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PUDynamicAttributeRandom Class Reference

This class generates random values within a given minimum and maximum interval. More...

Inherits PUDynamicAttribute.

Public Member Functions

 PUDynamicAttributeRandom (void)
 Constructor.
 
 PUDynamicAttributeRandom ()
 Constructor.
 
 PUDynamicAttributeRandom ()
 Constructor.
 
 PUDynamicAttributeRandom (const PUDynamicAttributeRandom &dynamicAttributeRandom)
 Copy constructor.
 
 PUDynamicAttributeRandom ( var dynamicAttributeRandom)
 Copy constructor.
 
 PUDynamicAttributeRandom ( local dynamicAttributeRandom)
 Copy constructor.
 
 ~PUDynamicAttributeRandom (void)
 Destructor.
 
virtual float getValue (float x=0) override
 override
 
void setMin (float min)
 Sets the minimum value. More...
 
float getMin (void) const
 Gets the minimum value. More...
 
void setMax (float max)
 Sets the maximum value. More...
 
float getMax (void) const
 Sets the maximum value. More...
 
void setMinMax (float min, float max)
 Sets the minimum and maximum values. More...
 
var setMinMax ( var min, var max)
 Sets the minimum and maximum values. More...
 
local setMinMax ( local min, local max)
 Sets the minimum and maximum values. More...
 
virtual PUDynamicAttributeRandomclone () override
 override
 
local clone ()
 override
 
virtual void copyAttributesTo (PUDynamicAttribute *dynamicAttribute) override
 override
 
local copyAttributesTo ( local dynamicAttribute)
 override
 
- Public Member Functions inherited from PUDynamicAttribute
 PUDynamicAttribute (void)
 Constructor.
 
virtual ~PUDynamicAttribute (void)
 Destructor.
 
DynamicAttributeType getType (void) const
 Get the type of dynamic attribute. More...
 
local getType ()
 Get the type of dynamic attribute. More...
 
void setType (DynamicAttributeType type)
 Set the type of dynamic attribute. More...
 
bool isValueChangedExternally (void) const
 Returns true if one of the attributes was changed by an external source. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 

Detailed Description

This class generates random values within a given minimum and maximum interval.

Member Function Documentation

void setMin ( float  min)

Sets the minimum value.

The minimum value.

var setMin ( var  min)

Sets the minimum value.

The minimum value.

local setMin ( local  min)

Sets the minimum value.

The minimum value.

float getMin ( void  ) const

Gets the minimum value.

The minimum value.

var getMin (   )

Gets the minimum value.

The minimum value.

local getMin (   )

Gets the minimum value.

The minimum value.

void setMax ( float  max)

Sets the maximum value.

The maximum value.

var setMax ( var  max)

Sets the maximum value.

The maximum value.

local setMax ( local  max)

Sets the maximum value.

The maximum value.

float getMax ( void  ) const

Sets the maximum value.

The maximum value.

var getMax (   )

Sets the maximum value.

The maximum value.

local getMax (   )

Sets the maximum value.

The maximum value.

void setMinMax ( float  min,
float  max 
)

Sets the minimum and maximum values.

The minimum value. The maximum value.

var setMinMax ( var  min,
var  max 
)

Sets the minimum and maximum values.

The minimum value. The maximum value.

local setMinMax ( local  min,
local  max 
)

Sets the minimum and maximum values.

The minimum value. The maximum value.


The documentation for this class was generated from the following file: