of the VBO needs to be updated.
If need update return true; else return false.
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inline |
Whether or not the array buffer of the VBO needs to be updated.
If need update return true; else return false.
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inline |
Whether or not the array buffer of the VBO needs to be updated.
If need update return true; else return false.
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inline |
Specify if the array buffer of the VBO needs to be updated.
If it's need update, use true; else use false.
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inline |
Specify if the array buffer of the VBO needs to be updated.
If it's need update, use true; else use false.
|
inline |
Specify if the array buffer of the VBO needs to be updated.
If it's need update, use true; else use false.
ssize_t getTotalQuads | ( | ) | const |
Gets the quantity of quads that are going to be drawn.
Return the amount of the quads.
var getTotalQuads | ( | ) |
Gets the quantity of quads that are going to be drawn.
Return the amount of the quads.
local getTotalQuads | ( | ) |
Gets the quantity of quads that are going to be drawn.
Return the amount of the quads.
ssize_t getCapacity | ( | ) | const |
Gets the quantity of quads that can be stored with the current texture atlas size.
Return the capacity of the quads.
var getCapacity | ( | ) |
Gets the quantity of quads that can be stored with the current texture atlas size.
Return the capacity of the quads.
local getCapacity | ( | ) |
Gets the quantity of quads that can be stored with the current texture atlas size.
Return the capacity of the quads.
Texture2D* getTexture | ( | ) | const |
Gets the texture of the texture atlas.
Return the texture object is using.
var getTexture | ( | ) |
Gets the texture of the texture atlas.
Return the texture object is using.
local getTexture | ( | ) |
Gets the texture of the texture atlas.
Return the texture object is using.
void setTexture | ( | Texture2D * | texture | ) |
Sets the texture for the texture atlas.
The texture will be used.
var setTexture | ( | var | texture | ) |
Sets the texture for the texture atlas.
The texture will be used.
local setTexture | ( | local | texture | ) |
Sets the texture for the texture atlas.
The texture will be used.
V3F_C4B_T2F_Quad* getQuads | ( | ) |
Gets the quads that are going to be rendered.
The quads will be rendered.
var getQuads | ( | ) |
Gets the quads that are going to be rendered.
The quads will be rendered.
local getQuads | ( | ) |
Gets the quads that are going to be rendered.
The quads will be rendered.
void setQuads | ( | V3F_C4B_T2F_Quad * | quads | ) |
Sets the quads that are going to be rendered.
The quads will be rendered.
var setQuads | ( | var | quads | ) |
Sets the quads that are going to be rendered.
The quads will be rendered.
local setQuads | ( | local | quads | ) |
Sets the quads that are going to be rendered.
The quads will be rendered.