Base class for Grid actions. More...
#include <CCActionGrid.h>
Public Member Functions | |
virtual GridBase * | getGrid () |
returns the grid More... | |
var | getGrid () |
returns the grid More... | |
local | getGrid () |
returns the grid More... | |
virtual GridAction * | clone () const override=0 |
returns a clone of action More... | |
local | clone () |
returns a clone of action More... | |
virtual GridAction * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
local | getAmplitudeRate () |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
var | getOriginalTarget () |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Protected Member Functions | |
GridAction () | |
GridAction () | |
GridAction () | |
virtual | ~GridAction () |
var | ~GridAction () |
local | ~GridAction () |
bool | initWithDuration (float duration, const Size &gridSize) |
initializes the action with size and duration More... | |
var | initWithDuration ( var duration, var gridSize) |
initializes the action with size and duration More... | |
local | initWithDuration ( local duration, local gridSize) |
initializes the action with size and duration More... | |
void | cacheTargetAsGridNode () |
Protected Member Functions inherited from FiniteTimeAction | |
FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
Protected Member Functions inherited from Action | |
Action () | |
Action () | |
Action () | |
virtual | ~Action () |
local | ~Action () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
Size | _gridSize |
var | _gridSize |
local | _gridSize |
NodeGrid * | _gridNodeTarget |
var | _gridNodeTarget |
local | _gridNodeTarget |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from FiniteTimeAction | |
float | _duration |
duration in seconds More... | |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
var | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
var | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
local | __pad0__: bool initWithDuration(float d) |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Base class for Grid actions.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in SplitCols, SplitRows, Twirl, JumpTiles3D, Waves, WavesTiles3D, Liquid, TurnOffTiles, Shaky3D, FadeOutDownTiles, FadeOutUpTiles, Ripple3D, FadeOutBLTiles, TiledGrid3DAction, FadeOutTRTiles, Lens3D, Grid3DAction, FlipY3D, ShuffleTiles, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in SplitCols, SplitRows, Twirl, JumpTiles3D, Waves, WavesTiles3D, Liquid, TurnOffTiles, Shaky3D, FadeOutDownTiles, FadeOutUpTiles, Ripple3D, FadeOutBLTiles, TiledGrid3DAction, FadeOutTRTiles, Lens3D, Grid3DAction, FlipY3D, ShuffleTiles, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
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overridepure virtual |
returns a clone of action
Implements ActionInterval.
Implemented in SplitCols, SplitRows, Twirl, JumpTiles3D, Waves, WavesTiles3D, Liquid, TurnOffTiles, Shaky3D, FadeOutDownTiles, FadeOutUpTiles, Ripple3D, FadeOutBLTiles, TiledGrid3DAction, FadeOutTRTiles, Lens3D, Grid3DAction, FlipY3D, ShuffleTiles, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
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returns the grid
Reimplemented in TiledGrid3DAction, and Grid3DAction.
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returns the grid
Reimplemented in TiledGrid3DAction, and Grid3DAction.
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returns the grid
Reimplemented in TiledGrid3DAction, and Grid3DAction.
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initializes the action with size and duration
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initializes the action with size and duration
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initializes the action with size and duration
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returns a new action that performs the exactly the reverse action
Implements ActionInterval.
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returns a new action that performs the exactly the reverse action
Implements ActionInterval.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
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