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PhysicsJointRotarySpring Class Reference

Likes a spring joint, but works with rotary. More...

Inherits PhysicsJoint.

Public Member Functions

float getRestAngle () const
 Get the relative angle in radians from the body a to b.
 
void setRestAngle (float restAngle)
 Set the relative angle in radians from the body a to b.
 
var setRestAngle ( var restAngle)
 Set the relative angle in radians from the body a to b.
 
local setRestAngle ( local restAngle)
 Set the relative angle in radians from the body a to b.
 
float getStiffness () const
 Get the spring constant.
 
void setStiffness (float stiffness)
 Set the spring constant.
 
local setStiffness ( local stiffness)
 Set the spring constant.
 
float getDamping () const
 Get the spring soft constant.
 
void setDamping (float damping)
 Set the spring soft constant.
 
var setDamping ( var damping)
 Set the spring soft constant.
 
local setDamping ( local damping)
 Set the spring soft constant.
 
virtual bool createConstraints () override
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get the first physics body a connected to this joint.
 
local getBodyA ()
 Get the first physics body a connected to this joint.
 
PhysicsBodygetBodyB () const
 Get the second physics body b connected to this joint.
 
PhysicsWorldgetWorld () const
 Get the physics world.
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable.
 
void setEnable (bool enable)
 Enable or disable the joint.
 
bool isCollisionEnabled () const
 Determines if the collsion is enable.
 
void setCollisionEnable (bool enable)
 Enable or disable collision.
 
void removeFormWorld ()
 Remove the joint from the world.
 
void setMaxForce (float force)
 Set the max force between two bodies.
 
float getMaxForce () const
 Get the max force setting.
 

Static Public Member Functions

static PhysicsJointRotarySpringconstruct (PhysicsBody *a, PhysicsBody *b, float stiffness, float damping)
 Create a damped rotary spring joint. More...
 
local construct ( local a, local b, local stiffness, local damping)
 Create a damped rotary spring joint. More...
 

Detailed Description

Likes a spring joint, but works with rotary.

Member Function Documentation

static
PhysicsJointRotarySpring*
construct
( PhysicsBody a,
PhysicsBody b,
float  stiffness,
float  damping 
)
static

Create a damped rotary spring joint.

A is the body to connect. B is the body to connect. It's the spring constant. It's how soft to make the damping of the spring. A object pointer.

var construct ( var  a,
var  b,
var  stiffness,
var  damping 
)
static

Create a damped rotary spring joint.

A is the body to connect. B is the body to connect. It's the spring constant. It's how soft to make the damping of the spring. A object pointer.

local construct ( local  a,
local  b,
local  stiffness,
local  damping 
)
static

Create a damped rotary spring joint.

A is the body to connect. B is the body to connect. It's the spring constant. It's how soft to make the damping of the spring. A object pointer.


The documentation for this class was generated from the following file: