Singleton that stores manages GLProgram objects (shaders) More...
Inherits Ref.
Public Member Functions | |
GLProgramCache () | |
Constructor. | |
~GLProgramCache () | |
Destructor. | |
void | loadDefaultGLPrograms () |
loads the default shaders. | |
void | reloadDefaultGLPrograms () |
reload the default shaders. | |
GLProgram * | getGLProgram (const std::string &key) |
returns a GL program for a given key. More... | |
local | getGLProgram ( local key) |
returns a GL program for a given key. More... | |
void | addGLProgram (GLProgram *program, const std::string &key) |
adds a GLProgram to the cache for a given name. More... | |
void | reloadDefaultGLProgramsRelativeToLights () |
Reload default programs these are relative to light. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static GLProgramCache * | getInstance () |
returns the shared instance | |
static void | destroyInstance () |
purges the cache. More... | |
static GLProgramCache * | sharedShaderCache () |
Deprecated function, get the instance, Use getInstance() instead. | |
local | sharedShaderCache () |
Deprecated function, get the instance, Use getInstance() instead. | |
static void | purgeSharedShaderCache () |
Deprecated function, destroy the instance, Use destroyInstance() instead. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Singleton that stores manages GLProgram objects (shaders)
|
static |
purges the cache.
It releases the retained instance.
|
static |
purges the cache.
It releases the retained instance.
|
static |
purges the cache.
It releases the retained instance.
GLProgram* getGLProgram | ( | const std::string & | key | ) |
var getGLProgram | ( | var | key | ) |
local getGLProgram | ( | local | key | ) |
void addGLProgram | ( | GLProgram * | program, |
const std::string & | key | ||
) |
var addGLProgram | ( | var | program, |
var | key | ||
) |
local addGLProgram | ( | local | program, |
local | key | ||
) |