This class generates random values within a given minimum and maximum interval. More...
Inherits PUDynamicAttribute.
Public Member Functions | |
PUDynamicAttributeRandom (void) | |
Constructor. | |
PUDynamicAttributeRandom () | |
Constructor. | |
PUDynamicAttributeRandom () | |
Constructor. | |
PUDynamicAttributeRandom (const PUDynamicAttributeRandom &dynamicAttributeRandom) | |
Copy constructor. | |
PUDynamicAttributeRandom ( var dynamicAttributeRandom) | |
Copy constructor. | |
PUDynamicAttributeRandom ( local dynamicAttributeRandom) | |
Copy constructor. | |
~PUDynamicAttributeRandom (void) | |
Destructor. | |
virtual float | getValue (float x=0) override |
override | |
void | setMin (float min) |
Sets the minimum value. More... | |
float | getMin (void) const |
Gets the minimum value. More... | |
void | setMax (float max) |
Sets the maximum value. More... | |
float | getMax (void) const |
Sets the maximum value. More... | |
void | setMinMax (float min, float max) |
Sets the minimum and maximum values. More... | |
var | setMinMax ( var min, var max) |
Sets the minimum and maximum values. More... | |
local | setMinMax ( local min, local max) |
Sets the minimum and maximum values. More... | |
virtual PUDynamicAttributeRandom * | clone () override |
override | |
local | clone () |
override | |
virtual void | copyAttributesTo (PUDynamicAttribute *dynamicAttribute) override |
override | |
local | copyAttributesTo ( local dynamicAttribute) |
override | |
Public Member Functions inherited from PUDynamicAttribute | |
PUDynamicAttribute (void) | |
Constructor. | |
virtual | ~PUDynamicAttribute (void) |
Destructor. | |
DynamicAttributeType | getType (void) const |
Get the type of dynamic attribute. More... | |
local | getType () |
Get the type of dynamic attribute. More... | |
void | setType (DynamicAttributeType type) |
Set the type of dynamic attribute. More... | |
bool | isValueChangedExternally (void) const |
Returns true if one of the attributes was changed by an external source. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
This class generates random values within a given minimum and maximum interval.
void setMin | ( | float | min | ) |
Sets the minimum value.
The minimum value.
var setMin | ( | var | min | ) |
Sets the minimum value.
The minimum value.
local setMin | ( | local | min | ) |
Sets the minimum value.
The minimum value.
float getMin | ( | void | ) | const |
Gets the minimum value.
The minimum value.
var getMin | ( | ) |
Gets the minimum value.
The minimum value.
local getMin | ( | ) |
Gets the minimum value.
The minimum value.
void setMax | ( | float | max | ) |
Sets the maximum value.
The maximum value.
var setMax | ( | var | max | ) |
Sets the maximum value.
The maximum value.
local setMax | ( | local | max | ) |
Sets the maximum value.
The maximum value.
float getMax | ( | void | ) | const |
Sets the maximum value.
The maximum value.
var getMax | ( | ) |
Sets the maximum value.
The maximum value.
local getMax | ( | ) |
Sets the maximum value.
The maximum value.
void setMinMax | ( | float | min, |
float | max | ||
) |
Sets the minimum and maximum values.
The minimum value. The maximum value.
var setMinMax | ( | var | min, |
var | max | ||
) |
Sets the minimum and maximum values.
The minimum value. The maximum value.
local setMinMax | ( | local | min, |
local | max | ||
) |
Sets the minimum and maximum values.
The minimum value. The maximum value.