Works like a socket wrench. More...
Inherits PhysicsJoint.
Public Member Functions | |
float | getAngle () const |
Get the ratchet angle. | |
void | setAngle (float angle) |
Set the ratchet angle. | |
local | setAngle ( local angle) |
Set the ratchet angle. | |
float | getPhase () const |
Get the initial offset. | |
void | setPhase (float phase) |
Set the initial offset. | |
local | setPhase ( local phase) |
Set the initial offset. | |
float | getRatchet () const |
Get the distance between "clicks". | |
void | setRatchet (float ratchet) |
Set the distance between "clicks". | |
virtual bool | createConstraints () override |
Create constraints for this type joint. | |
Public Member Functions inherited from PhysicsJoint | |
PhysicsBody * | getBodyA () const |
Get the first physics body a connected to this joint. | |
local | getBodyA () |
Get the first physics body a connected to this joint. | |
PhysicsBody * | getBodyB () const |
Get the second physics body b connected to this joint. | |
PhysicsWorld * | getWorld () const |
Get the physics world. | |
int | getTag () const |
Get this joint's tag. More... | |
local | getTag () |
Get this joint's tag. More... | |
void | setTag (int tag) |
Set this joint's tag. More... | |
bool | isEnabled () const |
Determines if the joint is enable. | |
void | setEnable (bool enable) |
Enable or disable the joint. | |
bool | isCollisionEnabled () const |
Determines if the collsion is enable. | |
void | setCollisionEnable (bool enable) |
Enable or disable collision. | |
void | removeFormWorld () |
Remove the joint from the world. | |
void | setMaxForce (float force) |
Set the max force between two bodies. | |
float | getMaxForce () const |
Get the max force setting. | |
Static Public Member Functions | |
static PhysicsJointRatchet * | construct (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet) |
Create a ratchet joint. More... | |
local | construct ( local a, local b, local phase, local ratchet) |
Create a ratchet joint. More... | |
Works like a socket wrench.
|
static |
Create a ratchet joint.
A is the body to connect. B is the body to connect. Phase is the initial offset to use when deciding where the ratchet angles are. Ratchet is the distance between "clicks". A object pointer.
|
static |
Create a ratchet joint.
A is the body to connect. B is the body to connect. Phase is the initial offset to use when deciding where the ratchet angles are. Ratchet is the distance between "clicks". A object pointer.
|
static |
Create a ratchet joint.
A is the body to connect. B is the body to connect. Phase is the initial offset to use when deciding where the ratchet angles are. Ratchet is the distance between "clicks". A object pointer.