#include <CCActionGrid3D.h>
Public Member Functions | |
float | getAmplitude () const |
returns the amplitude of the effect More... | |
var | getAmplitude () |
returns the amplitude of the effect More... | |
local | getAmplitude () |
returns the amplitude of the effect More... | |
void | setAmplitude (float amplitude) |
sets the amplitude to the effect More... | |
var | setAmplitude ( var amplitude) |
sets the amplitude to the effect More... | |
local | setAmplitude ( local amplitude) |
sets the amplitude to the effect More... | |
float | getAmplitudeRate () const |
returns the amplitude rate More... | |
local | getAmplitudeRate () |
returns the amplitude rate More... | |
void | setAmplitudeRate (float amplitudeRate) |
sets the ampliture rate More... | |
local | setAmplitudeRate ( local amplitudeRate) |
sets the ampliture rate More... | |
virtual Waves3D * | clone () const override |
returns a clone of action More... | |
virtual void | update (float time) override |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
Public Member Functions inherited from Grid3DAction | |
virtual GridBase * | getGrid () |
returns the grid More... | |
var | getGrid () |
returns the grid More... | |
local | getGrid () |
returns the grid More... | |
Vec3 | getVertex (const Vec2 &position) const |
returns the vertex than belongs to certain position in the grid More... | |
Vec3 | vertex (const Vec2 &position) |
Vec3 | getOriginalVertex (const Vec2 &position) const |
returns the non-transformed vertex than belongs to certain position in the grid More... | |
Vec3 | originalVertex (const Vec2 &position) |
void | setVertex (const Vec2 &position, const Vec3 &vertex) |
sets a new vertex to a certain position of the grid More... | |
Public Member Functions inherited from GridAction | |
virtual GridAction * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
local | getAmplitudeRate () |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
var | getOriginalTarget () |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static Waves3D * | create (float duration, const Size &gridSize, unsigned int waves, float amplitude) |
creates an action with duration, grid size, waves and amplitude More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Waves3D() {} virtual ~Waves3D() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
var | gridSize |
local | gridSize |
CC_CONSTRUCTOR_ACCESS const Size unsigned int | waves |
var | waves |
local | waves |
CC_CONSTRUCTOR_ACCESS const Size unsigned int float | amplitude |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
local | __pad0__: bool initWithDuration(float d) |
Protected Attributes | |
unsigned int | _waves |
var | _waves |
local | _waves |
float | _amplitude |
var | _amplitude |
local | _amplitude |
float | _amplitudeRate |
local | _amplitudeRate |
Protected Attributes inherited from GridAction | |
Size | _gridSize |
var | _gridSize |
local | _gridSize |
NodeGrid * | _gridNodeTarget |
var | _gridNodeTarget |
local | _gridNodeTarget |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from FiniteTimeAction | |
float | _duration |
duration in seconds More... | |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
var | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
var | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from GridAction | |
GridAction () | |
GridAction () | |
GridAction () | |
virtual | ~GridAction () |
var | ~GridAction () |
local | ~GridAction () |
bool | initWithDuration (float duration, const Size &gridSize) |
initializes the action with size and duration More... | |
var | initWithDuration ( var duration, var gridSize) |
initializes the action with size and duration More... | |
local | initWithDuration ( local duration, local gridSize) |
initializes the action with size and duration More... | |
void | cacheTargetAsGridNode () |
Protected Member Functions inherited from FiniteTimeAction | |
FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
Protected Member Functions inherited from Action | |
Action () | |
Action () | |
Action () | |
virtual | ~Action () |
local | ~Action () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Waves3D action.
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overridevirtual |
returns a clone of action
Implements Grid3DAction.
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overridevirtual |
returns a clone of action
Implements Grid3DAction.
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overridevirtual |
returns a clone of action
Implements Grid3DAction.
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static |
creates an action with duration, grid size, waves and amplitude
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static |
creates an action with duration, grid size, waves and amplitude
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static |
creates an action with duration, grid size, waves and amplitude
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inline |
returns the amplitude of the effect
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inline |
returns the amplitude of the effect
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inline |
returns the amplitude of the effect
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inline |
returns the amplitude rate
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inline |
returns the amplitude rate
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inline |
returns the amplitude rate
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inline |
sets the amplitude to the effect
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inline |
sets the amplitude to the effect
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inline |
sets the amplitude to the effect
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inline |
sets the ampliture rate
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inline |
sets the ampliture rate
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inline |
sets the ampliture rate
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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CC_CONSTRUCTOR_ACCESS const Size unsigned int float amplitude |
var amplitude |
local amplitude |
CC_CONSTRUCTOR_ACCESS const Size& gridSize |
var gridSize |
local gridSize |
CC_CONSTRUCTOR_ACCESS const Size unsigned int waves |
var waves |
local waves |