DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display. More...
#include <CCDirector.h>
Public Member Functions | |
DisplayLinkDirector () | |
virtual | ~DisplayLinkDirector () |
virtual void | mainLoop () override |
virtual void | setAnimationInterval (double value) override |
Set the FPS value. More... | |
virtual void | startAnimation () override |
The main loop is triggered again. More... | |
virtual void | stopAnimation () override |
Stops the animation. More... | |
Public Member Functions inherited from Director | |
void | pushMatrix (MATRIX_STACK_TYPE type) |
void | popMatrix (MATRIX_STACK_TYPE type) |
void | loadIdentityMatrix (MATRIX_STACK_TYPE type) |
void | loadMatrix (MATRIX_STACK_TYPE type, const Mat4 &mat) |
void | multiplyMatrix (MATRIX_STACK_TYPE type, const Mat4 &mat) |
Mat4 | getMatrix (MATRIX_STACK_TYPE type) |
void | resetMatrixStack () |
Director (void) | |
virtual | ~Director () |
virtual bool | init () |
Scene * | getRunningScene () |
Get current running Scene. More... | |
double | getAnimationInterval () |
Get the FPS value. More... | |
bool | isDisplayStats () |
Whether or not to display the FPS on the bottom-left corner. More... | |
void | setDisplayStats (bool displayStats) |
Display the FPS on the bottom-left corner. More... | |
float | getSecondsPerFrame () |
seconds per frame More... | |
GLView * | getOpenGLView () |
Get the GLView, where everything is rendered. More... | |
void | setOpenGLView (GLView *openGLView) |
TextureCache * | getTextureCache () const |
bool | isNextDeltaTimeZero () |
void | setNextDeltaTimeZero (bool nextDeltaTimeZero) |
bool | isPaused () |
Whether or not the Director is paused. More... | |
unsigned int | getTotalFrames () |
How many frames were called since the director started. More... | |
Projection | getProjection () |
Sets an OpenGL projection. More... | |
void | setProjection (Projection projection) |
void | setViewport () |
Sets the glViewport. More... | |
bool | isSendCleanupToScene () |
How many frames were called since the director started. More... | |
Node * | getNotificationNode () const |
This object will be visited after the main scene is visited. More... | |
void | setNotificationNode (Node *node) |
const Size & | getWinSize () const |
returns the size of the OpenGL view in points. More... | |
Size | getWinSizeInPixels () const |
returns the size of the OpenGL view in pixels. More... | |
Size | getVisibleSize () const |
returns visible size of the OpenGL view in points. More... | |
Vec2 | getVisibleOrigin () const |
returns visible origin of the OpenGL view in points. More... | |
Vec2 | convertToGL (const Vec2 &point) |
converts a UIKit coordinate to an OpenGL coordinate Useful to convert (multi) touch coordinates to the current layout (portrait or landscape) More... | |
Vec2 | convertToUI (const Vec2 &point) |
converts an OpenGL coordinate to a UIKit coordinate Useful to convert node points to window points for calls such as glScissor More... | |
float | getZEye () const |
XXX: missing description. More... | |
void | runWithScene (Scene *scene) |
Enters the Director's main loop with the given Scene. More... | |
void | pushScene (Scene *scene) |
Suspends the execution of the running scene, pushing it on the stack of suspended scenes. More... | |
void | popScene () |
Pops out a scene from the stack. More... | |
void | popToRootScene () |
Pops out all scenes from the stack until the root scene in the queue. More... | |
void | popToSceneStackLevel (int level) |
Pops out all scenes from the stack until it reaches level . More... | |
void | replaceScene (Scene *scene) |
Replaces the running scene with a new one. More... | |
void | end () |
Ends the execution, releases the running scene. More... | |
void | pause () |
Pauses the running scene. More... | |
void | resume () |
Resumes the paused scene The scheduled timers will be activated again. More... | |
void | drawScene () |
Draw the scene. More... | |
void | purgeCachedData () |
Removes all cocos2d cached data. More... | |
void | setDefaultValues () |
sets the default values based on the Configuration info More... | |
void | setGLDefaultValues () |
sets the OpenGL default values More... | |
void | setAlphaBlending (bool on) |
enables/disables OpenGL alpha blending More... | |
void | setDepthTest (bool on) |
enables/disables OpenGL depth test More... | |
void | setContentScaleFactor (float scaleFactor) |
The size in pixels of the surface. More... | |
float | getContentScaleFactor () const |
Scheduler * | getScheduler () const |
Gets the Scheduler associated with this director. More... | |
void | setScheduler (Scheduler *scheduler) |
Sets the Scheduler associated with this director. More... | |
ActionManager * | getActionManager () const |
Gets the ActionManager associated with this director. More... | |
void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager associated with this director. More... | |
EventDispatcher * | getEventDispatcher () const |
Gets the EventDispatcher associated with this director. More... | |
void | setEventDispatcher (EventDispatcher *dispatcher) |
Sets the EventDispatcher associated with this director. More... | |
Renderer * | getRenderer () const |
Returns the Renderer. More... | |
float | getDeltaTime () const |
Returns the Console. More... | |
float | getFrameRate () const |
get Frame Rate More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Additional Inherited Members | |
Public Types inherited from Director | |
enum | Projection { _2D, _3D, CUSTOM, DEFAULT = _3D } |
Static Public Member Functions inherited from Director | |
static Director * | getInstance () |
returns a shared instance of the director More... | |
static Director * | sharedDirector () |
Static Public Attributes inherited from Director | |
static const char * | EVENT_PROJECTION_CHANGED |
static const char * | EVENT_AFTER_UPDATE |
static const char * | EVENT_AFTER_VISIT |
static const char * | EVENT_AFTER_DRAW |
Protected Member Functions inherited from Director | |
void | initMatrixStack () |
void | purgeDirector () |
void | setNextScene () |
void | showStats () |
void | createStatsLabel () |
void | calculateMPF () |
void | getFPSImageData (unsigned char **datapointer, ssize_t *length) |
void | calculateDeltaTime () |
calculates delta time since last time it was called More... | |
void | initTextureCache () |
void | destroyTextureCache () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display.
Features and Limitations:
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inline |
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inlinevirtual |
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overridevirtual |
Implements Director.
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overridevirtual |
Set the FPS value.
Implements Director.
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overridevirtual |
The main loop is triggered again.
Call this function only if [stopAnimation] was called earlier
Implements Director.
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overridevirtual |
Stops the animation.
Nothing will be drawn. The main loop won't be triggered anymore. If you don't want to pause your animation call [pause] instead.
Implements Director.
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protected |